Leader's Comfort
|
|
|
|
Full: You gain 30...66...75 Health. For each ally within earshot, you also gain +10...18...20 Health (maximum 140 Health).
Concise: You gain 30...66...75 Health. You also gain 10...18...20 Health (maximum 140) for each ally in earshot.
Leadership
|
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Health gain
|
30 |
33 |
36 |
39 |
42 |
45 |
48 |
51 |
54 |
57 |
60 |
63
|
66 |
69 |
72 |
75 |
78 |
81 |
84 |
87 |
90
|
+Health gain
|
10 |
11 |
11 |
12 |
13 |
13 |
14 |
15 |
15 |
16 |
17 |
17
|
18 |
19 |
19 |
20 |
21 |
21 |
22 |
23 |
23
|
Skill Quests:
Profession Changers:
- There is always at least one ally in earshot, yourself.
- Useful for minion masters who can make up for the lack of leadership by having a large amount of minions, who count as allies.
- The maximum healing (140) includes the initial benefit that one receives regardless of allies.
|
Anomaly! Despite what the description says,you are actually healed rather than gaining health.
|
This table lists the number of (non-self) allies that must be within earshot in order to gain the maximum heal from this skill.
Leadership
|
0
|
1-2
|
3
|
4-5
|
6
|
7-9
|
10-12
|
13-15
|
16+
|
Allies needed
|
10
|
9
|
8
|
7
|
6
|
5
|
4
|
3
|
2
|