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Mesmer skills quick reference

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Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish

Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Activation.png Activation time

Recharge.png Recharge time

Domination Magic

Aneurysm.jpg Aneurysm Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1...3...3 damage and all adjacent foes lose 1 Energy. (Maximum 1...24...30 Energy lost).
    5 Energy.png 1 Activation.png 5 Recharge.png
Eye of the North    
Arcane Larceny.jpg Arcane Larceny Spell. For 5...29...35 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell.
    10 Energy.png 1 Activation.png  
Factions Duplicate of Arcane Thievery  
Arcane Thievery.jpg Arcane Thievery Spell. For 5...29...35 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell.
    10 Energy.png 1 Activation.png  
Prophecies Duplicate of Arcane Larceny Can be obtained through a quest
Backfire.jpg Backfire Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35...119...140 damage.
    15 Energy.png 3 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Blackout.jpg Blackout Skill. For 2...5...6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
    10 Energy.png 1 Activation.png 12 Recharge.png
Prophecies   Can be obtained through a quest
Chaos Storm.jpg Chaos Storm Spell. Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 5...21...25 damage and lose 0...2...2 Energy.
    5 Energy.png 2 Activation.png 30 Recharge.png
Prophecies   Can be obtained through a quest
Complicate.jpg Complicate Spell. If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5...11...12 seconds.
    10 Energy.png ¼ Activation.png 20 Recharge.png
Factions    
Cry of Frustration.jpg Cry of Frustration Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15...63...75 damage.
    10 Energy.png ¼ Activation.png 15 Recharge.png
Core    
Diversion.jpg Diversion Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47...56 seconds to recharge.
    10 Energy.png 3 Activation.png 12 Recharge.png
Core   Can be obtained through a quest
Empathy.jpg Empathy Hex Spell. For 5...13...15 seconds, whenever target foe attacks, that foe takes 10...46...55 damage and deals 1...12...15 less damage.
    10 Energy.png 2 Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Enchanter's Conundrum.jpg Enchanter's Conundrum Elite Hex Spell. For 10 seconds, target foe casts enchantments 100...180...200% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...82...100 damage.
    10 Energy.png 2 Activation.png 10 Recharge.png
Nightfall    
Energy Burn.jpg Energy Burn Spell. Target foe loses 1...8...10 Energy and takes 9 damage for each point of Energy lost.
    10 Energy.png 2 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Energy Surge.jpg Energy Surge Elite Spell. Target foe loses 1...8...10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.
    5 Energy.png 2 Activation.png 15 Recharge.png
Core    
Guilt.jpg Guilt Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5...12...14 Energy from that foe.
    5 Energy.png 2 Activation.png 25 Recharge.png
Prophecies   Can be obtained through a quest
Hex Breaker.jpg Hex Breaker Stance. For 5...65...80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10...39...46 damage.
    5 Energy.png   15 Recharge.png
Core   Can be obtained through a quest
Hex Eater Vortex.jpg Hex Eater Vortex Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...78...90 damage and lose one enchantment.
    10 Energy.png 1 Activation.png 15 Recharge.png
Nightfall    
Ignorance.jpg Ignorance Hex Spell. For 8...18...20 seconds target foe cannot use signets.
    15 Energy.png 1 Activation.png 10 Recharge.png
Core    
Mind Wrack.jpg Mind Wrack Hex Spell. For 5...33...40 seconds, whenever this foe is the target of any of your non-hex Mesmer skills, that foe loses 1 Energy and takes 5...21...25 damage per point of Energy lost. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...83...100 damage.
    5 Energy.png 1 Activation.png 7 Recharge.png
Core   Can be obtained through a quest
Mistrust.jpg Mistrust Hex Spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10...82...100 damage to that foe and all nearby foes.
    10 Energy.png 2 Activation.png 12 Recharge.png
Nightfall    
Overload.jpg Overload Hex Spell. For 5 seconds, target foe suffers -1...3...3 Health degeneration. If target foe is using a skill, Overload deals 15...63...75 damage to that foe and all adjacent foes.
    5 Energy.png ¼ Activation.png 5 Recharge.png
Factions    
Panic.jpg Panic Elite Hex Spell. For 1...8...10 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.
