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==Related articles== |
==Related articles== |
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*[[Preparation skills quick reference]] |
*[[Preparation skills quick reference]] |
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+ | *[[Gain/Lose energy skills quick reference]] |
Revision as of 11:11, 31 May 2007
Skill details
Marksman's Wager | ||||||||||||
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Full: For 18 seconds, you gain 5...9...10 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike.
Concise: (18 seconds.) Gain 5...9...10 Energy whenever your arrows hit. Lose 10 Energy whenever you fail to hit.
Expertise | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Energy gain | 5 | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 8 | 9 | 9 | 9 | 10 | 10 | 10 | 11 | 11 | 11 | 12 |
Acquisition
- Custodian Jenus (Elona Reach)
- Custodian Kora (Dunes of Despair)
- Custodian Phebus (Thirsty River)
Notes
- Marksman's Wager is effective when very low on energy, or when you're spending energy rapidly. Under these circumstances, the penalty for missing will not usually be as great, as you are already below 10 energy. Incredibly handy for characters relying on many bow attacks, as when coupled with Druids armor, and the inherent benefit from a high level of Expertise, it will usually allow you to do a constant stream of attacks without ever running out of energy.
- Also usable with an Icy bow and Spinal Shivers, to dish out constant interrupts without worrying about your energy.