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Mesmer skills quick reference (Core)

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Activation.png Activation time

Recharge.png Recharge time

Domination Magic

Backfire.jpg Backfire Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35...119...140 damage.
    15 Energy.png 3 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Cry of Frustration.jpg Cry of Frustration Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15...63...75 damage.
    10 Energy.png ¼ Activation.png 15 Recharge.png
Core    
Diversion.jpg Diversion Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47...56 seconds to recharge.
    10 Energy.png 3 Activation.png 12 Recharge.png
Core   Can be obtained through a quest
Empathy.jpg Empathy Hex Spell. For 5...13...15 seconds, whenever target foe attacks, that foe takes 10...46...55 damage and deals 1...12...15 less damage.
    10 Energy.png 2 Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Energy Burn.jpg Energy Burn Spell. Target foe loses 1...8...10 Energy and takes 9 damage for each point of Energy lost.
    10 Energy.png 2 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Energy Surge.jpg Energy Surge Elite Spell. Target foe loses 1...8...10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.
    5 Energy.png 2 Activation.png 15 Recharge.png
Core    
Hex Breaker.jpg Hex Breaker Stance. For 5...65...80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10...39...46 damage.
    5 Energy.png   15 Recharge.png
Core   Can be obtained through a quest
Ignorance.jpg Ignorance Hex Spell. For 8...18...20 seconds target foe cannot use signets.
    15 Energy.png 1 Activation.png 10 Recharge.png
Core    
Mind Wrack.jpg Mind Wrack Hex Spell. For 5...33...40 seconds, whenever this foe is the target of any of your non-hex Mesmer skills, that foe loses 1 Energy and takes 5...21...25 damage per point of Energy lost. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...83...100 damage.
    5 Energy.png 1 Activation.png 7 Recharge.png
Core   Can be obtained through a quest
Power Spike.jpg Power Spike Spell. If target foe is casting a spell or a chant, that skill is interrupted and target foe takes 30...102...120 damage.
    5 Energy.png ¼ Activation.png 12 Recharge.png
Core   Can be obtained through a quest
Shatter Enchantment.jpg Shatter Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14...83...100 damage.
    10 Energy.png 1 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Shatter Hex.jpg Shatter Hex Spell. Remove a hex from target ally. If a hex is removed, foes near that ally take 30...102...120 damage.
    10 Energy.png 1 Activation.png 10 Recharge.png
Core   Can be obtained through a quest

Fast Casting

Mantra of Recovery.jpg Mantra of Recovery Elite Stance. For 5...17...20 seconds, spells you cast recharge 33% faster.
    5 Energy.png   15 Recharge.png
Core    

Illusion Magic

Arcane Conundrum.jpg Arcane Conundrum Hex Spell. For 5...13...15 seconds, spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 1...6...7 energy.
    10 Energy.png 2 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Clumsiness.jpg Clumsiness Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76...92 damage.
    10 Energy.png 2 Activation.png 8 Recharge.png
Core   Can be obtained through a quest
Conjure Phantasm.jpg Conjure Phantasm Hex Spell. For 2...13...16 seconds, target foe experiences -5 Health degeneration.
    10 Energy.png 1 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Crippling Anguish.jpg Crippling Anguish Elite Hex Spell. For 5...17...20 seconds, target moves and attacks 50% slower and suffers -1...7...8 Health degeneration.
    5 Energy.png 1 Activation.png 12 Recharge.png
Core    
Fragility.jpg Fragility Hex Spell. For 8...18...20 seconds, target and adjacent foes take 5...17...20 damage each time they suffer or recover from a new condition.
    5 Energy.png 1 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Illusion of Haste.jpg Illusion of Haste Enchantment Spell. For 5...10...11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds.
    5 Energy.png 1 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Imagined Burden.jpg Imagined Burden Hex Spell. For 8...18...20 seconds, target foe moves 50% slower.
    15 Energy.png 1 Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Soothing Images.jpg Soothing Images Hex Spell. For 8...18...20 seconds, target foe and all adjacent foes cannot gain adrenaline.
    15 Energy.png 2 Activation.png 8 Recharge.png
Core    

