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Inspiration Magic skills quick reference

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Activation.png Activation time

Recharge.png Recharge time

Inspiration Magic

Auspicious Incantation.jpg Auspicious Incantation Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6...5 seconds, and you gain 110...182...200% of that spell's Energy cost.
    5 Energy.png 1 Activation.png 25 Recharge.png
Factions    
Channeling.jpg Channeling Enchantment Spell. For 8...46...56 seconds, whenever you cast a spell, you gain 1 Energy for each foe in the area.
    5 Energy.png 1 Activation.png 15 Recharge.png
Prophecies   Can be obtained through a quest
Discharge Enchantment.jpg Discharge Enchantment Spell. Remove one enchantment from target foe. If that foe is hexed, this skill recharges 20...44...50% faster.
    10 Energy.png 1 Activation.png 15 Recharge.png
Nightfall    
Drain Delusions.jpg Drain Delusions Spell. Remove one Mesmer hex from target foe. If a hex was removed in this way, that foe loses 1...4...5 Energy and you gain 4 Energy for each point lost.
    5 Energy.png ¼ Activation.png 12 Recharge.png
Nightfall    
Drain Enchantment.jpg Drain Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, you gain 8...15...17 Energy and 40...104...120 Health.
    5 Energy.png 2 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Elemental Resistance.jpg Elemental Resistance Stance. For 30...78...90 seconds, You gain +40 armor against elemental damage, but you lose 24...14...12 armor against physical damage.
    10 Energy.png   20 Recharge.png
Prophecies   Can be obtained through a quest
Energy Drain.jpg Energy Drain Elite Spell. Target foe loses 2...8...9 Energy. You gain 3 Energy for each point of Energy lost.
    5 Energy.png 1 Activation.png 30 Recharge.png
Core    
Energy Tap.jpg Energy Tap Spell. Target foe loses 4...6...7 Energy. You gain 2 Energy for each point of Energy lost.
    5 Energy.png 2 Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Ether Feast.jpg Ether Feast Spell. Target foe loses 3 Energy. You are healed 20...56...65 for each point of Energy lost.
    5 Energy.png 1 Activation.png 8 Recharge.png
Core   Can be obtained through a quest
Ether Lord.jpg Ether Lord Hex Spell. You lose all Energy. For 5...9...10 seconds, target foe suffers -1...3...3 Energy degeneration, and you experience +1...3...3 Energy regeneration.
    5 Energy.png 2 Activation.png 20 Recharge.png
Prophecies   Can be obtained through a quest
Ether Phantom.jpg Ether Phantom Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4...5 Energy.
    5 Energy.png 1 Activation.png 10 Recharge.png
Nightfall    
Ether Signet.jpg Ether Signet Signet. If you have less than 5...9...10 Energy, gain 10...18...20 Energy.
        1 Activation.png 45 Recharge.png
Factions    
Extend Conditions.jpg Extend Conditions Elite Spell. Spread all conditions from target foe to all foes near your target. The durations of those conditions are increased by 5...81...100% (maximum 30 seconds).
    5 Energy.png ¼ Activation.png 5 Recharge.png
Nightfall    
Feedback.jpg Feedback Spell. Target foe loses one enchantment. If an enchantment is removed in this way, that foe also loses 4...9...10 Energy.
    10 Energy.png 2 Activation.png 30 Recharge.png
Factions    
Hex Eater Signet.jpg Hex Eater Signet Signet. Target touched ally and up to 2...4...5 adjacent allies each lose one hex. You gain 1...3...4 Energy for each hex removed this way.
        1 Activation.png 25 Recharge.png
Factions    
Inspired Enchantment.jpg Inspired Enchantment Spell. Remove an enchantment from target foe and gain 3...13...15 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe.
    10 Energy.png 1 Activation.png  
Prophecies Duplicate of Revealed Enchantment Can be obtained through a quest
Inspired Hex.jpg Inspired Hex Spell. Remove a hex from target ally and gain 4...9...10 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed.
    5 Energy.png 1 Activation.png  
Prophecies Duplicate of Revealed Hex Can be obtained through a quest
Leech Signet.jpg Leech Signet Signet. Interrupt target foe's action. If that action was a spell, you gain 3...13...15 Energy.
        ¼ Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Lyssa's Aura.jpg Lyssa's Aura Elite Enchantment Spell. For 10 seconds, you have +0...4...5 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe.
    5 Energy.png 1 Activation.png 30 Recharge.png
Factions    
Mantra of Concentration.jpg Mantra of Concentration Stance. For 1...31...38 seconds, the next time you would be interrupted, you are not interrupted.