    10 Energy.png 1 Activation.png 15 Recharge.png
Prophecies    
Power Block.jpg Power Block Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled for 1...10...12 seconds and that skill is interrupted.
    15 Energy.png ¼ Activation.png 20 Recharge.png
Prophecies    
Power Flux.jpg Power Flux Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 4...9...10 seconds, that foe has -2 Energy degeneration.
    10 Energy.png ¼ Activation.png 10 Recharge.png
Nightfall    
Power Leak.jpg Power Leak Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 3...14...17 Energy.
    10 Energy.png ¼ Activation.png 20 Recharge.png
Prophecies   Can be obtained through a quest
Power Lock.jpg Power Lock Spell. If target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5...11...13 seconds.
    5 Energy.png ¼ Activation.png 12 Recharge.png
Eye of the North    
Power Spike.jpg Power Spike Spell. If target foe is casting a spell or a chant, that skill is interrupted and target foe takes 30...102...120 damage.
    5 Energy.png ¼ Activation.png 12 Recharge.png
Core   Can be obtained through a quest
Price of Pride.jpg Price of Pride Hex Spell. For 5...17...20 seconds, the next time target foe uses an elite skill, that foe loses 1...6...7 Energy.
    5 Energy.png 2 Activation.png 8 Recharge.png
Nightfall    
Psychic Distraction.jpg Psychic Distraction Elite Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for an additional 5...11...12 seconds.
    10 Energy.png ¼ Activation.png 2 Recharge.png
Factions    
Shame.jpg Shame Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5...12...14 Energy from that foe.
    10 Energy.png 2 Activation.png 30 Recharge.png
Prophecies    
Shatter Delusions.jpg Shatter Delusions Spell. Remove one Mesmer hex from target foe. If a hex is removed, that foe and all adjacent foes take 15...63...75 damage.
    5 Energy.png ¼ Activation.png 6 Recharge.png
Prophecies   Can be obtained through a quest
Shatter Enchantment.jpg Shatter Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14...83...100 damage.
    10 Energy.png 1 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Shatter Hex.jpg Shatter Hex Spell. Remove a hex from target ally. If a hex is removed, foes near that ally take 30...102...120 damage.
    10 Energy.png 1 Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Signet of Disruption.jpg Signet of Disruption Signet. If target foe is casting a spell, the spell is interrupted and that foe suffers 10...43...51 damage. If that foe is hexed, Signet of Disruption can interrupt any non-spell skills.
        ¼ Activation.png 15 Recharge.png
Factions    
Signet of Distraction.jpg Signet of Distraction Signet. If target foe is casting a spell, that spell is interrupted and disabled for 1...4...5 seconds for each signet you have equipped.
        ¼ Activation.png 15 Recharge.png
Eye of the North    
Signet of Weariness.jpg Signet of Weariness Signet. Target foe and all nearby foes lose 3...7...8 Energy and suffer from Weakness for 1...10...12 seconds.
        2 Activation.png 30 Recharge.png
Prophecies    
Simple Thievery.jpg Simple Thievery Elite Spell. Interrupt target foe's action. If that action was a skill, that skill is disabled for 5...17...20 seconds, and Simple Thievery is replaced by that skill.
    10 Energy.png ¼ Activation.png 10 Recharge.png
Nightfall    
Spiritual Pain.jpg Spiritual Pain Spell. Target foe takes 15...63...75 damage. All hostile summoned creatures in the area of that foe take 25...105...125 damage.
    5 Energy.png 1 Activation.png 7 Recharge.png
Nightfall    
Unnatural Signet.jpg Unnatural Signet Signet. Target foe takes 15...63...75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5...41...50 damage.
        1 Activation.png 10 Recharge.png
Factions    
Visions of Regret.jpg Visions of Regret Elite Hex Spell. For 10 seconds, target foe and adjacent foes take 15...39...45 damage whenever they use a skill and 5...41...50 additional damage if not under the effects of another Mesmer hex.
    10 Energy.png 2 Activation.png 20 Recharge.png
Nightfall    
Wastrel's Demise.jpg Wastrel's Demise Hex Spell. For 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1...8...10 damage and an additional 1...8...10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill.
    5 Energy.png ¼ Activation.png 3 Recharge.png
Nightfall    
Wastrel's Worry.jpg Wastrel's Worry Hex Spell. After 3 seconds, target foe and all adjacent foes take 20...84...100 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage.
    5 Energy.png ¼ Activation.png 1 Recharge.png
Prophecies   Can be obtained through a quest

