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Hex spell skills quick reference

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Monk[edit | edit source]

Protection Prayers[edit | edit source]

Amity.jpg Amity Elite Hex Spell. For 8...18...20 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.
    5 Energy.png ¼ Activation.png 45 Recharge.png
Prophecies    
Pacifism.jpg Pacifism Hex Spell. For 8...18...20 seconds, target foe cannot attack. This effect ends if the target takes damage.
    10 Energy.png 2 Activation.png 30 Recharge.png
Prophecies   Can be obtained through a quest

Smiting Prayers[edit | edit source]

Defender's Zeal.jpg Defender's Zeal Elite Hex Spell. For 5...21...25 seconds, whenever target foe hits with an attack, you gain 2 Energy.
    5 Energy.png 1 Activation.png 5 Recharge.png
Nightfall    
Scourge Enchantment.jpg Scourge Enchantment Hex Spell. For 30 seconds, each time target foe is the target of an enchantment, the caster of that enchantment takes 15...63...75 damage.
    10 Energy.png 2 Activation.png 5 Recharge.png
Nightfall    
Scourge Healing.jpg Scourge Healing Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 15...67...80 holy damage.
    10 Energy.png 2 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Scourge Sacrifice.jpg Scourge Sacrifice Hex Spell. For 8...18...20 seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount.
    10 Energy.png 1 Activation.png 5 Recharge.png
Prophecies    

Necromancer[edit | edit source]

Blood Magic[edit | edit source]

Blood Bond.jpg Blood Bond Hex Spell. For 3...10...12 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5...17...20 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84...100 Health.
    5 Energy.png 1 Activation.png 8 Recharge.png
Factions    
Life Siphon.jpg Life Siphon Hex Spell. For 12...22...24 seconds, target foe suffers -1...3...3 Health degeneration, and you gain +1...3...3 Health regeneration.
    10 Energy.png 1 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Life Transfer.jpg Life Transfer Elite Hex Spell. For 6...11...12 seconds, target foe and adjacent foes suffer -3...7...8 Health degeneration, which you gain as Health regeneration.
    5 Energy.png 1 Activation.png 20 Recharge.png
Prophecies    
Mark of Fury.jpg Mark of Fury Hex Spell. For 5 seconds, allies hitting target foe gain 0...2...2 strikes of adrenaline. When this hex ends, that foe suffers from Cracked Armor for 1...12...15 seconds.
    5 Energy.png ¾ Activation.png 10 Recharge.png
Nightfall    
Mark of Subversion.jpg Mark of Subversion Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10...76...92 Health from that foe.
    10 Energy.png 2 Activation.png 30 Recharge.png
Prophecies    
Soul Leech.jpg Soul Leech Elite Hex Spell. For 10 seconds, whenever target foe casts a spell, you steal up to 16...67...80 Health from that foe.
    10 Energy.png 2 Activation.png 15 Recharge.png
Prophecies    
Spoil Victor.jpg Spoil Victor Elite Hex Spell. For 3...13...15 seconds, whenever target foe attacks or casts a spell on a creature with less Health that foe loses 25...85...100 Health.
    10 Energy.png 1 Activation.png 10 Recharge.png
Factions    

Curses[edit | edit source]

