Mesmer skills quick reference (Prophecies)

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Activation.png Activation time

Recharge.png Recharge time

Domination Magic

Arcane Thievery.jpg Arcane Thievery Spell. For 5...29...35 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell.
    10 Energy.png 1 Activation.png  
Prophecies Duplicate of Arcane Larceny Can be obtained through a quest
Blackout.jpg Blackout Skill. For 2...5...6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
    10 Energy.png 1 Activation.png 12 Recharge.png
Prophecies   Can be obtained through a quest
Chaos Storm.jpg Chaos Storm Spell. Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 5...21...25 damage and lose 0...2...2 Energy.
    5 Energy.png 2 Activation.png 30 Recharge.png
Prophecies   Can be obtained through a quest
Guilt.jpg Guilt Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5...12...14 Energy from that foe.
    5 Energy.png 2 Activation.png 25 Recharge.png
Prophecies   Can be obtained through a quest
Panic.jpg Panic Elite Hex Spell. For 1...8...10 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.
    10 Energy.png 1 Activation.png 15 Recharge.png
Prophecies    
Power Block.jpg Power Block Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled for 1...10...12 seconds and that skill is interrupted.
    15 Energy.png ¼ Activation.png 20 Recharge.png
Prophecies    
Power Leak.jpg Power Leak Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 3...14...17 Energy.
    10 Energy.png ¼ Activation.png 20 Recharge.png
Prophecies   Can be obtained through a quest
Shame.jpg Shame Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5...12...14 Energy from that foe.
    10 Energy.png 2 Activation.png 30 Recharge.png
Prophecies    
Shatter Delusions.jpg Shatter Delusions Spell. Remove one Mesmer hex from target foe. If a hex is removed, that foe and all adjacent foes take 15...63...75 damage.
    5 Energy.png ¼ Activation.png 6 Recharge.png
Prophecies   Can be obtained through a quest
Signet of Weariness.jpg Signet of Weariness Signet. Target foe and all nearby foes lose 3...7...8 Energy and suffer from Weakness for 1...10...12 seconds.
        2 Activation.png 30 Recharge.png
Prophecies    
Wastrel's Worry.jpg Wastrel's Worry Hex Spell. After 3 seconds, target foe and all adjacent foes take 20...84...100 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage.
    5 Energy.png ¼ Activation.png 1 Recharge.png
Prophecies   Can be obtained through a quest

Inspiration Magic

Keystone Signet.jpg Keystone Signet Elite Signet. All of your signets except Keystone Signet are recharged. For 20 seconds, the next 0...5...6 times you use a signet that targets a foe, all other foes adjacent to your target take 15...51...60 damage and are interrupted.
        1 Activation.png 15 Recharge.png
Prophecies    

Illusion Magic

Distortion.jpg Distortion Stance. For 1...4...5 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.
    5 Energy.png   8 Recharge.png
Prophecies   Can be obtained through a quest
Ethereal Burden.jpg Ethereal Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...16...18 Energy.
    15 Energy.png 1½ Activation.png 30 Recharge.png
Prophecies Duplicate of Kitah's Burden Can be obtained through a quest
Fevered Dreams.jpg Fevered Dreams Elite Hex Spell. For 10...22...25 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions, that foe is Dazed for 1...3...3 seconds.
    10 Energy.png 2 Activation.png 10 Recharge.png
Prophecies    
Illusion of Weakness.jpg Illusion of Weakness Enchantment Spell. You lose 50...202...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health.
    10 Energy.png 2 Activation.png 30 Recharge.png
Prophecies   Can be obtained through a quest
Illusionary Weaponry.jpg Illusionary Weaponry Elite Enchantment Spell. For 30 seconds, your melee attacks neither hit nor fail to hit. Instead, Illusionary Weaponry deals 8...34...40 damage to your targets for each melee attack. You have +5 armor for each equipped Illusion Magic skill.
    5 Energy.png 1 Activation.png 25 Recharge.png
Prophecies    
Ineptitude.jpg Ineptitude Elite Hex Spell. For 4 seconds, the next time the target foe or any adjacent foe attacks, they take 30...114...135 damage and are Blinded for 10 seconds.
    10 Energy.png 1 Activation.png 15 Recharge.png
Prophecies    
Migraine.jpg Migraine Elite Hex Spell. For 5...17...20 seconds, target foe suffers -1...7...8 Health degeneration and takes 100% longer to activate skills.
    10 Energy.png 2 Activation.png 12 Recharge.png
Prophecies    
Phantom Pain.jpg Phantom Pain Hex Spell. For 10 seconds, target foe suffers -1...3...4 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17...20 seconds.
    5 Energy.png 2 Activation.png 15 Recharge.png
Prophecies   Can be obtained through a quest
Sympathetic Visage.jpg Sympathetic Visage Enchantment Spell. For 4...9...10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
    10 Energy.png 1 Activation.png 20 Recharge.png
Prophecies Duplicate of Ancestor's Visage  

Inspiration Magic

Channeling.jpg Channeling Enchantment Spell. For 8...46...56 seconds, whenever you cast a spell, you gain 1 Energy for each foe in the area.
    5 Energy.png 1 Activation.png 15 Recharge.png
Prophecies   Can be obtained through a quest
Elemental Resistance.jpg Elemental Resistance Stance. For 30...78...90 seconds, You gain +40 armor against elemental damage, but you lose 24...14...12 armor against physical damage.
    10 Energy.png   20 Recharge.png
Prophecies   Can be obtained through a quest
Ether Lord.jpg Ether Lord Hex Spell. You lose all Energy. For 5...9...10 seconds, target foe suffers -1...3...3 Energy degeneration, and you experience +1...3...3 Energy regeneration.
    5 Energy.png 2 Activation.png 20 Recharge.png
Prophecies   Can be obtained through a quest
Inspired Enchantment.jpg Inspired Enchantment Spell. Remove an enchantment from target foe and gain 3...13...15 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe.
    10 Energy.png 1 Activation.png  
Prophecies Duplicate of Revealed Enchantment Can be obtained through a quest
Inspired Hex.jpg Inspired Hex Spell. Remove a hex from target ally and gain 4...9...10 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed.
    5 Energy.png 1 Activation.png  
Prophecies Duplicate of Revealed Hex Can be obtained through a quest
Mantra of Concentration.jpg Mantra of Concentration Stance. For 1...31...38 seconds, the next time you would be interrupted, you are not interrupted.
    5 Energy.png   30 Recharge.png
Prophecies    
Mantra of Recall.jpg Mantra of Recall Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22...25 Energy when Mantra of Recall ends.
    10 Energy.png 1 Activation.png 30 Recharge.png
Prophecies    
Mantra of Signets.jpg Mantra of Signets Stance. For 10...34...40 seconds, you have +3 armor for each signet you have equipped. Whenever you use a signet, you gain 5...49...60 Health.
    5 Energy.png   20 Recharge.png
Prophecies    
Physical Resistance.jpg Physical Resistance Stance. For 30...78...90 seconds, You gain +40 armor against physical damage, but you lose 24...14...12 armor against elemental damage.
    10 Energy.png   20 Recharge.png
Prophecies    
Spirit of Failure.jpg Spirit of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...3...3 Energy whenever that foe fails to hit in combat.
    15 Energy.png 3 Activation.png 20 Recharge.png
Prophecies   Can be obtained through a quest

No Attribute

Signet of Midnight.jpg Signet of Midnight Elite Signet. You and target touched foe become Blinded for 15 seconds.
        2 Activation.png 10 Recharge.png
Prophecies