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Inspiration Magic skills (Core)

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Activation.png Activation time

Recharge.png Recharge time

Inspiration Magic

Drain Enchantment.jpg Drain Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, you gain 8...15...17 Energy and 40...104...120 Health.
    5 Energy.png 2 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Energy Drain.jpg Energy Drain Elite Spell. Target foe loses 2...8...9 Energy. You gain 3 Energy for each point of Energy lost.
    5 Energy.png 1 Activation.png 30 Recharge.png
Core    
Energy Tap.jpg Energy Tap Spell. Target foe loses 4...6...7 Energy. You gain 2 Energy for each point of Energy lost.
    5 Energy.png 2 Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Ether Feast.jpg Ether Feast Spell. Target foe loses 3 Energy. You are healed 20...56...65 for each point of Energy lost.
    5 Energy.png 1 Activation.png 8 Recharge.png
Core   Can be obtained through a quest
Leech Signet.jpg Leech Signet Signet. Interrupt target foe's action. If that action was a spell, you gain 3...13...15 Energy.
        ¼ Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Mantra of Earth.jpg Mantra of Earth Stance. For 30...78...90 seconds, whenever you take earth damage, the damage is reduced by 26...45...50% and you gain 2 Energy.
    10 Energy.png   20 Recharge.png
Core   Can be obtained through a quest
Mantra of Flame.jpg Mantra of Flame Stance. For 30...78...90 seconds, whenever you take fire damage, the damage is reduced by 26...45...50% and you gain 2 Energy.
    10 Energy.png   20 Recharge.png
Core   Can be obtained through a quest
Mantra of Frost.jpg Mantra of Frost Stance. For 30...78...90 seconds, whenever you take cold damage, the damage is reduced by 26...45...50% and you gain 2 Energy.
    10 Energy.png   20 Recharge.png
Core   Can be obtained through a quest
Mantra of Inscriptions.jpg Mantra of Inscriptions Stance. For 5...21...25 seconds, signets you successfully activate while in this stance recharge 10...34...40% faster.
    10 Energy.png   20 Recharge.png
Core    
Mantra of Lightning.jpg Mantra of Lightning Stance. For 30...78...90 seconds, whenever you take lightning damage, the damage is reduced by 26...45...50% and you gain 2 Energy.
    10 Energy.png   20 Recharge.png
Core   Can be obtained through a quest
Mantra of Persistence.jpg Mantra of Persistence Stance. For 5...21...25 seconds, any Illusion Magic hex you cast lasts 10...34...40% longer.
    5 Energy.png   15 Recharge.png
Core   Can be obtained through a quest
Mantra of Resolve.jpg Mantra of Resolve Stance. For 30...78...90 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5...4 Energy or Mantra of Resolve ends.
    10 Energy.png   20 Recharge.png
Core    
Power Drain.jpg Power Drain Spell. If target foe is casting a spell or chant, that skill is interrupted and you gain 1...25...31 Energy.
    5 Energy.png ¼ Activation.png 20 Recharge.png
Core    
Signet of Humility.jpg Signet of Humility Signet. Target foe's elite skill is disabled for 1...13...16 seconds. Your non-Mesmer skills are disabled for 10 seconds.
        3 Activation.png 20 Recharge.png
Core    
Spirit Shackles.jpg Spirit Shackles Hex Spell. For 5...17...20 seconds, target foe loses 5 Energy whenever that foe attacks.
    10 Energy.png 3 Activation.png 8 Recharge.png
Core   Can be obtained through a quest