Atrophy.jpg Atrophy Hex Spell. For 3...6...7 seconds, target foe's primary attribute is reduced to 0.
    10 Energy.png 1 Activation.png 20 Recharge.png
Eye of the North    
Barbs.jpg Barbs Hex Spell. For 30 seconds, target foe takes 1...12...15 more damage when hit by physical damage.
    10 Energy.png 2 Activation.png 5 Recharge.png
Core    
Cacophony.jpg Cacophony Hex Spell. For 10 seconds, whenever target foe uses a shout or chant, that foe takes 35...91...105 damage.
    10 Energy.png 2 Activation.png 15 Recharge.png
Eye of the North    
Corrupt Enchantment.jpg Corrupt Enchantment Elite Hex Spell. Remove one enchantment from target foe. If an enchantment is removed in this way, that foe suffers from -1...7...8 Health degeneration for 10 seconds.
    5 Energy.png ¾ Activation.png 10 Recharge.png
Nightfall    
Defile Defenses.jpg Defile Defenses Hex Spell. For 5...17...20 seconds, the next time target foe blocks, that foe takes 30...102...120 damage.
    5 Energy.png 1 Activation.png 5 Recharge.png
Eye of the North    
Defile Flesh.jpg Defile Flesh Hex Spell. For 5...29...35 seconds, target foe gains only two-thirds Health from healing.
10% Sacrifice.png 10 Energy.png 1 Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Depravity.jpg Depravity Elite Hex Spell. For 5...17...20 seconds, whenever target foe casts a spell, that foe and one nearby foe lose 1...4...5 Energy.
    10 Energy.png 2 Activation.png 15 Recharge.png
Nightfall    
Faintheartedness.jpg Faintheartedness Hex Spell. For the next 3...13...16 seconds, target foe attacks 50% slower, and that foe suffers -0...2...3 Health degeneration.
    10 Energy.png 1 Activation.png 8 Recharge.png
Core   Can be obtained through a quest
Insidious Parasite.jpg Insidious Parasite Hex Spell. For 5...13...15 seconds, whenever target foe hits with an attack, you steal up to 15...39...45 Health from that foe.
    15 Energy.png 1 Activation.png 12 Recharge.png
Prophecies   Can be obtained through a quest
Lingering Curse.jpg Lingering Curse Elite Hex Spell. For 6...25...30 seconds, target foe and all nearby foes suffer -0...2...3 Health degeneration, and receive 20% less benefit from healing.
    15 Energy.png 1 Activation.png 10 Recharge.png
Core    
Malaise.jpg Malaise Hex Spell. For 5...29...35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5...41...50 damage and Malaise ends.
    5 Energy.png 2 Activation.png 2 Recharge.png
Prophecies   Can be obtained through a quest
Mark of Pain.jpg Mark of Pain Hex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10...34...40 shadow damage to adjacent foes.
    10 Energy.png 1 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Meekness.jpg Meekness Hex Spell. For 5...25...30 seconds, target foe and all foes in the area attack 50% slower.
17% Sacrifice.png 15 Energy.png 2 Activation.png 15 Recharge.png
Nightfall    
Parasitic Bond.jpg Parasitic Bond Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102...120 when Parasitic Bond ends.
    5 Energy.png 1 Activation.png 2 Recharge.png
Core   Can be obtained through a quest
Price of Failure.jpg Price of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1...37...46 damage whenever that foe fails to hit in combat.
    15 Energy.png 2 Activation.png 20 Recharge.png
Prophecies   Can be obtained through a quest
Reckless Haste.jpg Reckless Haste Hex Spell. For 6...11...12 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster but have a 50% chance to miss with attacks.
    15 Energy.png 1 Activation.png 12 Recharge.png
Factions    
Rigor Mortis.jpg Rigor Mortis Hex Spell. For 8...18...20 seconds, target foe cannot block.
    10 Energy.png 1 Activation.png 20 Recharge.png
Core    
Shadow of Fear.jpg Shadow of Fear Hex Spell. Target foe and all adjacent foes attack 50% slower for the next 5...25...30 seconds.
    10 Energy.png 2 Activation.png 5 Recharge.png
Prophecies   Can be obtained through a quest
Shivers of Dread.jpg Shivers of Dread Hex Spell. For 10...34...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted and you lose 10...6...5 Energy or Shivers of Dread ends.
    10 Energy.png 2 Activation.png 15 Recharge.png
Factions Duplicate of Spinal Shivers  
Soul Barbs.jpg Soul Barbs Hex Spell. For 30 seconds, target foe takes 15...27...30 damage when an enchantment or hex is cast on that target.
    10 Energy.png 2 Activation.png 20 Recharge.png
Prophecies   Can be obtained through a quest
Soul Bind.jpg Soul Bind Elite Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 20...68...80 damage. This hex ends if target is suffering from a Smiting Prayers hex.
    10 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Spinal Shivers.jpg Spinal Shivers Hex Spell. For 10...34...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10...6...5 Energy or Spinal Shivers ends.
    10 Energy.png 2 Activation.png 15 Recharge.png
Prophecies Duplicate of Shivers of Dread  
Spiteful Spirit.jpg Spiteful Spirit Elite Hex Spell. For 8...18...20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5...29...35 shadow damage to that foe and all adjacent allies of that foe.
    15 Energy.png 2 Activation.png 10 Recharge.png
Prophecies    
Suffering.jpg Suffering Hex Spell. For 6...25...30 seconds, target foe and all nearby foes suffer -0...2...3 Health degeneration.
    15 Energy.png 1 Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Ulcerous Lungs.jpg Ulcerous Lungs Hex Spell. For 10...22...25 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a shout or chant, they Bleed for 3...13...15 seconds
    15 Energy.png 2 Activation.png 10 Recharge.png
Nightfall    
Vocal Minority.jpg Vocal Minority Hex Spell. For 5...17...20 seconds, target foe and all nearby foes cannot use shouts or chants.
    10 Energy.png 1 Activation.png 20 Recharge.png
Nightfall    
Weaken Knees.jpg Weaken Knees Elite Hex Spell. For 1...13...16 seconds, target foe suffers -1...3...4 Health degeneration and takes 5...9...10 damage while moving.
    5 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Wither.jpg Wither Elite Hex Spell. For 5...29...35 seconds, target foe suffers -2...4...4 Health degeneration and -1 Energy degeneration. If target foe's Energy reaches 0, that foe takes 15...63...75 damage and Wither ends.
    10 Energy.png 2 Activation.png 10 Recharge.png
Prophecies    