Fast Casting

Arcane Languor.jpg Arcane Languor Elite Hex Spell. For 1...8...10 seconds, all spells cast by the target foe cause 10 Overcast.
    10 Energy.png 2 Activation.png 15 Recharge.png
Factions    
Keystone Signet.jpg Keystone Signet Elite Signet. All of your signets except Keystone Signet are recharged. For 20 seconds, the next 0...5...6 times you use a signet that targets a foe, all other foes adjacent to your target take 15...51...60 damage and are interrupted.
        1 Activation.png 15 Recharge.png
Prophecies    
Mantra of Recovery.jpg Mantra of Recovery Elite Stance. For 5...17...20 seconds, spells you cast recharge 33% faster.
    5 Energy.png   15 Recharge.png
Core    
Persistence of Memory.jpg Persistence of Memory Enchantment Spell. For 5...17...20 seconds, whenever a spell you cast is interrupted, that spell is instantly recharged.
    10 Energy.png 1 Activation.png 20 Recharge.png
Nightfall    
Power Return.jpg Power Return Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe gains 10...6...5 Energy.
    5 Energy.png ¼ Activation.png 7 Recharge.png
Factions    
Psychic Instability.jpg Psychic Instability Elite Spell. Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 2...4...4 seconds. (50% failure chance with Fast Casting 4 or less.)
    5 Energy.png ¼ Activation.png 12 Recharge.png
Factions    
Stolen Speed.jpg Stolen Speed Elite Hex Spell. For 1...8...10 seconds, spells cast by the target foe and all adjacent foes take 100% longer to cast. Spells targeting these foes that are cast by you or your allies take 50% less time to cast.
    5 Energy.png 1 Activation.png 12 Recharge.png
Factions    
Symbolic Celerity.jpg Symbolic Celerity Enchantment Spell. For 36...55...60 seconds, all of your signets use your Fast Casting attribute instead of their normal attributes.
    15 Energy.png 1 Activation.png 30 Recharge.png
Nightfall    
Symbolic Posture.jpg Symbolic Posture Stance. For 5...17...20 seconds, the next signet you activate recharges 20...68...80% faster.
    10 Energy.png   20 Recharge.png
Nightfall    
Symbols of Inspiration.jpg Symbols of Inspiration Elite Skill. For 1...25...31 seconds, this skill becomes the Elite of target foe. Elite spells you cast use your Fast Casting attribute instead of their normal attributes.
    5 Energy.png 1 Activation.png 15 Recharge.png
Nightfall    

