GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!

Honglei Sun

From GuildWiki
Jump to: navigation, search
Honglei Sun
Honglei Sun.jpg
Classification
Species: Human
Profession: Weaponsmith
Level(s): 20

General[edit | edit source]

Honglei Sun is a weaponsmith in Maatu Keep.

If you give him the required amount of crafting materials, and pay him a fee in gold, he will craft you one of the weapons from his "menu".

Also, for a fee of 10 gold he can customize a weapon for you. This will increase its damage by 20%, but means that no character other than the one it is customized for can use that weapon.

Location[edit | edit source]

Weapons Offered[edit | edit source]

Maatu Keep weaponsmith: Honglei Sun[edit | edit source]

Prof. Type Base Stats Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Cleaver Slashing damage: 6-28 9 Axe Mastery Damage +15% (while Health is above 50%) 50 Iron
10 Wood
5 Steel
5Platinum0Gold
Ranger Longbow Piercing damage: 15-28 9 Marksmanship Damage +15% (while Health is above 50%) 100 Wood
50 Feather
5Platinum0Gold
Ranger Shortbow Piercing damage: 15-28 9 Marksmanship Damage +15% (while Health is above 50%) 100 Wood
50 Fiber
5Platinum0Gold
Assassin Sai Piercing damage: 7-17 9 Dagger Mastery Damage +15% (while Health is above 50%) 40 Iron
6 Steel
5Platinum0Gold
Warrior Bludgeoner Blunt damage: 19-35 9 Hammer Mastery Damage +15% (while Health is above 50%) 30 Iron
25 Wood
5 Steel
5Platinum0Gold
Warrior Katana Slashing damage: 15-22 9 Swordsmanship Damage +15% (while Health is above 50%) 40 Iron
6 Steel
5Platinum0Gold
Warrior Bronze Shield Armor: 16 9 Strength Received damage -5 (Chance 20%)
Health +30
40 Iron
3 Steel
5Platinum0Gold
Warrior Bronze Shield Armor: 16 9 Tactics Received damage -5 (Chance 20%)
Health +30
40 Iron
3 Steel
5Platinum0Gold
Mesmer Gazing Scepter Chaos damage: 11-22 9 Domination Magic Halves skill recharge of Domination Magic spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Iron
6 Fiber
5Platinum0Gold
Mesmer Hypnotic Scepter Chaos damage: 11-22 9 Illusion Magic Halves skill recharge of Illusion Magic spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Chitin
6 Iron
5Platinum0Gold
Necromancer Pronged Rod Dark damage: 11-22 9 Blood Magic Halves skill recharge of Blood Magic spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Iron
6 Wood
5Platinum0Gold
Necromancer Wailing Wand Cold damage: 11-22 9 Curses Halves skill recharge of Curses spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Wood
6 Fiber
5Platinum0Gold
Necromancer Bone Spiral Rod Cold damage: 11-22 9 Death Magic Halves skill recharge of Death Magic spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Bone
6 Fiber
5Platinum0Gold
Elementalist Air Wand Lightning damage: 11-22 9 Air Magic Halves skill recharge of Air Magic spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Dust
6 Iron
5Platinum0Gold
Elementalist Earth Wand Earth damage: 11-22 9 Earth Magic Halves skill recharge of Earth Magic spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Iron
6 Dust
5Platinum0Gold
Elementalist Fire Wand Fire damage: 11-22 9 Fire Magic Halves skill recharge of Fire Magic spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Iron
6 Scale
5Platinum0Gold
Elementalist Water Wand Cold damage: 11-22 9 Water Magic Halves skill recharge of Water Magic spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Iron
6 Dust
5Platinum0Gold
Monk Holy Rod Fire damage: 11-22 9 Divine Favor Halves skill recharge of Divine Favor spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Iron