Death Magic[edit | edit source]

Malign Intervention.jpg Malign Intervention Hex Spell. For 5...17...20 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14...17 masterless bone horror is summoned.
    10 Energy.png 1 Activation.png 5 Recharge.png
Prophecies    
Putrid Bile.jpg Putrid Bile Hex Spell. For 5...17...20 seconds, target foe suffers -1...3...3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 25...73...85 damage.
    10 Energy.png 1 Activation.png 12 Recharge.png
Eye of the North    
Rising Bile.jpg Rising Bile Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5...6 damage for each second Rising Bile was in effect.
    10 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Vile Miasma.jpg Vile Miasma Hex Spell. Target foe is struck for 10...54...65 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...4...5 Health degeneration for 10 seconds.
    10 Energy.png 1 Activation.png 15 Recharge.png
Factions    

Soul Reaping[edit | edit source]

Icy Veins.jpg Icy Veins Elite Hex Spell. Target foe is struck for 10...74...90 cold damage. For 10...30...35 seconds, if target foe dies all nearby foes are struck for 20...92...110 cold damage.
    10 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Reaper's Mark.jpg Reaper's Mark Elite Hex Spell. For 30 seconds, target foe suffers -1...4...5 Health degeneration. If that foe dies while hexed with Reaper's Mark, you gain 5...13...15 Energy.
    5 Energy.png 1 Activation.png 15 Recharge.png
Nightfall    
Wail of Doom.jpg Wail of Doom Elite Hex Spell. For 1...3...4 seconds, all of target foe's attributes are set to 0.
10% Sacrifice.png 1 Energy.png ¼ Activation.png 15 Recharge.png
Factions    

Mesmer[edit | edit source]

Domination Magic[edit | edit source]

Backfire.jpg Backfire Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35...119...140 damage.
    15 Energy.png 3 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Diversion.jpg Diversion Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47...56 seconds to recharge.
    10 Energy.png 3 Activation.png 12 Recharge.png
Core   Can be obtained through a quest
Empathy.jpg Empathy Hex Spell. For 5...13...15 seconds, whenever target foe attacks, that foe takes 10...46...55 damage and deals 1...12...15 less damage.
    10 Energy.png 2 Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Enchanter's Conundrum.jpg Enchanter's Conundrum Elite Hex Spell. For 10 seconds, target foe casts enchantments 100...180...200% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...82...100 damage.
    10 Energy.png 2 Activation.png 10 Recharge.png
Nightfall    
Guilt.jpg Guilt Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5...12...14 Energy from that foe.
    5 Energy.png 2 Activation.png 25 Recharge.png
Prophecies   Can be obtained through a quest
Ignorance.jpg Ignorance Hex Spell. For 8...18...20 seconds target foe cannot use signets.
    15 Energy.png 1 Activation.png 10 Recharge.png
Core    
Mind Wrack.jpg Mind Wrack Hex Spell. For 5...33...40 seconds, whenever this foe is the target of any of your non-hex Mesmer skills, that foe loses 1 Energy and takes 5...21...25 damage per point of Energy lost. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...83...100 damage.
    5 Energy.png 1 Activation.png 7 Recharge.png
Core   Can be obtained through a quest
Mistrust.jpg Mistrust Hex Spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10...82...100 damage to that foe and all nearby foes.
    10 Energy.png 2 Activation.png 12 Recharge.png
Nightfall    
Panic.jpg Panic Elite Hex Spell. For 1...8...10 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.
    10 Energy.png 1 Activation.png 15 Recharge.png
Prophecies    
Power Flux.jpg Power Flux Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 4...9...10 seconds, that foe has -2 Energy degeneration.
    10 Energy.png ¼ Activation.png 10 Recharge.png
Nightfall    
Price of Pride.jpg Price of Pride Hex Spell. For 5...17...20 seconds, the next time target foe uses an elite skill, that foe loses 1...6...7 Energy.
    5 Energy.png 2 Activation.png 8 Recharge.png
Nightfall    
Shame.jpg Shame Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5...12...14 Energy from that foe.
    10 Energy.png 2 Activation.png 30 Recharge.png
Prophecies    
Visions of Regret.jpg Visions of Regret Elite Hex Spell. For 10 seconds, target foe and adjacent foes take 15...39...45 damage whenever they use a skill and 5...41...50 additional damage if not under the effects of another Mesmer hex.
    10 Energy.png 2 Activation.png 20 Recharge.png
Nightfall    
Wastrel's Worry.jpg Wastrel's Worry Hex Spell. After 3 seconds, target foe and all adjacent foes take 20...84...100 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage.
    5 Energy.png ¼ Activation.png 1 Recharge.png
Prophecies   Can be obtained through a quest

