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Knockdown

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A knockdown is an effect, during which a character cannot move, attack, or activate skills aside from those with instant activations (such as stances or shouts). A Knockdown is indicated by the knocked down character falling down to the ground. Usually targets will get up quickly, but some knockdowns last for a longer time (Backbreaker for example). The standard knockdown time is two seconds. Wearing a Stonefist Insignia, or being under the effects of Earthbind can extend this to a maximum of three seconds. Knockdowns are not considered as interrupts in the game mechanics, so using skills such as Mantra of Resolve will not prevent a Knockdown from stopping a particular skill from activating.

A skill disrupted by a knockdown must recharge before being used again.

There are only eleven knockdown prevention skills (see below). On the flip side, skills that cause knockdowns are usually elite, slow to activate, are conditional, or cause exhaustion (or some combination of the four).

Some creatures cannot be knocked down, see below.

Skills that knockdown[edit | edit source]

Name Target Dur Stats Notes Skill type Attr Cam
Backbreaker.jpg Backbreaker Foe 2s OR 4s
    9 Adrenaline.png    
+1...16 damage, 4 seconds only with Strength 8 or higher Elite Hammer Attack WarriorHammer P
Counter Blow.jpg Counter Blow Attacking foe 2s
    4 Adrenaline.png    
Hammer Attack WarriorHammer C
Devastating Hammer.jpg Devastating Hammer Foe 2s
    7 Adrenaline.png    
Inflict weakness (5...17s) Elite Hammer Attack WarriorHammer C
Earth Shaker.jpg Earth Shaker Foe & adjacent foes 2s
    8 Adrenaline.png    
50% fail with Hammer Mastery 4 or less. "Adjacent" range rather than "Adjacent to foe" range Elite Hammer Attack WarriorHammer P
Enraged Smash.jpg Enraged Smash Moving foe 2s
    5 Energy.png   5 Recharge.png
+10..34 dmg if moving. Gain 1..3 adrenaline Elite Hammer Attack WarriorHammer F
Hammer Bash.jpg Hammer Bash Foe 2s
    6 Adrenaline.png    
Lose all adrenaline Hammer Attack WarriorHammer C
Heavy Blow.jpg Heavy Blow Foe 2s
    5 Adrenaline.png    
If foe has weakness, knockdown & +1..24 damage. Lose all adrenaline Hammer Attack WarriorHammer C
Irresistible Blow.jpg Irresistible Blow Foe 2s
    5 Energy.png   6 Recharge.png
If blocked, knockdown and 5..17 damage. +5..17 damage Hammer Attack WarriorHammer C
Magehunter's Smash.jpg Magehunter's Smash Foe 2s
    8 Adrenaline.png    
Unblockable if target foe is enchanted. Elite Hammer Attack WarriorHammer N
Bull's Charge.jpg Bull's Charge Moving Foe 2s
    5 Energy.png   20 Recharge.png
melee attacks knock down moving foes, movement speed +33%, ends if a skill is used Elite Stance WarriorStr P
Bull's Strike.jpg Bull's Strike Moving foe 2s
    5 Energy.png   10 Recharge.png
+5..25 dmg if moving Melee Attack WarriorStr C
Griffon's Sweep.jpg Griffon's Sweep Foe 2s
    5 Energy.png   8 Recharge.png
If blocked, knockdown & 10..29 damage. +5...17 damage Melee Attack WarriorStr P
Leviathan's Sweep.jpg Leviathan's Sweep Foe 2s
    5 Energy.png   8 Recharge.png
If blocked, knockdown & 10..29 damage. +5...17 damage Melee Attack WarriorStr F
Shield Bash.jpg Shield Bash Next attacking foe 2s
    5 Energy.png   20 Recharge.png
For 5...10s, while wielding shield, block next attack skill, if melee skill, knockdown & disable that skill for an additional 15s Skill WarriorStr C
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"None Shall Pass!" Nearby moving foes 2s
    5 Energy.png   45 Recharge.png
Shout WarriorTact F
Desperation Blow.jpg Desperation Blow Self 2s
    5 Energy.png   7 Recharge.png
+10...34 damage & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact P
Drunken Blow.jpg Drunken Blow Self 2s
    5 Energy.png   7 Recharge.png
+10...34 damage & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact F
Shove.jpg Shove Touched foe 2s
    5 Energy.png ¾ Activation.png 15 Recharge.png
Lose all adrenaline. your non attack skills are disabled for 10...6s, damage 15...63 Elite Skill WarriorTact F
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"Coward!" Moving foe 2s
    4 Adrenaline.png 2 Activation.png  
Elite Shout WarriorNone F
Grapple.jpg Grapple Foe & Self 2s
    5 Energy.png ¾ Activation.png 12 Recharge.png
Removes your stance after knockdown. Skill WarriorNone E
Bestial Pounce.jpg Bestial Pounce Foe 2s
    5 Energy.png   10 Recharge.png
Pet attack +5...17 damage, if foe casting a spell, knockdown Pet Attack RangerBeast P
Pounce.jpg Pounce Foe 2s
    5 Energy.png   20 Recharge.png
Pet attack +5...17 damage, if foe is moving, knockdown Pet Attack RangerBeast F
Savage Pounce.jpg Savage Pounce Foe 2s
    5 Energy.png   10 Recharge.png
Pet attack +5...17 damage, if foe casting a spell, knockdown Pet Attack RangerBeast F
Spike Trap.jpg Spike Trap Foes near location 2s
    10 Energy.png 2 Activation.png 20 Recharge.png
Each second for 2 seconds; also 10...34 damage, inflicts Crippled 3...21s Elite Trap RangerWS C
Tripwire.jpg Tripwire Foes near location 2s
    10 Energy.png 2 Activation.png 30 Recharge.png
If foe is crippled. 5..17 damage Trap RangerWS N
Balthazar's Pendulum.jpg Balthazar's Pendulum Foe 2s
    5 Energy.png ¼ Activation.png 5 Recharge.png
Next time ally would be knocked down by a foe, that foe is knocked down instead Elite Enchantment Spell MonkSmite N
Bane Signet.jpg Bane Signet Foe 2s
        1 Activation.png 20 Recharge.png
