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|This article is about the PvP version of a split skill. For the PvE version, see Life.|
Full: Create a level 1...8...10 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1...6...7 Health for each second this spirit was alive. This spirit dies after 20 seconds.
Concise: Creates a level 1...8...10 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive.
Notes[edit | edit source]
- The range of Life's healing effect is spirit range.
- Destroy Life through Spirit to Flesh or similar skills before it expires for an emergency heal.
- Can be combined with Signet of Creation to help keep Life alive for the entire 20 seconds, at no penalty.
- If Life is recharged before 20 seconds are up, either through a morale boost or a skill like Ritual Lord, using it again will kill the existing spirit and give its healing.