Fast Casting[edit | edit source]

Arcane Languor.jpg Arcane Languor Elite Hex Spell. For 1...8...10 seconds, all spells cast by the target foe cause 10 Overcast.
    10 Energy.png 2 Activation.png 15 Recharge.png
Factions    
Stolen Speed.jpg Stolen Speed Elite Hex Spell. For 1...8...10 seconds, spells cast by the target foe and all adjacent foes take 100% longer to cast. Spells targeting these foes that are cast by you or your allies take 50% less time to cast.
    5 Energy.png 1 Activation.png 12 Recharge.png
Factions    

Illusion Magic[edit | edit source]

Air of Disenchantment.jpg Air of Disenchantment Elite Hex Spell. Remove one enchantment from target foe and all nearby foes. For 5...17...20 seconds, enchantments expire 150...270...300% faster on those foes.
    10 Energy.png 1 Activation.png 10 Recharge.png
Nightfall    
Arcane Conundrum.jpg Arcane Conundrum Hex Spell. For 5...13...15 seconds, spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 1...6...7 energy.
    10 Energy.png 2 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Calculated Risk.jpg Calculated Risk Hex Spell. For 3...20...24 seconds, target foe's attacks do +10 damage, but there is a 50% chance that the damage from each attack will be done to that foe instead. (Maximum 15...83...100 damage.)
    5 Energy.png 1 Activation.png 7 Recharge.png
Eye of the North    
Clumsiness.jpg Clumsiness Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76...92 damage.
    10 Energy.png 2 Activation.png 8 Recharge.png
Core   Can be obtained through a quest
Confusing Images.jpg Confusing Images Hex Spell. For 2...8...10 seconds, target foe takes twice as long to activate non-attack skills.
    10 Energy.png 2 Activation.png 20 Recharge.png
Eye of the North    
Conjure Nightmare.jpg Conjure Nightmare Hex Spell. For 2...13...16 seconds, target foe suffers -8 Health degeneration.
    15 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Conjure Phantasm.jpg Conjure Phantasm Hex Spell. For 2...13...16 seconds, target foe experiences -5 Health degeneration.
    10 Energy.png 1 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Crippling Anguish.jpg Crippling Anguish Elite Hex Spell. For 5...17...20 seconds, target moves and attacks 50% slower and suffers -1...7...8 Health degeneration.
    5 Energy.png 1 Activation.png 12 Recharge.png
Core    
Ethereal Burden.jpg Ethereal Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...16...18 Energy.
    15 Energy.png 1½ Activation.png 30 Recharge.png
Prophecies Duplicate of Kitah's Burden Can be obtained through a quest
Fevered Dreams.jpg Fevered Dreams Elite Hex Spell. For 10...22...25 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions, that foe is Dazed for 1...3...3 seconds.
    10 Energy.png 2 Activation.png 10 Recharge.png
Prophecies    
Fragility.jpg Fragility Hex Spell. For 8...18...20 seconds, target and adjacent foes take 5...17...20 damage each time they suffer or recover from a new condition.
    5 Energy.png 1 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Frustration.jpg Frustration Hex Spell. For 5...17...20 seconds, target foe casts spells 50% slower and takes 5...41...50 damage whenever interrupted. If a skill is interrupted, Frustration deals double damage.
    10 Energy.png 1 Activation.png 7 Recharge.png
Nightfall    
Illusion of Pain.jpg Illusion of Pain Hex Spell. For 8 seconds, target foe has -3...9...10 Health degeneration and takes 3...9...10 damage each second. When Illusion of Pain ends, that foe is healed for 36...103...120.
    10 Energy.png 2 Activation.png 5 Recharge.png
Factions    
Images of Remorse.jpg Images of Remorse Hex Spell. For 5...9...10 seconds, target foe suffers -1...3...3 Health degeneration. If that foe was attacking, that foe takes 10...44...52 damage.
    5 Energy.png 2 Activation.png 5 Recharge.png
Factions    
Imagined Burden.jpg Imagined Burden Hex Spell. For 8...18...20 seconds, target foe moves 50% slower.
    15 Energy.png 1 Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Ineptitude.jpg Ineptitude Elite Hex Spell. For 4 seconds, the next time the target foe or any adjacent foe attacks, they take 30...114...135 damage and are Blinded for 10 seconds.
    10 Energy.png 1 Activation.png 15 Recharge.png
Prophecies    
Kitah's Burden.jpg Kitah's Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 10...16...18 Energy.
    15 Energy.png 1½ Activation.png 30 Recharge.png
Factions Duplicate of Ethereal Burden  
Migraine.jpg Migraine Elite Hex Spell. For 5...17...20 seconds, target foe suffers -1...7...8 Health degeneration and takes 100% longer to activate skills.
    10 Energy.png 2 Activation.png 12 Recharge.png
Prophecies    
Phantom Pain.jpg Phantom Pain Hex Spell. For 10 seconds, target foe suffers -1...3...4 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17...20 seconds.
    5 Energy.png 2 Activation.png 15 Recharge.png
Prophecies   Can be obtained through a quest
Recurring Insecurity.jpg Recurring Insecurity Elite Hex Spell. For 10 seconds, target foe suffers from -1...4...5 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.
    10 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Shared Burden.jpg Shared Burden Elite Hex Spell. For 5...17...20 seconds, target foe and all nearby foes attack, cast spells, and move 50% slower.
    5 Energy.png 2 Activation.png 15 Recharge.png
Factions    
Shrinking Armor.jpg Shrinking Armor Hex Spell. For 10 seconds, target foe suffers from -1...3...4 Health degeneration. When this hex ends, that foe has Cracked Armor for 5...17...20 seconds.
    5 Energy.png 1 Activation.png 8 Recharge.png
Eye of the North    
Soothing Images.jpg Soothing Images Hex Spell. For 8...18...20 seconds, target foe and all adjacent foes cannot gain adrenaline.
    15 Energy.png 2 Activation.png 8 Recharge.png
Core    
Sum of All Fears.jpg Sum of All Fears Hex Spell. For 1...8...10 seconds, target foe moves, attacks, and casts spells 33% slower.
    10 Energy.png 2 Activation.png 10 Recharge.png
Eye of the North    
Wandering Eye.jpg Wandering Eye Hex Spell. For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 30...94...110 damage.
    5 Energy.png 2 Activation.png 12 Recharge.png
Eye of the North    