    5 Energy.png   30 Recharge.png
Prophecies    
Mantra of Earth.jpg Mantra of Earth Stance. For 30...78...90 seconds, whenever you take earth damage, the damage is reduced by 26...45...50% and you gain 2 Energy.
    10 Energy.png   20 Recharge.png
Core   Can be obtained through a quest
Mantra of Flame.jpg Mantra of Flame Stance. For 30...78...90 seconds, whenever you take fire damage, the damage is reduced by 26...45...50% and you gain 2 Energy.
    10 Energy.png   20 Recharge.png
Core   Can be obtained through a quest
Mantra of Frost.jpg Mantra of Frost Stance. For 30...78...90 seconds, whenever you take cold damage, the damage is reduced by 26...45...50% and you gain 2 Energy.
    10 Energy.png   20 Recharge.png
Core   Can be obtained through a quest
Mantra of Inscriptions.jpg Mantra of Inscriptions Stance. For 5...21...25 seconds, signets you successfully activate while in this stance recharge 10...34...40% faster.
    10 Energy.png   20 Recharge.png
Core    
Mantra of Lightning.jpg Mantra of Lightning Stance. For 30...78...90 seconds, whenever you take lightning damage, the damage is reduced by 26...45...50% and you gain 2 Energy.
    10 Energy.png   20 Recharge.png
Core   Can be obtained through a quest
Mantra of Persistence.jpg Mantra of Persistence Stance. For 5...21...25 seconds, any Illusion Magic hex you cast lasts 10...34...40% longer.
    5 Energy.png   15 Recharge.png
Core   Can be obtained through a quest
Mantra of Recall.jpg Mantra of Recall Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22...25 Energy when Mantra of Recall ends.
    10 Energy.png 1 Activation.png 30 Recharge.png
Prophecies    
Mantra of Resolve.jpg Mantra of Resolve Stance. For 30...78...90 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5...4 Energy or Mantra of Resolve ends.
    10 Energy.png   20 Recharge.png
Core    
Mantra of Signets.jpg Mantra of Signets Stance. For 10...34...40 seconds, you have +3 armor for each signet you have equipped. Whenever you use a signet, you gain 5...49...60 Health.
    5 Energy.png   20 Recharge.png
Prophecies    
Physical Resistance.jpg Physical Resistance Stance. For 30...78...90 seconds, You gain +40 armor against physical damage, but you lose 24...14...12 armor against elemental damage.
    10 Energy.png   20 Recharge.png
Prophecies    
Power Drain.jpg Power Drain Spell. If target foe is casting a spell or chant, that skill is interrupted and you gain 1...25...31 Energy.
    5 Energy.png ¼ Activation.png 20 Recharge.png
Core    
Power Leech.jpg Power Leech Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5...13...15 Energy from that foe.
    5 Energy.png ¼ Activation.png 20 Recharge.png
Factions    
Revealed Enchantment.jpg Revealed Enchantment Spell. Remove an enchantment from target foe and gain 3...13...15 Energy. For 20 seconds, Revealed Enchantment is replaced with the enchantment removed from target foe.
    10 Energy.png 1 Activation.png  
Factions Duplicate of Inspired Enchantment  
Revealed Hex.jpg Revealed Hex Spell. Remove a hex from target ally and gain 4...9...10 Energy. For 20 seconds, Revealed Hex is replaced with the hex that was removed.
    5 Energy.png 1 Activation.png  
Factions Duplicate of Inspired Hex  
Signet of Humility.jpg Signet of Humility Signet. Target foe's elite skill is disabled for 1...13...16 seconds. Your non-Mesmer skills are disabled for 10 seconds.
        3 Activation.png 20 Recharge.png
Core    
Signet of Recall.jpg Signet of Recall Signet. For 10 seconds, you have -4 Energy regeneration. When this effect ends, you gain 13...19...20 Energy.
        1 Activation.png 20 Recharge.png
Eye of the North    
Spirit of Failure.jpg Spirit of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...3...3 Energy whenever that foe fails to hit in combat.
    15 Energy.png 3 Activation.png 20 Recharge.png
Prophecies   Can be obtained through a quest
Spirit Shackles.jpg Spirit Shackles Hex Spell. For 5...17...20 seconds, target foe loses 5 Energy whenever that foe attacks.
    10 Energy.png 3 Activation.png 8 Recharge.png
Core   Can be obtained through a quest
Tease.jpg Tease Elite Spell. If target foe is using a skill, that foe and other foes in the area are interrupted and you steal 0...4...5 Energy from all foes in the area.
    5 Energy.png ¼ Activation.png 15 Recharge.png
Nightfall    
Waste Not, Want Not.jpg Waste Not, Want Not Spell. If target foe is not casting a spell or attacking, you gain 8...12...13 Energy.
    5 Energy.png ¼ Activation.png 15 Recharge.png
Eye of the North