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Judge's Intervention
Skill details
Judge's Intervention | ||||||||||||
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Full: For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and one nearby foe takes 30...150...180 holy damage.
Concise: (10 seconds.) Negates the next fatal damage. Negation effect: deals 30...150...180 holy damage to one foe near target ally.
Contents
Smiting Prayers | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Damage | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | 230 | 240 |
Acquisition[edit | edit source]
Notes[edit | edit source]
- While this skill refers to damage being fatal as the trigger, it actually triggers whenever health would reach zero, through damage or life steal, but not through degeneration.
- This spell will trigger before damage reduction skills such as Protective Spirit are considered, regardless of casting order. Thus, a 55 Monk can utilize this to dish out damage the next time they would have taken more than 55 damage.
- This spell can be used in conjunction with Divine Intervention, negating fatal damage from the next two attacks.
- Works well on melee attacking minions in PvE.
- Good on-death spike with Death Nova, as the target ally will usually die in the next damage taken.