Inspiration Magic[edit | edit source]

Ether Lord.jpg Ether Lord Hex Spell. You lose all Energy. For 5...9...10 seconds, target foe suffers -1...3...3 Energy degeneration, and you experience +1...3...3 Energy regeneration.
    5 Energy.png 2 Activation.png 20 Recharge.png
Prophecies   Can be obtained through a quest
Ether Phantom.jpg Ether Phantom Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4...5 Energy.
    5 Energy.png 1 Activation.png 10 Recharge.png
Nightfall    
Power Leech.jpg Power Leech Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5...13...15 Energy from that foe.
    5 Energy.png ¼ Activation.png 20 Recharge.png
Factions    
Spirit Shackles.jpg Spirit Shackles Hex Spell. For 5...17...20 seconds, target foe loses 5 Energy whenever that foe attacks.
    10 Energy.png 3 Activation.png 8 Recharge.png
Core   Can be obtained through a quest
Spirit of Failure.jpg Spirit of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...3...3 Energy whenever that foe fails to hit in combat.
    15 Energy.png 3 Activation.png 20 Recharge.png
Prophecies   Can be obtained through a quest

No Attribute[edit | edit source]

Web of Disruption.jpg Web of Disruption Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again.
    5 Energy.png ¼ Activation.png 15 Recharge.png
Nightfall    

Allegiance Title[edit | edit source]

Ether Nightmare.jpg Ether Nightmare Hex Spell. Target foe loses 5...8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds.
    10 Energy.png 3 Activation.png 25 Recharge.png
Factions PvE
only
 

Elementalist[edit | edit source]

Air Magic[edit | edit source]