Illusion Magic

Accumulated Pain.jpg Accumulated Pain Spell. Target foe takes 15...63...75 damage. If target foe is suffering from 2 or more hexes, that foe suffers a Deep Wound for 5...17...20 seconds.
    5 Energy.png 2 Activation.png 12 Recharge.png
Factions    
Air of Disenchantment.jpg Air of Disenchantment Elite Hex Spell. Remove one enchantment from target foe and all nearby foes. For 5...17...20 seconds, enchantments expire 150...270...300% faster on those foes.
    10 Energy.png 1 Activation.png 10 Recharge.png
Nightfall    
Ancestor's Visage.jpg Ancestor's Visage Enchantment Spell. For 4...9...10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
    10 Energy.png 1 Activation.png 20 Recharge.png
Factions Duplicate of Sympathetic Visage  
Arcane Conundrum.jpg Arcane Conundrum Hex Spell. For 5...13...15 seconds, spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 1...6...7 energy.
    10 Energy.png 2 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Calculated Risk.jpg Calculated Risk Hex Spell. For 3...20...24 seconds, target foe's attacks do +10 damage, but there is a 50% chance that the damage from each attack will be done to that foe instead. (Maximum 15...83...100 damage.)
    5 Energy.png 1 Activation.png 7 Recharge.png
Eye of the North    
Clumsiness.jpg Clumsiness Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76...92 damage.
    10 Energy.png 2 Activation.png 8 Recharge.png
Core   Can be obtained through a quest
Confusing Images.jpg Confusing Images Hex Spell. For 2...8...10 seconds, target foe takes twice as long to activate non-attack skills.
    10 Energy.png 2 Activation.png 20 Recharge.png
Eye of the North    
Conjure Nightmare.jpg Conjure Nightmare Hex Spell. For 2...13...16 seconds, target foe suffers -8 Health degeneration.
    15 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Conjure Phantasm.jpg Conjure Phantasm Hex Spell. For 2...13...16 seconds, target foe experiences -5 Health degeneration.
    10 Energy.png 1 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Crippling Anguish.jpg Crippling Anguish Elite Hex Spell. For 5...17...20 seconds, target moves and attacks 50% slower and suffers -1...7...8 Health degeneration.
    5 Energy.png 1 Activation.png 12 Recharge.png
Core    
Distortion.jpg Distortion Stance. For 1...4...5 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.
    5 Energy.png   8 Recharge.png
Prophecies   Can be obtained through a quest
Ethereal Burden.jpg Ethereal Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...16...18 Energy.
    15 Energy.png 1½ Activation.png 30 Recharge.png
Prophecies Duplicate of Kitah's Burden Can be obtained through a quest
Fevered Dreams.jpg Fevered Dreams Elite Hex Spell. For 10...22...25 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions, that foe is Dazed for 1...3...3 seconds.
    10 Energy.png 2 Activation.png 10 Recharge.png
Prophecies    
Fragility.jpg Fragility Hex Spell. For 8...18...20 seconds, target and adjacent foes take 5...17...20 damage each time they suffer or recover from a new condition.
    5 Energy.png 1 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Frustration.jpg Frustration Hex Spell. For 5...17...20 seconds, target foe casts spells 50% slower and takes 5...41...50 damage whenever interrupted. If a skill is interrupted, Frustration deals double damage.
    10 Energy.png 1 Activation.png 7 Recharge.png
Nightfall    
Illusion of Haste.jpg Illusion of Haste Enchantment Spell. For 5...10...11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds.
    5 Energy.png 1 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Illusion of Pain.jpg Illusion of Pain Hex Spell. For 8 seconds, target foe has -3...9...10 Health degeneration and takes 3...9...10 damage each second. When Illusion of Pain ends, that foe is healed for 36...103...120.
    10 Energy.png 2 Activation.png 5 Recharge.png
Factions    