6 Feather
5Platinum0Gold
Monk Healing Rod Fire damage: 11-22 9 Divine Favor Halves skill recharge of Healing Prayers spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Iron
6 Dust
5Platinum0Gold
Monk Protective Rod Fire damage: 11-22 9 Divine Favor Halves skill recharge of Protection Prayers spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Iron
6 Chitin
5Platinum0Gold
Monk Smiting Rod Holy damage: 11-22 9 Smiting Prayers Halves skill recharge of Smiting Prayers spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Iron
6 Dust
5Platinum0Gold
Ritualist Ritualist Wand Dark damage: 11-22 9 Communing Halves skill recharge of Communing spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Bone
6 Hide
5Platinum0Gold
Ritualist Ritualist Scepter Lightning damage: 11-22 9 Spawning Power Halves skill recharge of Spawning Power spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Bone
6 Fiber
5Platinum0Gold
Ritualist Ritualist Cane Lightning damage: 11-22 9 Channeling Magic Halves skill recharge of Channeling Magic spells (Chance: 20%)
Energy +15
Energy regeneration -1
40 Bone
6 Dust
5Platinum0Gold
Mesmer Inscribed Chakram Energy +12 9 Domination Magic Energy +15
Energy regeneration -1
Health +30
40 Iron
6 Steel
5Platinum0Gold
Mesmer Jeweled Chakram Energy +12 9 Illusion Magic Energy +15
Energy regeneration -1
Health +30
40 Iron
6 Steel
5Platinum0Gold
Mesmer Jeweled Chalice Energy +12 9 Inspiration Magic Energy +15
Energy regeneration -1
Health +30
150 Dust
50 Granite
5Platinum0Gold
Necromancer Idol Energy +12 9 Blood Magic Energy +15
Energy regeneration -1
Health +30
150 Granite
50 Chitin
5Platinum0Gold
Necromancer Bone Idol Energy +12 9 Curses Energy +15
Energy regeneration -1
Health +30
150 Bone
30 Scale
5Platinum0Gold
Necromancer Bleached Skull Energy +12 9 Death Magic Energy +15
Energy regeneration -1
Health +30
150 Bone
30 Scale
5Platinum0Gold
Elementalist Storm Artifact Energy +12 9 Air Magic Energy +15
Energy regeneration -1
Health +30
150 Dust
50 Granite
5Platinum0Gold
Elementalist Earth Scroll Energy +12 9 Earth Magic Energy +15
Energy regeneration -1
Health +30
10 Parchment
30 Wood
5Platinum0Gold
Elementalist Flame Artifact Energy +12 9 Fire Magic Energy +15
Energy regeneration -1
Health +30
150 Dust
50 Granite
5Platinum0Gold
Elementalist Frost Artifact Energy +12 9 Water Magic Energy +15
Energy regeneration -1
Health +30
150 Dust
50 Granite
5Platinum0Gold
Monk Divine Symbol Energy +12 9 Divine Favor Energy +15
Energy regeneration -1
Health +30
100 Wood
30 Hide
5Platinum0Gold
Monk Healing Ankh Energy +12 9 Healing Prayers Energy +15
Energy regeneration -1
Health +30
150 Granite
50 Chitin
5Platinum0Gold
Monk Protective Icon Energy +12 9 Protection Prayers Energy +15
Energy regeneration -1
Health +30
150 Dust
50 Granite
5Platinum0Gold
Monk Hallowed Idol Energy +12 9 Smiting Prayers Energy +15
Energy regeneration -1
Health +30
150 Granite
50 Chitin
5Platinum0Gold
Ritualist Communing Focus Energy +12 9 Communing Energy +15
Energy regeneration -1
Health +30
150 Hide
50 Dust
5Platinum0Gold
Ritualist Ceremonial Cauldron Energy +12 9 Spawning Power Energy +15
Energy regeneration -1
Health +30
40 Iron
6 Steel
5Platinum0Gold
Ritualist Restoration Focus Energy +12 9 Restoration Magic Energy +15
Energy regeneration -1
Health +30
150 Dust
50 Granite
5Platinum0Gold
Ritualist Channeling Focus Energy +12 9 Channeling Magic Energy +15
Energy regeneration -1
Health +30
150 Hide
50 Dust
5Platinum0Gold