Chilling Winds.jpg Chilling Winds Hex Spell. Target foe and all adjacent foes are struck for 30...54...60 cold damage. For 10 seconds, the next Water Magic hex targeting a hexed foe lasts 25...85...100% longer.
    5 Energy.png 1 Activation.png 8 Recharge.png
Nightfall    
Glimmering Mark.jpg Glimmering Mark Elite Hex Spell. For 10 seconds, target foe and all foes adjacent to your target take 5...21...25 damage each second. Foes using attack skills are Blinded for 3 seconds. This hex ends if you use a skill that targets this foe.
    10 Energy.png 1 Activation.png 15 Recharge.png
Prophecies    
Lightning Strike.jpg Lightning Strike Hex Spell. Strike target foe for 5...41...50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5...41...50 lightning damage.
    5 Energy.png 1 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Lightning Surge.jpg Lightning Surge Elite Hex Spell. After 3 seconds, target foe is knocked down, struck for 14...83...100 lightning damage, and has Cracked Armor for 5...17...20 seconds. This spell has 25% armor penetration.
    10 Energy.png 1 Activation.png 10 Recharge.png
Core    

Earth Magic[edit | edit source]

Grasping Earth.jpg Grasping Earth Hex Spell. For 5...17...20 seconds, all nearby foes move 50% slower.
    10 Energy.png ¾ Activation.png 12 Recharge.png
Prophecies   Can be obtained through a quest

Fire Magic[edit | edit source]

Incendiary Bonds.jpg Incendiary Bonds Hex Spell. After 3 seconds, target foe and all nearby foes are struck for 20...68...80 fire damage and are set on fire for 1...3...3 seconds. Activates early if target foe dies.
    10 Energy.png 1 Activation.png 7 Recharge.png
Prophecies   Can be obtained through a quest
Mark of Rodgort.jpg Mark of Rodgort Hex Spell. Target foe and all nearby foes are hexed with Mark of Rodgort. For 10...30...35 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 1...3...4 seconds.
    15 Energy.png 1 Activation.png 15 Recharge.png
Prophecies    
Smoldering Embers.jpg Smoldering Embers Hex Spell. Target foe is struck for 10...58...70 fire damage. If you are Overcast, that foe is hexed with Smoldering Embers for 3 seconds and takes 5...21...25 additional fire damage each second.
    10 Energy.png 1½ Activation.png 7 Recharge.png
Factions    

Water Magic[edit | edit source]

Blurred Vision.jpg Blurred Vision Hex Spell. For 4...9...10 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks.
    10 Energy.png 1 Activation.png 12 Recharge.png
Core    
Deep Freeze.jpg Deep Freeze Hex Spell. You cause a Deep Freeze at target foe's location. All foes in this area are struck for 10...70...85 cold damage, and for 10 seconds, they move 66% slower.
    25 Energy.png 2 Activation.png 15 Recharge.png
Core   Can be obtained through a quest
Freezing Gust.jpg Freezing Gust Hex Spell. If target foe is under the effect of a Water Magic hex, that foe is struck for 20...68...80 cold damage. Otherwise, that foe moves 66% slower for 1...4...5 seconds.
    10 Energy.png 1 Activation.png 8 Recharge.png
Nightfall    
Frozen Burst.jpg Frozen Burst Hex Spell. All nearby foes are struck for 10...70...85 cold damage and move 66% slower for 3...7...8 seconds.
    15 Energy.png ¾ Activation.png 8 Recharge.png
Prophecies   Can be obtained through a quest
Ice Prison.jpg Ice Prison Hex Spell. For 8...18...20 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower.
    10 Energy.png 2 Activation.png 30 Recharge.png
Prophecies Duplicate of Teinai's Prison Can be obtained through a quest
Ice Spikes.jpg Ice Spikes Hex Spell. Target and adjacent foes are struck for 20...68...80 cold damage and move 66% slower for 2...5...6 seconds.
    15 Energy.png 1½ Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Icy Shackles.jpg Icy Shackles Elite Hex Spell. For 1...8...10 seconds, target foe's movement speed is reduced by 66%. While under the effects of an enchantment, that foe's movement is reduced by 90%.
    10 Energy.png 1 Activation.png 12 Recharge.png
Nightfall    
Mind Freeze.jpg Mind Freeze Elite Hex Spell. Target foe takes 10...50...60 cold damage. If you have more Energy than target foe, that foe suffers an additional 10...50...60 cold damage and moves 90% slower for 1...4...5 seconds.
5 Overcast.png 5 Energy.png 1 Activation.png 5 Recharge.png
Core    
Mirror of Ice.jpg Mirror of Ice Elite Hex Spell. Shatter a Mirror of Ice. All foes near you and target ally take 15...59...70 cold damage and move 66% slower for 2...5...6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.
    10 Energy.png ¾ Activation.png 15 Recharge.png
Factions    
Rust.jpg Rust Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets. If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1...8...10 seconds.
    10 Energy.png 1 Activation.png 8 Recharge.png
Core    
Shard Storm.jpg Shard Storm Hex Spell. Send out an ice shard that strikes target foe for 10...70...85 cold damage if it hits and causing target foe to move 66% slower for 2...5...6 seconds.
    10 Energy.png 1 Activation.png 10 Recharge.png
Prophecies   Can be obtained through a quest
Shatterstone.jpg Shatterstone Elite Hex Spell. Target foe is struck for 25...85...100 cold damage and is hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe and all nearby foes are struck for 25...85...100 cold damage.
    10 Energy.png 2 Activation.png 8 Recharge.png
Factions    
Teinai's Prison.jpg Teinai's Prison Hex Spell. For 1...5...6 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. If that foe has Cracked Armor, the chill seeps through causing 5...8...9 Health degeneration.
    10 Energy.png 1 Activation.png 15 Recharge.png
Factions    
Winter's Embrace.jpg Winter's Embrace Hex Spell. For 2...5...6 seconds, target foe moves 66% slower and takes 5...13...15 damage while moving.
    10 Energy.png ¾ Activation.png 15 Recharge.png
Eye of the North    