Inspiration Magic

Drain Enchantment.jpg Drain Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, you gain 8...15...17 Energy and 40...104...120 Health.
    5 Energy.png 2 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Energy Drain.jpg Energy Drain Elite Spell. Target foe loses 2...8...9 Energy. You gain 3 Energy for each point of Energy lost.
    5 Energy.png 1 Activation.png 30 Recharge.png
Core    
Energy Tap.jpg Energy Tap Spell. Target foe loses 4...6...7 Energy. You gain 2 Energy for each point of Energy lost.
    5 Energy.png 2 Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Ether Feast.jpg Ether Feast Spell. Target foe loses 3 Energy. You are healed 20...56...65 for each point of Energy lost.
    5 Energy.png 1 Activation.png 8 Recharge.png
Core   Can be obtained through a quest
Leech Signet.jpg Leech Signet Signet. Interrupt target foe's action. If that action was a spell, you gain 3...13...15 Energy.
        ¼ Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Mantra of Earth.jpg Mantra of Earth Stance. For 30...78...90 seconds, whenever you take earth damage, the damage is reduced by 26...45...50% and you gain 2 Energy.
    10 Energy.png   20 Recharge.png
Core   Can be obtained through a quest
Mantra of Flame.jpg Mantra of Flame Stance. For 30...78...90 seconds, whenever you take fire damage, the damage is reduced by 26...45...50% and you gain 2 Energy.
    10 Energy.png   20 Recharge.png
Core   Can be obtained through a quest
Mantra of Frost.jpg Mantra of Frost Stance. For 30...78...90 seconds, whenever you take cold damage, the damage is reduced by 26...45...50% and you gain 2 Energy.
    10 Energy.png   20 Recharge.png
Core   Can be obtained through a quest
Mantra of Inscriptions.jpg Mantra of Inscriptions Stance. For 5...21...25 seconds, signets you successfully activate while in this stance recharge 10...34...40% faster.
    10 Energy.png   20 Recharge.png
Core    
Mantra of Lightning.jpg Mantra of Lightning Stance. For 30...78...90 seconds, whenever you take lightning damage, the damage is reduced by 26...45...50% and you gain 2 Energy.
    10 Energy.png   20 Recharge.png
Core   Can be obtained through a quest
Mantra of Persistence.jpg Mantra of Persistence Stance. For 5...21...25 seconds, any Illusion Magic hex you cast lasts 10...34...40% longer.
    5 Energy.png   15 Recharge.png
Core   Can be obtained through a quest
Mantra of Resolve.jpg Mantra of Resolve Stance. For 30...78...90 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5...4 Energy or Mantra of Resolve ends.
    10 Energy.png   20 Recharge.png
Core    
Power Drain.jpg Power Drain Spell. If target foe is casting a spell or chant, that skill is interrupted and you gain 1...25...31 Energy.
    5 Energy.png ¼ Activation.png 20 Recharge.png
Core    
Signet of Humility.jpg Signet of Humility Signet. Target foe's elite skill is disabled for 1...13...16 seconds. Your non-Mesmer skills are disabled for 10 seconds.
        3 Activation.png 20 Recharge.png
Core    
Spirit Shackles.jpg Spirit Shackles Hex Spell. For 5...17...20 seconds, target foe loses 5 Energy whenever that foe attacks.
    10 Energy.png 3 Activation.png 8 Recharge.png
Core   Can be obtained through a quest

No Attribute

Arcane Echo.jpg Arcane Echo Enchantment Spell. If you cast a spell in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.
    15 Energy.png 2 Activation.png 20 Recharge.png
Core    
Arcane Mimicry.jpg Arcane Mimicry Spell. For 20 seconds, Arcane Mimicry becomes the non-form elite skill from target other ally.
    15 Energy.png 2 Activation.png 60 Recharge.png
Core    
Echo.jpg Echo Elite Enchantment Spell. For 30 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 30 seconds.
    5 Energy.png 1 Activation.png 10 Recharge.png
Core    
Epidemic.jpg Epidemic Spell. Spread all negative conditions and their remaining durations from target foe to all foes adjacent to your target.
    5 Energy.png ¼ Activation.png 5 Recharge.png
Core