Full: Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...22...25 cold damage each second. Maelstrom interrupts spell-casting when it hits.
Concise: Deals 10...22...25 cold damage and interrupts spells each second (10 seconds). Hits foes adjacent to target's initial location.
Acquisition[edit | edit source]
Notes[edit | edit source]
- Maelstrom is best used in PvE for shutting down spell casting in an area, since its long cast time prevents it from usefully shutting down a particular spell.
- Since it can be easily avoided by leaving its area of effect, it works best when combined with snares and knockdowns. Conveniently, Water Magic spells include many good choices: Deep Freeze, Ice Spikes, Frozen Burst, Mind Freeze, Water Trident.
- The spell is useful even without any attribute points in Water Magic: the 1 interrupt per second effect still lasts 10 seconds.
- In PvP, Maelstrom can cause havoc to spell-casters that tank (e.g. a protection/smiting monk).