Assassin[edit | edit source]

Critical Strikes[edit | edit source]

Seeping Wound.jpg Seeping Wound Elite Hex Spell. For 1...6...7 seconds, target foe moves 33% slower. That foe takes 5...21...25 damage each second while suffering from a condition. This spell has half the normal range.
    15 Energy.png ¼ Activation.png 12 Recharge.png
Factions    

Deadly Arts[edit | edit source]

Assassin's Promise.jpg Assassin's Promise Elite Hex Spell. For 5...13...15 seconds, if target foe dies, you gain 5...17...20 Energy and all your skills are recharged.
    5 Energy.png ¾ Activation.png 45 Recharge.png
Factions    
Augury of Death.jpg Augury of Death Hex Spell. For 5...29...35 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5...17...20 seconds and Shadow Step to that foe. This spell has half the normal range.
    5 Energy.png 1 Activation.png 20 Recharge.png
Nightfall    
Dark Prison.jpg Dark Prison Hex Spell. Shadow Step to target foe. For 1...5...6 seconds, that foe moves 33% slower.
    10 Energy.png ¼ Activation.png 30 Recharge.png
Factions    
Enduring Toxin.jpg Enduring Toxin Hex Spell. For 5 seconds, target foe suffers -1...4...5 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds.
    5 Energy.png ¼ Activation.png 10 Recharge.png
Factions    
Expose Defenses.jpg Expose Defenses Hex Spell. For 1...9...11 seconds, target foe cannot block your attacks.
    10 Energy.png 1 Activation.png 25 Recharge.png
Factions    
Mark of Death.jpg Mark of Death Hex Spell. For 4...9...10 seconds, target foe gains 33% less benefit from healing.
    10 Energy.png ¼ Activation.png 20 Recharge.png
Factions    
Mark of Insecurity.jpg Mark of Insecurity Elite Hex Spell. For 5...21...25 seconds, target foe suffers from -1...3...3 Health degeneration, and enchantments and stances on that foe expire 30...70...80% faster. All of your non-Assassin skills are disabled for 10 seconds.
    5 Energy.png 1 Activation.png 10 Recharge.png
Nightfall    
Scorpion Wire.jpg Scorpion Wire Hex Spell. For 8...18...20 seconds, the next time you and target foe are more than 100' apart, you Shadow Step to that foe and that foe is knocked down. This spell has half the normal range.
    5 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Shadow Fang.jpg Shadow Fang Hex Spell. Shadow Step to target foe. For 10 seconds, this hex does nothing. When this hex ends, you return to your original location and that foe suffers from a Deep Wound for 5...17...20 seconds.
    10 Energy.png ¼ Activation.png 45 Recharge.png
Eye of the North    
Shadow Prison.jpg Shadow Prison Elite Hex Spell. Shadow Step to target foe. For 1...6...7 seconds, that foe moves 66% slower.
    10 Energy.png ¼ Activation.png 25 Recharge.png
Nightfall    
Shameful Fear.jpg Shameful Fear Hex Spell. For 10 seconds, target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes 5...17...20 damage.
    10 Energy.png 2 Activation.png 10 Recharge.png
Factions    
Shroud of Silence.jpg Shroud of Silence Elite Hex Spell. All of your spells are disabled for 15 seconds. For 1...3...3 seconds, target touched foe cannot cast spells.
    10 Energy.png ¾ Activation.png 30 Recharge.png
Factions    
Siphon Speed.jpg Siphon Speed Hex Spell. For 5...13...15 seconds, target foe moves 33% slower and you move 33% faster. This spell has half the normal range. This spell recharges 50% faster if cast on a moving foe.
    5 Energy.png 1 Activation.png 30 Recharge.png
Factions    
Siphon Strength.jpg Siphon Strength Elite Hex Spell. For 5...17...20 seconds, target foe deals -5...41...50 damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit.
    10 Energy.png 1 Activation.png 10 Recharge.png
Factions    