If foe attacking. 26..50 holy damage Signet MonkSmite C
Shield of Judgment.jpg Shield of Judgment Foe 2s
    15 Energy.png 1 Activation.png 45 Recharge.png
For 8...18s, anyone striking ally is knockdown and 5...41 damage Elite Enchantment Spell MonkSmite P
Signet of Judgment.jpg Signet of Judgment Foe 2s
        1 Activation.png 20 Recharge.png
Foe and adjacent foes take 15...63 holy damage Elite Signet MonkSmite C
Psychic Instability.jpg Psychic Instability Foe 2...4s
    5 Energy.png ¼ Activation.png 12 Recharge.png
If interrupts a skill; affects foe and nearby foes. 50% failure chance with Fast Casting 4 or less. Elite Spell MesmerFC F
Gale.jpg Gale Foe 2s
    10 Energy.png 1 Activation.png 5 Recharge.png
50% failure rate (unless Air Magic = 5 or more) Spell ElementalistAir C
Gust.jpg Gust Self + Ally 3s
    10 Energy.png ¾ Activation.png 10 Recharge.png
Doublecast, move 33% faster; initially deals 15...59 cold damage and knocks down attacking/moving foes Elite Spell ElementalistAir F
Lightning Surge.jpg Lightning Surge Foe 2s
    10 Energy.png 1 Activation.png 10 Recharge.png
Hex 3s, effect on end; also 5...17s Cracked Armor, 14...83 lightning dmg (25% armor penetration) Elite Hex Spell ElementalistAir C
Mind Shock.jpg Mind Shock Foe 2s
    5 Energy.png 1 Activation.png 8 Recharge.png
10...42 lightning damage, if you have more energy then foe, 10...42 additional lightning damage & knockdown Elite Spell ElementalistAir P
Shock.jpg Shock Touched foe 2s
    5 Energy.png ¾ Activation.png 10 Recharge.png
10...50 lightning damage Skill ElementalistAir P
Teinai's Wind.jpg Teinai's Wind Target foe + adjacent foes {{{knockdownduration}}}
    5 Energy.png 1 Activation.png 8 Recharge.png
Spell ElementalistAir F
Whirlwind.jpg Whirlwind Adjacent foes 2s
    5 Energy.png ¾ Activation.png 8 Recharge.png
If foe attacking. 15..75 cold damage Spell ElementalistAir P
Churning Earth.jpg Churning Earth Nearby foes location 2s
    15 Energy.png 2 Activation.png 30 Recharge.png
For 5s, 10...34 earth damage each second, if foe is moving faster then normal when struck by spell, knockdown foe Spell ElementalistEarth F
Dragon's Stomp.jpg Dragon's Stomp Foe & nearby foes 2s
    25 Energy.png 3 Activation.png 15 Recharge.png
26...85 earth damage Spell ElementalistEarth F
Earthquake.jpg Earthquake Foe & nearby foes 2s
    25 Energy.png 3 Activation.png 15 Recharge.png
26...85 earth damage Spell ElementalistEarth P
Stoning.jpg Stoning Foe 2s
    15 Energy.png 1 Activation.png 5 Recharge.png
45...93 earth damage, if foe has weakness, knockdown Spell ElementalistEarth C
Unsteady Ground.jpg Unsteady Ground Nearby foes location 2s
    10 Energy.png 2 Activation.png 15 Recharge.png
For 5s, nearby foes 10...34 earth damage, if a foe is attacking, knockdown foe Elite Spell ElementalistEarth F
Meteor.jpg Meteor Foe & adjacent foes 2s
    5 Energy.png 2 Activation.png 30 Recharge.png
7...91 fire damage Spell ElementalistFire C
Meteor Shower.jpg Meteor Shower Foes adjacent location 2s
    25 Energy.png 5 Activation.png 60 Recharge.png
For 9 sec, 7...91 fire damage & knockdown every 3s Spell ElementalistFire P
Slippery Ground.jpg Slippery Ground Foe 2s
    5 Energy.png 1 Activation.png 10 Recharge.png
If target is blind Spell ElementalistWater E
Water Trident.jpg Water Trident Foe + 2 adjacent 2s
    5 Energy.png 1 Activation.png 3 Recharge.png
Only knockdown if moving; 10...74 cold dmg Elite Spell ElementalistWater P
Horns of the Ox.jpg Horns of the Ox Foe 2s
OffHand required.png   5 Energy.png   12 Recharge.png
If foe not adjacent to any of his allies. +1..9 damage Dual Attack AssassinDagger F
Trampling Ox.jpg Trampling Ox Foe 2s
OffHand required.png   5 Energy.png   8 Recharge.png
If foe is crippled. +5..17 damage Dual Attack AssassinDagger E
Entangling Asp.jpg Entangling Asp Foe 2s
LeadAttack required.png   10 Energy.png 1 Activation.png 20 Recharge.png
Poison 5...17s Spell AssassinDeadly F
Iron Palm.jpg Iron Palm Touched foe 2s
    5 Energy.png ¾ Activation.png 20 Recharge.png
If foe hexed or under a condition. 5..41 damage, counts as a lead attack Skill AssassinDeadly F
Scorpion Wire.jpg Scorpion Wire Foe 2s
    5 Energy.png 1 Activation.png 10 Recharge.png
For 8...18s, if foe is more then 100' away from you, you shadow step to target and foe is knockdown Hex Spell AssassinDeadly F
Mark of Instability.jpg Mark of Instability Foe 2s
    10 Energy.png ¼ Activation.png 20 Recharge.png
For 20s, next time you hit target with a dual attack, knockdown Hex Spell AssassinNone F
Wastrel's Collapse.jpg Wastrel's Collapse Foe 2s
    5 Energy.png ¼ Activation.png 20 Recharge.png
If foe not using a skill. All non-dagger attack skills disabled. Shadow steps to target Elite Skill AssassinNone N
Grasping Was Kuurong.jpg Grasping Was Kuurong Nearby foes 2s
    15 Energy.png 1 Activation.png 20 Recharge.png
Hold ashes for 15...51s, when dropped, 15...63 damage & knockdown Elite Item Spell RitualistChan F
Wanderlust.jpg Wanderlust Attacked stationary foe 2s
    10 Energy.png 1 Activation.png 45 Recharge.png
If foe knocked down by attack, spirit loses 70...54 health Elite Binding Ritual RitualistComm F
Shield of Force.jpg Shield of Force Next attacking foe 2s
    10 Energy.png   12 Recharge.png
Knocks down adjacent attacking foes and applies Weakness Flash Enchantment Spell DervishEarth E
Reaper's Sweep.jpg Reaper's Sweep Foe 2...3s
    8 Adrenaline.png    
If a Dervish Enchantment is removed. Elite Scythe Attack DervishScythe N