Illusion of Weakness.jpg Illusion of Weakness Enchantment Spell. You lose 50...202...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health.
    10 Energy.png 2 Activation.png 30 Recharge.png
Prophecies   Can be obtained through a quest
Illusionary Weaponry.jpg Illusionary Weaponry Elite Enchantment Spell. For 30 seconds, your melee attacks neither hit nor fail to hit. Instead, Illusionary Weaponry deals 8...34...40 damage to your targets for each melee attack. You have +5 armor for each equipped Illusion Magic skill.
    5 Energy.png 1 Activation.png 25 Recharge.png
Prophecies    
Images of Remorse.jpg Images of Remorse Hex Spell. For 5...9...10 seconds, target foe suffers -1...3...3 Health degeneration. If that foe was attacking, that foe takes 10...44...52 damage.
    5 Energy.png 2 Activation.png 5 Recharge.png
Factions    
Imagined Burden.jpg Imagined Burden Hex Spell. For 8...18...20 seconds, target foe moves 50% slower.
    15 Energy.png 1 Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Ineptitude.jpg Ineptitude Elite Hex Spell. For 4 seconds, the next time the target foe or any adjacent foe attacks, they take 30...114...135 damage and are Blinded for 10 seconds.
    10 Energy.png 1 Activation.png 15 Recharge.png
Prophecies    
Kitah's Burden.jpg Kitah's Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 10...16...18 Energy.
    15 Energy.png 1½ Activation.png 30 Recharge.png
Factions Duplicate of Ethereal Burden  
Migraine.jpg Migraine Elite Hex Spell. For 5...17...20 seconds, target foe suffers -1...7...8 Health degeneration and takes 100% longer to activate skills.
    10 Energy.png 2 Activation.png 12 Recharge.png
Prophecies    
Phantom Pain.jpg Phantom Pain Hex Spell. For 10 seconds, target foe suffers -1...3...4 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17...20 seconds.
    5 Energy.png 2 Activation.png 15 Recharge.png
Prophecies   Can be obtained through a quest
Recurring Insecurity.jpg Recurring Insecurity Elite Hex Spell. For 10 seconds, target foe suffers from -1...4...5 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.
    10 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Shared Burden.jpg Shared Burden Elite Hex Spell. For 5...17...20 seconds, target foe and all nearby foes attack, cast spells, and move 50% slower.
    5 Energy.png 2 Activation.png 15 Recharge.png
Factions    
Shrinking Armor.jpg Shrinking Armor Hex Spell. For 10 seconds, target foe suffers from -1...3...4 Health degeneration. When this hex ends, that foe has Cracked Armor for 5...17...20 seconds.
    5 Energy.png 1 Activation.png 8 Recharge.png
Eye of the North    
Signet of Clumsiness.jpg Signet of Clumsiness Signet. If target foe is attacking, that foe and all adjacent foes are interrupted and take 15...51...60 damage. Any foes using attack skills are knocked down.
        ¼ Activation.png 8 Recharge.png
Nightfall    
Signet of Illusions.jpg Signet of Illusions Elite Signet. Your next 1...3...3 spells use your Illusion attribute instead of their normal attribute.
        2 Activation.png 5 Recharge.png
Nightfall    
Soothing Images.jpg Soothing Images Hex Spell. For 8...18...20 seconds, target foe and all adjacent foes cannot gain adrenaline.
    15 Energy.png 2 Activation.png 8 Recharge.png
Core    
Sum of All Fears.jpg Sum of All Fears Hex Spell. For 1...8...10 seconds, target foe moves, attacks, and casts spells 33% slower.
    10 Energy.png 2 Activation.png 10 Recharge.png
Eye of the North    
Sympathetic Visage.jpg Sympathetic Visage Enchantment Spell. For 4...9...10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
    10 Energy.png 1 Activation.png 20 Recharge.png
Prophecies Duplicate of Ancestor's Visage  
Wandering Eye.jpg Wandering Eye Hex Spell. For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 30...94...110 damage.
    5 Energy.png 2 Activation.png 12 Recharge.png
Eye of the North    