Shadow Arts[edit | edit source]

Hidden Caltrops.jpg Hidden Caltrops Elite Hex Spell. Your non-Assassin skills are disabled for 10 seconds. For 1...8...10 seconds, target foe moves 50% slower. When this hex ends that foe is crippled for 1...12...15 seconds.
    5 Energy.png 1 Activation.png 12 Recharge.png
Nightfall    
Mirrored Stance.jpg Mirrored Stance Hex Spell. For 10...30...35 seconds, whenever target foe enters a stance, you enter the same stance.
    5 Energy.png ¼ Activation.png 15 Recharge.png
Factions    
Shadow Shroud.jpg Shadow Shroud Elite Hex Spell. For 3...8...9 seconds, target foe cannot be the target of enchantments.
    10 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Shadowy Burden.jpg Shadowy Burden Hex Spell. For 3...13...15 seconds, target foe moves 25% slower and while target foe has no other hexes, that foe has 20 less armor against your attacks.
    10 Energy.png ¼ Activation.png 15 Recharge.png
Factions    

No Attribute[edit | edit source]

Mark of Instability.jpg Mark of Instability Hex Spell. For 20 seconds, the next time you hit target foe with a dual attack skill that foe is knocked down.
    10 Energy.png ¼ Activation.png 20 Recharge.png
Factions    

Ritualist[edit | edit source]

Channeling Magic[edit | edit source]

Lamentation.jpg Lamentation Hex Spell. For 5...17...20 seconds, target foe and all nearby foes suffer -0...2...3 Health degeneration. When this hex is applied, these foes take 10...42...50 damage if you are within earshot of a spirit or corpse.
    10 Energy.png 1 Activation.png 15 Recharge.png
Factions    
Painful Bond.jpg Painful Bond Hex Spell. For 10...18...20 seconds, target foe and all nearby foes are hexed with Painful Bond and take 8...18...20 damage whenever hit by a spirit's attack.
    15 Energy.png 1 Activation.png 12 Recharge.png
Factions   Can be obtained through a quest
Renewing Surge.jpg Renewing Surge Hex Spell. For 8 seconds, target foe suffers 2...10...12 damage each second. When this hex ends, you gain 1...7...8 Energy.
    5 Energy.png 1 Activation.png 15 Recharge.png
Nightfall    

Communing[edit | edit source]

Binding Chains.jpg Binding Chains Hex Spell. For 3 seconds, target foe and all nearby foes move 90% slower and take 1...24...30 damage each second while moving.
    10 Energy.png 1 Activation.png 15 Recharge.png
Factions    
Dulled Weapon.jpg Dulled Weapon Hex Spell. For 5...13...15 seconds, target foe and all adjacent foes cannot achieve a critical hit and deal 1...12...15 less damage.
    15 Energy.png 1 Activation.png 20 Recharge.png
Factions    

Common PvE Skills[edit | edit source]

Asura Title Track[edit | edit source]

Asuran Scan.jpg Asuran Scan Hex Spell. For 9...12 seconds, your attacks cannot miss target foe. Killing a foe hexed with Asuran Scan removes 5% Death Penalty.
    5 Energy.png   5 Recharge.png
Eye of the North PvE
only
Can be obtained through a quest
Pain Inverter.jpg Pain Inverter Hex Spell. For 6...10 seconds, every time target foe deals damage that foe takes 100...140% of the damage it causes (maximum 80 damage).
    10 Energy.png 1 Activation.png 20 Recharge.png
Eye of the North PvE
only
Can be obtained through a quest

Norn Title Track[edit | edit source]

A Touch of Guile.jpg A Touch of Guile Hex Spell. Target touched foe takes 44...80 damage. If target foe was knocked down, that foe cannot attack for 5...8 seconds.
    5 Energy.png ¾ Activation.png 15 Recharge.png
Eye of the North PvE
only
Can be obtained through a quest