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Mantra of Recall

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Skill details
Mantra of Recall
Mantra of Recall.jpg
Campaign Prophecies Mesmer
Profession Mesmer
Attribute Inspiration Magic
Type Elite Enchantment Spell
    10 Energy.png 1 Activation.png 30 Recharge.png

Full: For 20 seconds, you gain no benefit from it. You gain 10...22...25 Energy when Mantra of Recall ends.

Concise: (20 seconds.) End effect: you gain 10...22...25 Energy.

Inspiration Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Energy gain 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Acquisition[edit | edit source]

Signet of Capture:

Notes[edit | edit source]

  • This skill is most commonly used shortly before a battle, allowing enough time for the casting cost to be regenerated. Then large spells (10, 15, or 25 energy, for example) are cast, Mantra of Recall ends and refills your energy bar.
  • Unlike all other Mantras, Mantra of Recall is an enchantment spell, instead of a Stance.
  • A skill that removes an enchantment from yourself can be used to end Mantra of Recall immediately.
  • Beware of using Enchantment duration increasing weapon upgrades in combination with this spell. The added duration means you will gain the energy boost from Mantra of Recall later than originally intended.
  • Recasting Mantra of Recall while Mantra of Recall is still active renews the duration but does not return energy.

Energy gain[edit | edit source]

This presumes Mantra of Recall is cast as often as possible (activation + recharge time) before any activation/recharge time modifiers in conjunction with ending prematurely.

Inspiration Magic Attribute 0–8 9 10 11 12 13–17
Energy Gained by Caster 10–18 19 20 21 22 23–27
Net Energy Gain 0–8 9 10 11 12 13–17
Energy Gain/Second 0–.26 .29 .32 .35 .39 .42–.55
  • In PvE, the higher your Fast Casting, the higher the energy return over time, due to the decreased recharge.

Related articles[edit | edit source]