GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.
Hydra (Crystal Desert)
|This article is about the monster named Hydra in the Crystal Desert. For the species, see Hydra. For the monster Hydra encountered in Ascalon, see Hydra (Ascalon).|
Description[edit | edit source]
Location[edit | edit source]
- Crystal Desert
Skills used[edit | edit source]
Normal Mode[edit | edit source]
Hard Mode[edit | edit source]
Known attribute levels: Fire Magic: 17
Items dropped[edit | edit source]
Notes[edit | edit source]
- Hydra will almost always cast Meteor at the beginning of a fight and, when encountered in a group, will tend to cast this one after other rather than simultaneously. Multiple hits from a small pack can wipe out your whole party in an impressively short amount of time. Spread out if possible so that it is harder for them to hit the whole party or even better try to interrupt their casting.
- Hydras can run very fast. It is possible for a hydra to keep up with a person using a speed enhancement skill.
- Mesmers are especially effective, as proper use of Power Leak, Power Spike, Power Drain, & Power Block can shut down the hydra spell-based offense. Mesmers should also bring Mantra of Flame to protect against the odd spell that slips through.
- Other useful skills for countering hydras include Protection Prayers, especially Protective Spirit; Ward Against Harm.