Inspiration Magic

Auspicious Incantation.jpg Auspicious Incantation Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6...5 seconds, and you gain 110...182...200% of that spell's Energy cost.
    5 Energy.png 1 Activation.png 25 Recharge.png
Factions    
Channeling.jpg Channeling Enchantment Spell. For 8...46...56 seconds, whenever you cast a spell, you gain 1 Energy for each foe in the area.
    5 Energy.png 1 Activation.png 15 Recharge.png
Prophecies   Can be obtained through a quest
Discharge Enchantment.jpg Discharge Enchantment Spell. Remove one enchantment from target foe. If that foe is hexed, this skill recharges 20...44...50% faster.
    10 Energy.png 1 Activation.png 15 Recharge.png
Nightfall    
Drain Delusions.jpg Drain Delusions Spell. Remove one Mesmer hex from target foe. If a hex was removed in this way, that foe loses 1...4...5 Energy and you gain 4 Energy for each point lost.
    5 Energy.png ¼ Activation.png 12 Recharge.png
Nightfall    
Drain Enchantment.jpg Drain Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, you gain 8...15...17 Energy and 40...104...120 Health.
    5 Energy.png 2 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Elemental Resistance.jpg Elemental Resistance Stance. For 30...78...90 seconds, You gain +40 armor against elemental damage, but you lose 24...14...12 armor against physical damage.
    10 Energy.png   20 Recharge.png
Prophecies   Can be obtained through a quest
Energy Drain.jpg Energy Drain Elite Spell. Target foe loses 2...8...9 Energy. You gain 3 Energy for each point of Energy lost.
    5 Energy.png 1 Activation.png 30 Recharge.png
Core    
Energy Tap.jpg Energy Tap Spell. Target foe loses 4...6...7 Energy. You gain 2 Energy for each point of Energy lost.
    5 Energy.png 2 Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Ether Feast.jpg Ether Feast Spell. Target foe loses 3 Energy. You are healed 20...56...65 for each point of Energy lost.
    5 Energy.png 1 Activation.png 8 Recharge.png
Core   Can be obtained through a quest
Ether Lord.jpg Ether Lord Hex Spell. You lose all Energy. For 5...9...10 seconds, target foe suffers -1...3...3 Energy degeneration, and you experience +1...3...3 Energy regeneration.
    5 Energy.png 2 Activation.png 20 Recharge.png
Prophecies   Can be obtained through a quest
Ether Phantom.jpg Ether Phantom Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4...5 Energy.
    5 Energy.png 1 Activation.png 10 Recharge.png
Nightfall    
Ether Signet.jpg Ether Signet Signet. If you have less than 5...9...10 Energy, gain 10...18...20 Energy.
        1 Activation.png 45 Recharge.png
Factions    
Extend Conditions.jpg Extend Conditions Elite Spell. Spread all conditions from target foe to all foes near your target. The durations of those conditions are increased by 5...81...100% (maximum 30 seconds).
    5 Energy.png ¼ Activation.png 5 Recharge.png
Nightfall    
Feedback.jpg Feedback Spell. Target foe loses one enchantment. If an enchantment is removed in this way, that foe also loses 4...9...10 Energy.
    10 Energy.png 2 Activation.png 30 Recharge.png
Factions    
Hex Eater Signet.jpg Hex Eater Signet Signet. Target touched ally and up to 2...4...5 adjacent allies each lose one hex. You gain 1...3...4 Energy for each hex removed this way.
        1 Activation.png 25 Recharge.png
Factions    
Inspired Enchantment.jpg Inspired Enchantment Spell. Remove an enchantment from target foe and gain 3...13...15 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe.
    10 Energy.png 1 Activation.png  
Prophecies Duplicate of Revealed Enchantment Can be obtained through a quest
Inspired Hex.jpg Inspired Hex Spell. Remove a hex from target ally and gain 4...9...10 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed.
    5 Energy.png 1 Activation.png  
Prophecies Duplicate of Revealed Hex Can be obtained through a quest
Leech Signet.jpg Leech Signet Signet. Interrupt target foe's action. If that action was a spell, you gain 3...13...15 Energy.
        ¼ Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Lyssa's Aura.jpg Lyssa's Aura Elite Enchantment Spell. For 10 seconds, you have +0...4...5 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe.
    5 Energy.png 1 Activation.png 30 Recharge.png
Factions    
Mantra of Concentration.jpg Mantra of Concentration Stance. For 1...31...38 seconds, the next time you would be interrupted, you are not interrupted.
    5 Energy.png   30 Recharge.png
Prophecies    
