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Mesmer skills quick reference (Factions)

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Activation.png Activation time

Recharge.png Recharge time

Domination Magic

Arcane Larceny.jpg Arcane Larceny Spell. For 5...29...35 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell.
    10 Energy.png 1 Activation.png  
Factions Duplicate of Arcane Thievery  
Complicate.jpg Complicate Spell. If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5...11...12 seconds.
    10 Energy.png ¼ Activation.png 20 Recharge.png
Factions    
Overload.jpg Overload Hex Spell. For 5 seconds, target foe suffers -1...3...3 Health degeneration. If target foe is using a skill, Overload deals 15...63...75 damage to that foe and all adjacent foes.
    5 Energy.png ¼ Activation.png 5 Recharge.png
Factions    
Psychic Distraction.jpg Psychic Distraction Elite Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for an additional 5...11...12 seconds.
    10 Energy.png ¼ Activation.png 2 Recharge.png
Factions    
Signet of Disruption.jpg Signet of Disruption Signet. If target foe is casting a spell, the spell is interrupted and that foe suffers 10...43...51 damage. If that foe is hexed, Signet of Disruption can interrupt any non-spell skills.
        ¼ Activation.png 15 Recharge.png
Factions    
Unnatural Signet.jpg Unnatural Signet Signet. Target foe takes 15...63...75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5...41...50 damage.
        1 Activation.png 10 Recharge.png
Factions    

Fast Casting

Arcane Languor.jpg Arcane Languor Elite Hex Spell. For 1...8...10 seconds, all spells cast by the target foe cause 10 Overcast.
    10 Energy.png 2 Activation.png 15 Recharge.png
Factions    
Power Return.jpg Power Return Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe gains 10...6...5 Energy.
    5 Energy.png ¼ Activation.png 7 Recharge.png
Factions    
Psychic Instability.jpg Psychic Instability Elite Spell. Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 2...4...4 seconds. (50% failure chance with Fast Casting 4 or less.)
    5 Energy.png ¼ Activation.png 12 Recharge.png
Factions    
Stolen Speed.jpg Stolen Speed Elite Hex Spell. For 1...8...10 seconds, spells cast by the target foe and all adjacent foes take 100% longer to cast. Spells targeting these foes that are cast by you or your allies take 50% less time to cast.
    5 Energy.png 1 Activation.png 12 Recharge.png
Factions    

Illusion Magic

Accumulated Pain.jpg Accumulated Pain Spell. Target foe takes 15...63...75 damage. If target foe is suffering from 2 or more hexes, that foe suffers a Deep Wound for 5...17...20 seconds.
    5 Energy.png 2 Activation.png 12 Recharge.png
Factions    
Ancestor's Visage.jpg Ancestor's Visage Enchantment Spell. For 4...9...10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
    10 Energy.png 1 Activation.png 20 Recharge.png
Factions Duplicate of Sympathetic Visage  
Conjure Nightmare.jpg Conjure Nightmare Hex Spell. For 2...13...16 seconds, target foe suffers -8 Health degeneration.
    15 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Illusion of Pain.jpg Illusion of Pain Hex Spell. For 8 seconds, target foe has -3...9...10 Health degeneration and takes 3...9...10 damage each second. When Illusion of Pain ends, that foe is healed for 36...103...120.
    10 Energy.png 2 Activation.png 5 Recharge.png
Factions    
Images of Remorse.jpg Images of Remorse Hex Spell. For 5...9...10 seconds, target foe suffers -1...3...3 Health degeneration. If that foe was attacking, that foe takes 10...44...52 damage.
    5 Energy.png 2 Activation.png 5 Recharge.png
Factions    
Kitah's Burden.jpg Kitah's Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 10...16...18 Energy.
    15 Energy.png 1½ Activation.png 30 Recharge.png
Factions Duplicate of Ethereal Burden  
Recurring Insecurity.jpg Recurring Insecurity Elite Hex Spell. For 10 seconds, target foe suffers from -1...4...5 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.
    10 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Shared Burden.jpg Shared Burden Elite Hex Spell. For 5...17...20 seconds, target foe and all nearby foes attack, cast spells, and move 50% slower.
    5 Energy.png 2 Activation.png 15 Recharge.png
Factions    

Inspiration Magic

Auspicious Incantation.jpg Auspicious Incantation Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6...5 seconds, and you gain 110...182...200% of that spell's Energy cost.
    5 Energy.png 1 Activation.png 25 Recharge.png
Factions    
Ether Signet.jpg Ether Signet Signet. If you have less than 5...9...10 Energy, gain 10...18...20 Energy.
        1 Activation.png 45 Recharge.png
Factions    
Feedback.jpg Feedback Spell. Target foe loses one enchantment. If an enchantment is removed in this way, that foe also loses 4...9...10 Energy.
    10 Energy.png 2 Activation.png 30 Recharge.png
Factions    
Hex Eater Signet.jpg Hex Eater Signet Signet. Target touched ally and up to 2...4...5 adjacent allies each lose one hex. You gain 1...3...4 Energy for each hex removed this way.
        1 Activation.png 25 Recharge.png
Factions    
Lyssa's Aura.jpg Lyssa's Aura Elite Enchantment Spell. For 10 seconds, you have +0...4...5 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe.
    5 Energy.png 1 Activation.png 30 Recharge.png
Factions    
Power Leech.jpg Power Leech Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5...13...15 Energy from that foe.
    5 Energy.png ¼ Activation.png 20 Recharge.png
Factions    
Revealed Enchantment.jpg Revealed Enchantment Spell. Remove an enchantment from target foe and gain 3...13...15 Energy. For 20 seconds, Revealed Enchantment is replaced with the enchantment removed from target foe.
    10 Energy.png 1 Activation.png  
Factions Duplicate of Inspired Enchantment  
Revealed Hex.jpg Revealed Hex Spell. Remove a hex from target ally and gain 4...9...10 Energy. For 20 seconds, Revealed Hex is replaced with the hex that was removed.
    5 Energy.png 1 Activation.png  
Factions Duplicate of Inspired Hex  

No Attribute

Expel Hexes.jpg Expel Hexes Elite Spell. Remove up to 2 hexes from target ally.
    5 Energy.png 1 Activation.png 8 Recharge.png
Factions    
Lyssa's Balance.jpg Lyssa's Balance Spell. Target foe loses one enchantment. If you have more enchantments than target foe, this skill has no effect.
    5 Energy.png 1 Activation.png 15 Recharge.png
Factions    
Shatter Storm.jpg Shatter Storm Elite Spell. Target foe loses all enchantments. For each enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds.
    10 Energy.png 1 Activation.png  
Factions    
Signet of Disenchantment.jpg Signet of Disenchantment Signet. Lose all Energy. Target foe loses one enchantment.
        1 Activation.png 15 Recharge.png
Factions