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Manzo

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Manzo
Manzo.jpg
Classification
Species: Human
Profession: Weaponsmith
Level(s): 20

General[edit | edit source]

Manzo is a weaponsmith in Kaineng Center.

If you give him the required amount of crafting materials, and pay him a fee in gold, he will craft you one of the weapons from his "menu".

Also, for a fee of 10 gold he can customize a weapon for you. This will increase its damage by 20%, but means that no character other than the one it is customized for can use that weapon.

Location[edit | edit source]

Weapons Offered[edit | edit source]

Kaineng Center weaponsmith: Manzo[edit | edit source]

Prof. Type
(Weapon / Focus )
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
GoldGold
Warrior Cleaver Slashing damage: 6-28 (req. 9 Axe Mastery) Damage +15% (while Health is above 50%) 50 Iron
10 Wood
5 Steel
5Platinum0Gold
Ranger Longbow Piercing damage: 15-28 (req. 9 Marksmanship) Damage +15% (while Health is above 50%) 100 Wood
50 Feather
5Platinum0Gold
Ranger Shortbow Piercing damage: 15-28 (req. 9 Marksmanship) Damage +15% (while Health is above 50%) 100 Wood
50 Plant Fibers
5Platinum0Gold
Assassin Sai Piercing damage: 7-17 (req. 9 Dagger Mastery) Damage +15% (while Health is above 50%) 40 Iron
6 Steel
5Platinum0Gold
Warrior Bludgeoner Blunt damage: 19-35 (req. 9 Hammer Mastery) Damage +15% (while Health is above 50%) 30 Iron
25 Wood
5 Steel
5Platinum0Gold
Warrior Katana Slashing damage: 15-22 (req. 9 Swordsmanship) Damage +15% (while Health is above 50%) 40 Iron
6 Steel
5Platinum0Gold
Warrior Bronze Shield Armor: 16 (req. 9 Strength) Reduces Physical damage by 5 (Chance 20%)
Health +30
40 Iron
3 Steel
5Platinum0Gold
Warrior Bronze Shield Armor: 16 (req. 9 Tactics) Reduces Physical damage by 5 (Chance 20%)
Health +30
40 Iron
3 Steel
5Platinum0Gold
Mesmer Clairvoyant Staff Chaos damage: 11-22
Energy +10
(req. 9 Domination) Halves casting time of Domination Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Wood Planks
6 Piles of Glittering Dust
5Platinum0Gold
Mesmer Hypnotic Staff Chaos damage: 11-22
Energy +10
(req. 9 Illusion) Halves casting time of Illusion Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Chitin Fragments
6 Iron
5Platinum0Gold
Necromancer Evil Eye Staff Dark damage: 11-22
Energy +10
(req. 9 Blood Magic) Halves casting time of Blood Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Wood
1 Monstrous Eye
5Platinum0Gold
Necromancer Wicked Staff Cold damage: 11-22
Energy +10
(req. 9 Curses) Halves casting time of Curses spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Wood
6 Dust
5Platinum0Gold
Necromancer Bone Staff Cold damage: 11-22
Energy +10
(req. 9 Death Magic) Halves casting time of Death Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Bones
6 Dust
5Platinum0Gold
Elementalist Air Staff Lightning damage: 11-22
Energy +10
(req. 9 Air Magic) Halves casting time of Air Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Dust
6 Iron
5Platinum0Gold
Elementalist Earth Staff Earth damage: 11-22
Energy +10
(req. 9 Earth Magic) Halves casting time of Earth Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
6 Dust
40 Iron
5Platinum0Gold
Elementalist Fire Staff Fire damage: 11-22
Energy +10
(req. 9 Fire Magic) Halves casting time of Fire Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Iron
6 Scale
5Platinum0Gold
Elementalist Water Staff Cold damage: 11-22
Energy +10
(req. 9 Water Magic) Halves casting time of Water Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Iron
6 Dust
5Platinum0Gold
Monk Holy Staff Fire damage: 11-22
Energy +10
(req. 9 Divine Favor) Halves casting time of Divine Favor spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
6 Dust
40 Wood
5Platinum0Gold
Monk Healing Staff Fire damage: 11-22
Energy +10
(req. 9 Divine Favor) Halves casting time of Healing Prayers spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
6 Dust
40 Wood
5Platinum0Gold
Monk Protective Staff Fire damage: 11-22
Energy +10
(req. 9 Divine Favor) Halves casting time of Protection Prayers spells (Chance 20%)
Halves skill recharge of spells (Chance 20%)
6 Chitin
40 Wood
5Platinum0Gold
Monk Smiting Staff Holy damage: 11-22
Energy +10
(req. 9 Smiting Prayers) Halves casting time of Smiting Prayers spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Iron
6 Dust
5Platinum0Gold
Ritualist Communing Staff Dark damage: 11-22
Energy +10
(req. 9 Communing) Halves casting time of Communing spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Wood
6 Bone
5Platinum0Gold
Ritualist Spawning Staff Lightning damage: 11-22
Energy +10
(req. 9 Spawning Power) Halves casting time of Spawning Power spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Bone
6 Fiber
5Platinum0Gold
Ritualist Channeling Staff Lightning damage: 11-22
Energy +10
(req. 9 Channeling Magic) Halves casting time of Channeling Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Wood
6 Iron
5Platinum0Gold
Ritualist Restoration Staff Lightning damage: 11-22
Energy +10
(req. 9 Spawning Power) Halves casting time of Restoration Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Bone
6 Fiber
5Platinum0Gold