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==Notes== |
==Notes== |
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*Extremely useful while fighting [[undead]] enemies due to the doubled damage as well as the 20% armor penetration. |
*Extremely useful while fighting [[undead]] enemies due to the doubled damage as well as the 20% armor penetration. |
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*While activating, this spell uses the [[Protection Prayers]] spell animation. |
*While activating, this spell uses the [[Protection Prayers]] spell animation. |
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+ | *Attacks that deal [[holy damage]] do not count as physical or elemental damage, and as such this skill also bypasses a Warrior's +20 (vs physical) or a Ranger's +30 (vs elemental). A physical attack against a warrior would bypass 36 armor (+20 vs physical, then 20% of the 80 base armor) and deal roughly 80% more damage. Against a 70 armor target attacks would deal almost 30% more damage. |
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==Related articles== |
==Related articles== |
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*[[Enchantment spell skills quick reference]] |
*[[Enchantment spell skills quick reference]] |
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*[[Holy damage skills quick reference]] |
*[[Holy damage skills quick reference]] |
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+ | [[de:Einblick des Richters]] |
Latest revision as of 14:36, 7 December 2010
Skill details
Judge's Insight | ||||||||||||
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Full: For 8...18...20 seconds, target ally's attacks deal holy damage and have +20% armor penetration.
Concise: (8...18...20 seconds.) Converts target ally's attacks to holy damage and adds +20% armor penetration.
Smiting Prayers | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Duration | 8 | 9 | 10 | 10 | 11 | 12 | 13 | 14 | 14 | 15 | 16 | 17 | 18 | 18 | 19 | 20 | 21 | 22 | 22 | 23 | 24 | 25 |
Acquisition[ | ]
Notes[ | ]
- Extremely useful while fighting undead enemies due to the doubled damage as well as the 20% armor penetration.
- While activating, this spell uses the Protection Prayers spell animation.
- The 20% armor penetration stacks with other armor penetration effects, as well as with attack skills that cause armor penetration, such as Penetrating Attack.
- Attacks that deal holy damage do not count as physical or elemental damage, and as such this skill also bypasses a Warrior's +20 (vs physical) or a Ranger's +30 (vs elemental). A physical attack against a warrior would bypass 36 armor (+20 vs physical, then 20% of the 80 base armor) and deal roughly 80% more damage. Against a 70 armor target attacks would deal almost 30% more damage.