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Kinetic Armor

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Skill details
Kinetic Armor
Kinetic Armor.jpg
Campaign Prophecies Elementalist
Profession Elementalist
Attribute Earth Magic
Type Enchantment Spell
    15 Energy.png 3 Activation.png 60 Recharge.png

Full: For 8 seconds, you gain +20...68...80 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds.

Concise: (8 seconds.) You have +20...68...80 armor. Renewal bonus: cast a spell.

Earth Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
+Armor 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96 100 104

Acquisition[edit | edit source]

Skill Trainers:

Signet of Capture:

Notes[edit | edit source]

  • When Kinetic Armor is renewed, its new length is determined by your current enchantment modifiers. For example, if you cast Kinetic Armor with no enchantment modifiers, then it will be active for 8 seconds. If you then switch to a weapon with +20% enchantment length and cast a spell, Kinetic Armor will be renewed for 10 seconds.
  • Ideally, Kinetic Armor can be held up with at least one quick recharge, low cost spell, such as Stone Daggers.
  • Earth Magic has relatively few low-recharge spammable spells, so, because of its strong effect even with a modest investment in Earth Magic, this spell could be more useful with an attribute with more quick spells, such as Air or Fire Magic. Searing Flames is especially useful, because it will almost always be spammed.

Related skills[edit | edit source]

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