Mantra of Earth.jpg Mantra of Earth Stance. For 30...78...90 seconds, whenever you take earth damage, the damage is reduced by 26...45...50% and you gain 2 Energy.
    10 Energy.png   20 Recharge.png
Core   Can be obtained through a quest
Mantra of Flame.jpg Mantra of Flame Stance. For 30...78...90 seconds, whenever you take fire damage, the damage is reduced by 26...45...50% and you gain 2 Energy.
    10 Energy.png   20 Recharge.png
Core   Can be obtained through a quest
Mantra of Frost.jpg Mantra of Frost Stance. For 30...78...90 seconds, whenever you take cold damage, the damage is reduced by 26...45...50% and you gain 2 Energy.
    10 Energy.png   20 Recharge.png
Core   Can be obtained through a quest
Mantra of Inscriptions.jpg Mantra of Inscriptions Stance. For 5...21...25 seconds, signets you successfully activate while in this stance recharge 10...34...40% faster.
    10 Energy.png   20 Recharge.png
Core    
Mantra of Lightning.jpg Mantra of Lightning Stance. For 30...78...90 seconds, whenever you take lightning damage, the damage is reduced by 26...45...50% and you gain 2 Energy.
    10 Energy.png   20 Recharge.png
Core   Can be obtained through a quest
Mantra of Persistence.jpg Mantra of Persistence Stance. For 5...21...25 seconds, any Illusion Magic hex you cast lasts 10...34...40% longer.
    5 Energy.png   15 Recharge.png
Core   Can be obtained through a quest
Mantra of Recall.jpg Mantra of Recall Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22...25 Energy when Mantra of Recall ends.
    10 Energy.png 1 Activation.png 30 Recharge.png
Prophecies    
Mantra of Resolve.jpg Mantra of Resolve Stance. For 30...78...90 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5...4 Energy or Mantra of Resolve ends.
    10 Energy.png   20 Recharge.png
Core    
Mantra of Signets.jpg Mantra of Signets Stance. For 10...34...40 seconds, you have +3 armor for each signet you have equipped. Whenever you use a signet, you gain 5...49...60 Health.
    5 Energy.png   20 Recharge.png
Prophecies    
Physical Resistance.jpg Physical Resistance Stance. For 30...78...90 seconds, You gain +40 armor against physical damage, but you lose 24...14...12 armor against elemental damage.
    10 Energy.png   20 Recharge.png
Prophecies    
Power Drain.jpg Power Drain Spell. If target foe is casting a spell or chant, that skill is interrupted and you gain 1...25...31 Energy.
    5 Energy.png ¼ Activation.png 20 Recharge.png
Core    
Power Leech.jpg Power Leech Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5...13...15 Energy from that foe.
    5 Energy.png ¼ Activation.png 20 Recharge.png
Factions    
Revealed Enchantment.jpg Revealed Enchantment Spell. Remove an enchantment from target foe and gain 3...13...15 Energy. For 20 seconds, Revealed Enchantment is replaced with the enchantment removed from target foe.
    10 Energy.png 1 Activation.png  
Factions Duplicate of Inspired Enchantment  
Revealed Hex.jpg Revealed Hex Spell. Remove a hex from target ally and gain 4...9...10 Energy. For 20 seconds, Revealed Hex is replaced with the hex that was removed.
    5 Energy.png 1 Activation.png  
Factions Duplicate of Inspired Hex  
Signet of Humility.jpg Signet of Humility Signet. Target foe's elite skill is disabled for 1...13...16 seconds. Your non-Mesmer skills are disabled for 10 seconds.
        3 Activation.png 20 Recharge.png
Core    
Signet of Recall.jpg Signet of Recall Signet. For 10 seconds, you have -4 Energy regeneration. When this effect ends, you gain 13...19...20 Energy.
        1 Activation.png 20 Recharge.png
Eye of the North    
Spirit of Failure.jpg Spirit of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...3...3 Energy whenever that foe fails to hit in combat.
    15 Energy.png 3 Activation.png 20 Recharge.png
Prophecies   Can be obtained through a quest
Spirit Shackles.jpg Spirit Shackles Hex Spell. For 5...17...20 seconds, target foe loses 5 Energy whenever that foe attacks.
    10 Energy.png 3 Activation.png 8 Recharge.png
Core   Can be obtained through a quest
Tease.jpg Tease Elite Spell. If target foe is using a skill, that foe and other foes in the area are interrupted and you steal 0...4...5 Energy from all foes in the area.
    5 Energy.png ¼ Activation.png 15 Recharge.png
Nightfall    
Waste Not, Want Not.jpg Waste Not, Want Not Spell. If target foe is not casting a spell or attacking, you gain 8...12...13 Energy.
    5 Energy.png ¼ Activation.png 15 Recharge.png
Eye of the North    

