GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.
Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!
Infusion is the process of imbuing a set of armor with shielding against Spectral Agony, used by the Mursaat. Infused armor greatly reduces the damage and effects of the Mursaat's attack. Seers in Tyria will infuse all the armor equipped by party members in exchange for the Spectral Essence of an Eidolon or Ice Beast.
Infusion locations[edit | edit source]
- Iron Mines of Moladune (mission).
- Ring of Fire (mission)
- Abaddon's Mouth (mission)
- Mineral Springs (using essence dropped from an Ice Beast)
Notes[edit | edit source]
- Player armor must always be infused by a Seer; shielded armor cannot be purchased, crafted, or traded for (at collectors).
- Hero and pet armor is always infused.
- Henchman armor will be infused when leaving from Marhan's Grotto, Thunderhead Keep, and all outposts in the Ring of Fire Islands.
- Only equipped armor will be infused; each piece of armor must be infused, otherwise the shielding will be scaled down.
- Each piece can only be infused once; further infusion provides no benefit.
- Spectral Essence cannot be carried in inventory, so players must kill an Eidolon or Ice Beast each time they want to infuse a new piece of armor.
- You can usually pay for a runner to help you infuse your armor, frequently starting from the Iron Mines of Moladune.
Infusion for Allies and Foes