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Full: Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor or Deep Wound) from target ally. For each remaining condition, that ally is healed for 5...57...70 Health.
Concise: Removes a condition. Removal effect: heals for 5...57...70 for each remaining condition.
Acquisition[edit | edit source]