No Attribute

Arcane Echo.jpg Arcane Echo Enchantment Spell. If you cast a spell in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.
    15 Energy.png 2 Activation.png 20 Recharge.png
Core    
Arcane Mimicry.jpg Arcane Mimicry Spell. For 20 seconds, Arcane Mimicry becomes the non-form elite skill from target other ally.
    15 Energy.png 2 Activation.png 60 Recharge.png
Core    
Echo.jpg Echo Elite Enchantment Spell. For 30 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 30 seconds.
    5 Energy.png 1 Activation.png 10 Recharge.png
Core    
Epidemic.jpg Epidemic Spell. Spread all negative conditions and their remaining durations from target foe to all foes adjacent to your target.
    5 Energy.png ¼ Activation.png 5 Recharge.png
Core    
Expel Hexes.jpg Expel Hexes Elite Spell. Remove up to 2 hexes from target ally.
    5 Energy.png 1 Activation.png 8 Recharge.png
Factions    
Hypochondria.jpg Hypochondria Spell. Transfer all conditions from all foes in the area to target foe.
    5 Energy.png 1 Activation.png 7 Recharge.png
Nightfall    
Lyssa's Balance.jpg Lyssa's Balance Spell. Target foe loses one enchantment. If you have more enchantments than target foe, this skill has no effect.
    5 Energy.png 1 Activation.png 15 Recharge.png
Factions    
Mirror of Disenchantment.jpg Mirror of Disenchantment Spell. Remove one enchantment from target foe. All of that foe's party members also lose that same enchantment.
    5 Energy.png 1 Activation.png 15 Recharge.png
Nightfall    
Shatter Storm.jpg Shatter Storm Elite Spell. Target foe loses all enchantments. For each enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds.
    10 Energy.png 1 Activation.png  
Factions    
Signet of Disenchantment.jpg Signet of Disenchantment Signet. Lose all Energy. Target foe loses one enchantment.
        1 Activation.png 15 Recharge.png
Factions    
Signet of Midnight.jpg Signet of Midnight Elite Signet. You and target touched foe become Blinded for 15 seconds.
        2 Activation.png 10 Recharge.png
Prophecies    
Web of Disruption.jpg Web of Disruption Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again.
    5 Energy.png ¼ Activation.png 15 Recharge.png
Nightfall    

Allegiance rank[edit | edit source]

Ether Nightmare (Kurzick).jpg Ether Nightmare (Luxon).jpg
Ether Nightmare Hex Spell. Target foe loses 5...8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds.
    10 Energy.png 3 Activation.png 25 Recharge.png
Factions PvE
only
 

Sunspear rank[edit | edit source]

Cry of Pain.jpg Cry of Pain Spell. Interrupt target foe's skill. If that foe was suffering from a Mesmer hex, that foe and all foes in the area take 25...50 damage and have 3...5 Health degeneration for 10 seconds.
    10 Energy.png ¼ Activation.png 15 Recharge.png
Nightfall PvE
only
 


Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish