GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!

Illusion of Weakness

From GuildWiki
Jump to: navigation, search
Skill details
Illusion of Weakness
Illusion of Weakness.jpg
Campaign Prophecies Mesmer
Profession Mesmer
Attribute Illusion Magic
Type Enchantment Spell
    10 Energy.png 2 Activation.png 30 Recharge.png

Full: You lose 50...202...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health.

Concise: Lose 50...202...240 Health. End effect: you gain 50...202...240 Health. Ends if damage drops your Health below 25% of your maximum.

Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Health loss/gain 50 63 75 88 101 113 126 139 151 164 177 189 202 215 227 240 253 265 278 291 303 316

Acquisition[edit | edit source]

Skill Quests:

Skill Trainers:

Notes[edit | edit source]

  • This skill will kill you if your current health is equal to or less than the amount of health that this skill uses.
  • Casting Illusion of Weakness while it is active will cost you the 10 energy, but you will not be healed nor lose health.
  • When used with Watchful Intervention, both will activate at the same time, resulting in a huge Health boost.
  • If degeneration drops your health below 25%, this skill will not activate until either direct damage or healing occurs.
Anomaly.png Anomaly! This skill causes you to lose 1 more health than the description states, the damage text also shows the incorrect number.

Related skills[edit | edit source]

Related articles[edit | edit source]