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Illusion of Pain

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Skill details
Illusion of Pain
Illusion of Pain.jpg
Campaign Factions Mesmer
Profession Mesmer
Attribute Illusion Magic
Type Hex Spell
    10 Energy.png 2 Activation.png 5 Recharge.png

Full: For 8 seconds, target foe has -3...9...10 Health degeneration and takes 3...9...10 damage each second. When Illusion of Pain ends, that foe is healed for 36...103...120.

Concise: (8 seconds.) Causes -3...9...10 Health degeneration and target foe takes 3...9...10 damage each second. End effect: that foe is healed for 36...103...120.

Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Health degen
Damage
3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 10 11 11 12 12 13
Healing 36 42 47 53 58 64 70 75 81 86 92 98 103 109 114 120 126 131 137 142 148 154

Acquisition[edit | edit source]

Skill Trainers:

Notes[edit | edit source]

  • If the hex is removed quickly, the target will end up being healed significantly. Consequently, it is important to use a cover hex. Phantom Pain is ideal, with its relatively low cost and additional Deep Wound condition.
  • Mantra of Persistence will greatly increase the damage done, without increasing the healing.
  • Recasting this hex on your target will refresh it without triggering the healing.
  • The amount of healing scales with the maximum potential damage: the net damage is always approximately 50% of the theoretical maximum at any attribute rank.

Damage comparison[edit | edit source]

The following table shows the total damage done to the target if the hex lasts the full duration, with and without the end healing.

Attribute rank 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Total Damage
(before healing)
72 72 96 96 120 110 144 144 168 168 192 192 216 216 240 240 240 248§ 248§ 256§ 256§ 264§
Total Net Damage
(after healing)
36 30 49 43 62 56 74 69 87 82 100 94 113 107 126 120 114 117§ 111§ 114§ 108§ 110§
§ = Assuming only 10 pips of health degeneration due to cap.

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