PvE only[edit | edit source]

Name Target Duration Stats Notes Skill type Attr Cam
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"You Move Like a Dwarf!" foe 2s
    10 Energy.png   10 Recharge.png
+damage, +crippled. Shout Norn E
Brawling Headbutt.jpg Brawling Headbutt touched foe 2s
    7 Adrenaline.png ¾ Activation.png  
45...70 damage Skill Deldrimor E
Club of a Thousand Bears.jpg Club of a Thousand Bears foe 2s
    5 Energy.png   12 Recharge.png
if target is non-human. Melee Attack Norn E
Great Dwarf Weapon.jpg Great Dwarf Weapon Target foe of ally 2s
    10 Energy.png 1 Activation.png 5 Recharge.png
For 20 seconds, target's weapon has +15...20 damage and 28...40% chance to knockdown Weapon Spell Deldrimor E
Weakness Trap.jpg Weakness Trap nearby Charr 2s
    10 Energy.png 2 Activation.png 30 Recharge.png
+weakness, +lightning damage. Trap Vanguard E

Skills that prevent knockdown[edit | edit source]

Skills that require or enhance knockdown[edit | edit source]

Creatures with Stun Immunity[edit | edit source]

Certain creatures have equipped the Stun Immunity passive skill that permanently makes them invulnerable to knockdowns unless they are affected by a Earthbind spirit. These creatures are listed below. This list does not include creatures that use other skills to temporarily protect themselves from knockdowns.

The following are all giant creatures though not necessarily of the species "giant":