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Mesmer skills quick reference (Nightfall)

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Activation.png Activation time

Recharge.png Recharge time

Domination Magic

Enchanter's Conundrum.jpg Enchanter's Conundrum Elite Hex Spell. For 10 seconds, target foe casts enchantments 100...180...200% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...82...100 damage.
    10 Energy.png 2 Activation.png 10 Recharge.png
Nightfall    
Hex Eater Vortex.jpg Hex Eater Vortex Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...78...90 damage and lose one enchantment.
    10 Energy.png 1 Activation.png 15 Recharge.png
Nightfall    
Mirror of Disenchantment.jpg Mirror of Disenchantment Spell. Remove one enchantment from target foe. All of that foe's party members also lose that same enchantment.
    5 Energy.png 1 Activation.png 15 Recharge.png
Nightfall    
Mistrust.jpg Mistrust Hex Spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10...82...100 damage to that foe and all nearby foes.
    10 Energy.png 2 Activation.png 12 Recharge.png
Nightfall    
Power Flux.jpg Power Flux Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 4...9...10 seconds, that foe has -2 Energy degeneration.
    10 Energy.png ¼ Activation.png 10 Recharge.png
Nightfall    
Price of Pride.jpg Price of Pride Hex Spell. For 5...17...20 seconds, the next time target foe uses an elite skill, that foe loses 1...6...7 Energy.
    5 Energy.png 2 Activation.png 8 Recharge.png
Nightfall    
Simple Thievery.jpg Simple Thievery Elite Spell. Interrupt target foe's action. If that action was a skill, that skill is disabled for 5...17...20 seconds, and Simple Thievery is replaced by that skill.
    10 Energy.png ¼ Activation.png 10 Recharge.png
Nightfall    
Spiritual Pain.jpg Spiritual Pain Spell. Target foe takes 15...63...75 damage. All hostile summoned creatures in the area of that foe take 25...105...125 damage.
    5 Energy.png 1 Activation.png 7 Recharge.png
Nightfall    
Visions of Regret.jpg Visions of Regret Elite Hex Spell. For 10 seconds, target foe and adjacent foes take 15...39...45 damage whenever they use a skill and 5...41...50 additional damage if not under the effects of another Mesmer hex.
    10 Energy.png 2 Activation.png 20 Recharge.png
Nightfall    
Wastrel's Demise.jpg Wastrel's Demise Hex Spell. For 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1...8...10 damage and an additional 1...8...10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill.
    5 Energy.png ¼ Activation.png 3 Recharge.png
Nightfall    

Fast Casting

Persistence of Memory.jpg Persistence of Memory Enchantment Spell. For 5...17...20 seconds, whenever a spell you cast is interrupted, that spell is instantly recharged.
    10 Energy.png 1 Activation.png 20 Recharge.png
Nightfall    
Symbolic Celerity.jpg Symbolic Celerity Enchantment Spell. For 36...55...60 seconds, all of your signets use your Fast Casting attribute instead of their normal attributes.
    15 Energy.png 1 Activation.png 30 Recharge.png
Nightfall    
Symbolic Posture.jpg Symbolic Posture Stance. For 5...17...20 seconds, the next signet you activate recharges 20...68...80% faster.
    10 Energy.png   20 Recharge.png
Nightfall    
Symbols of Inspiration.jpg Symbols of Inspiration Elite Skill. For 1...25...31 seconds, this skill becomes the Elite of target foe. Elite spells you cast use your Fast Casting attribute instead of their normal attributes.
    5 Energy.png 1 Activation.png 15 Recharge.png
Nightfall    

Illusion Magic

Air of Disenchantment.jpg Air of Disenchantment Elite Hex Spell. Remove one enchantment from target foe and all nearby foes. For 5...17...20 seconds, enchantments expire 150...270...300% faster on those foes.
    10 Energy.png 1 Activation.png 10 Recharge.png
Nightfall    
Frustration.jpg Frustration Hex Spell. For 5...17...20 seconds, target foe casts spells 50% slower and takes 5...41...50 damage whenever interrupted. If a skill is interrupted, Frustration deals double damage.
    10 Energy.png 1 Activation.png 7 Recharge.png
Nightfall    
Signet of Clumsiness.jpg Signet of Clumsiness Signet. If target foe is attacking, that foe and all adjacent foes are interrupted and take 15...51...60 damage. Any foes using attack skills are knocked down.
        ¼ Activation.png 8 Recharge.png
Nightfall    
Signet of Illusions.jpg Signet of Illusions Elite Signet. Your next 1...3...3 spells use your Illusion attribute instead of their normal attribute.
        2 Activation.png 5 Recharge.png
Nightfall    

Inspiration Magic

Discharge Enchantment.jpg Discharge Enchantment Spell. Remove one enchantment from target foe. If that foe is hexed, this skill recharges 20...44...50% faster.
    10 Energy.png 1 Activation.png 15 Recharge.png
Nightfall    
Drain Delusions.jpg Drain Delusions Spell. Remove one Mesmer hex from target foe. If a hex was removed in this way, that foe loses 1...4...5 Energy and you gain 4 Energy for each point lost.
    5 Energy.png ¼ Activation.png 12 Recharge.png
Nightfall    
Ether Phantom.jpg Ether Phantom Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4...5 Energy.
    5 Energy.png 1 Activation.png 10 Recharge.png
Nightfall    
Extend Conditions.jpg Extend Conditions Elite Spell. Spread all conditions from target foe to all foes near your target. The durations of those conditions are increased by 5...81...100% (maximum 30 seconds).
    5 Energy.png ¼ Activation.png 5 Recharge.png
Nightfall    
Tease.jpg Tease Elite Spell. If target foe is using a skill, that foe and other foes in the area are interrupted and you steal 0...4...5 Energy from all foes in the area.
    5 Energy.png ¼ Activation.png 15 Recharge.png
Nightfall    

No Attribute

Hypochondria.jpg Hypochondria Spell. Transfer all conditions from all foes in the area to target foe.
    5 Energy.png 1 Activation.png 7 Recharge.png
Nightfall    
Web of Disruption.jpg Web of Disruption Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again.
    5 Energy.png ¼ Activation.png 15 Recharge.png
Nightfall