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Full: Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health.
Concise: Deals 12...41...48 damage. Steals 12...41...48 Health if target foe's Health is above 50%.
Acquisition[edit | edit source]
Notes[edit | edit source]
- Like Deathly Chill, beware of relying too heavily on this skill as a primary source of damage. Though effective initially, once your foe's health becomes lower, this skill becomes far less effective.
- Because this skill deals a large amount of armor-ignoring damage, especially to healthy targets, many Necromancers find it primarily useful as a spike skill. If spike damage is not particularly desired, consider Vampiric Gaze with its lower cast time instead.