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Minion

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Overview[edit | edit source]

Minions (a.k.a "Animated Undead") are undead servants animated by a Necromancer. A necromancer can use specific skills to exploit any nearby corpse, raising from it one or more minions. Necromancers whose strategy focuses around the raising and maintenance of minions are called minion masters.

Minions are very handy as they follow their master closely and serve as tanks and cannon fodder. At high levels, they become formidable damage dealers in great numbers. Their biggest drawback is their constant health degeneration. Minions are considered a subcategory of summoned creatures.

Minion Varieties[edit | edit source]

There are eight kinds of minions in the game:

Core Prophecies Factions Nightfall
Bone Fiend
Bone Minion
Bone Horror Flesh Golem
Vampiric Horror
Celestial Horror
Jagged Horror
Shambling Horror

Minion Properties[edit | edit source]

Summoning Minions[edit | edit source]

Size depends on level
  • Minion Level: A minion's level is dependent on caster's Death Magic attribute rank and minion type. Higher level minions have more health, greater armor, and stronger attacks.
  • Number of Minions: A character can control 2 minions plus one for every two ranks in Death Magic, allowing primary and secondary Necromancers to control up to 11 or 8 minions, respectively.
    • If a new summoning spell raises more Minions than allowed by your Death Magic, one or more of your minions (ones with the fewest remaining hit points) will die until the limit is satisfied. Flesh Golems that die as a result will leave an exploitable corpse (even if the new Minion is also a Flesh Golem).
  • Minions Require Corpses: Raising minions requires a supply of corpses. Only Fleshy creatures leave exploitable corpses, so, ironically, Minion Masters are at a disadvantage combating the Undead. All wild animals leave exploitable corpses, however once charmed as pets, their corpse will be exploited upon death, and thus not usable.
  • Soul Reaping: Death of allied and enemy minions alike will trigger the Soul Reaping energy bonus for all necromancers in range. With higher ranks in Soul Reaping a minion master will get a refund of all or part of the summoning cost when the minion dies, even if the death was caused by exceeding the number of minions allowed by Death Magic rank.
  • Minion Size: A minion's level determines its size, as the picture shows.

Minions in Combat[edit | edit source]

  • Attack Speed: Minions attack once every 3.17 seconds (Exception: Bone Fiends attack faster).
  • Holy Damage: Minions, as Undead, suffer double damage from Holy
  • Minion AI: Minions do not use pet AI: they do not always attack the same target as their master; they do attack hostile creatures that enter their aggro circle; and they do not respond to called targets.
  • Minion Damage: Minions do physical damage unless under the influence of a skill that alters damage type (e.g. Greater Conflagration, Judge's Insight).
  • Critical Hits: Minions can inflict critical hits. Like animal companions, minion critical hits do not automatically inflict maximum damage.

Minion Health & Effect of Skills on Minions[edit | edit source]

Notes[edit | edit source]

  • Minions gain experience, just like any other creature in the game. Thus, it is possible to level up minions (even dead ones) by killing enough enemies in their presence.

Related Articles[edit | edit source]