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Monk skills quick reference

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Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish

Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Upkeep.png Upkeep

Activation.png Activation time

Recharge.png Recharge time

Divine Favor

Blessed Aura.jpg Blessed Aura Enchantment Spell. While you maintain this enchantment, Monk enchantments you cast last 10...30...35% longer.
-1 Upkeep.png 10 Energy.png 2 Activation.png 2 Recharge.png
Prophecies   Can be obtained through a quest
Blessed Light.jpg Blessed Light Elite Spell. Heal target ally for 10...114...140 Health and remove one condition and one hex.
    10 Energy.png ¾ Activation.png 3 Recharge.png
Factions    
Blessed Signet.jpg Blessed Signet Signet. For each enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 3...20...24 Energy in this way.
        2 Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Boon Signet.jpg Boon Signet Elite Signet. Heal target ally for 20...68...80 Health. Your next Healing or Protection Prayer spell that targets an ally heals for an additional 20...68...80 Health.
        1 Activation.png 8 Recharge.png
Factions    
Contemplation of Purity.jpg Contemplation of Purity Skill. Lose all enchantments. For each one lost, you gain 0...64...80 Health, lose one hex, and lose one condition (maximum 1...7...8 hexes and conditions).
    5 Energy.png ¼ Activation.png 10 Recharge.png
Prophecies   Can be obtained through a quest
Deny Hexes.jpg Deny Hexes Spell. Remove one hex from target ally and one additional hex for each recharging Divine Favor skill you have.
    5 Energy.png 1 Activation.png 12 Recharge.png
Factions    
Divine Boon.jpg Divine Boon Enchantment Spell. While you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15...51...60 Health, and you lose 1 Energy.
-1 Upkeep.png 5 Energy.png ¼ Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Divine Healing.jpg Divine Healing Spell. Heal yourself and party members within earshot for 15...51...60 points.
    5 Energy.png 1 Activation.png 12 Recharge.png
Prophecies Duplicate of Heaven's Delight  
Divine Intervention.jpg Divine Intervention Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197...240 Health.
    5 Energy.png ¼ Activation.png 30 Recharge.png
Core    
Divine Spirit.jpg Divine Spirit Enchantment Spell. For 1...11...14 seconds, Monk spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)
    10 Energy.png ¼ Activation.png 60 Recharge.png
Prophecies   Can be obtained through a quest
Healer's Boon.jpg Healer's Boon Elite Enchantment Spell. For 10...46...55 seconds. Healing Prayers spells cast 50% faster and heal for 50% more Health.
    5 Energy.png ¼ Activation.png 10 Recharge.png
Nightfall    
Heaven's Delight.jpg Heaven's Delight Spell. Heals you and party members within earshot for 15...51...60 points.
    5 Energy.png 1 Activation.png 12 Recharge.png
Factions Duplicate of Divine Healing  
Holy Haste.jpg Holy Haste Enchantment Spell. For 1...48...60 seconds, your Healing Prayers spells cast 50% faster. This enchantment ends if you cast another enchantment.
    10 Energy.png 1 Activation.png 10 Recharge.png
Nightfall    
Peace and Harmony.jpg Peace and Harmony Elite Enchantment Spell. Target ally loses 0...7...9 conditions and hexes. For 1...3...3 seconds, conditions and hexes expire 90% faster on that ally. All of your Smiting Prayers are disabled for 20 seconds.
    5 Energy.png ¼ Activation.png 10 Recharge.png
Prophecies    
Release Enchantments.jpg Release Enchantments Spell. Lose all enchantments. Each party member is healed for 5...29...35 Health for each Monk enchantment lost.
    5 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Scribe's Insight.jpg Scribe's Insight Elite Enchantment Spell. For 10...30...35 seconds, you gain 3 Energy whenever you use a signet.
    5 Energy.png ¼ Activation.png 20 Recharge.png
Nightfall    
Signet of Devotion.jpg Signet of Devotion Signet. Heal target ally for 14...83...100 Health.
        2 Activation.png 5 Recharge.png
Core    
Smiter's Boon.jpg Smiter's Boon Enchantment Spell. For 30 seconds, your Smiting Prayers have double the Divine Favor bonus.
    5 Energy.png ¼ Activation.png 10 Recharge.png
Eye of the North    
Spell Breaker.jpg Spell Breaker Elite Enchantment Spell. For 5...15...17 seconds, target ally cannot be the target of enemy spells.
    15 Energy.png 1 Activation.png 45 Recharge.png
Core    
Spell Shield.jpg Spell Shield Enchantment Spell. For 5...17...20 seconds, while you are casting spells, foes cannot target you with spells. When Spell Shield ends, all your skills are disabled for 10...6...5 seconds.
    10 Energy.png 2 Activation.png 30 Recharge.png
Factions    
Unyielding Aura.jpg Unyielding Aura Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51...60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.
-1 Upkeep.png 5 Energy.png ¼ Activation.png 10 Recharge.png
Prophecies    
Watchful Healing.jpg Watchful Healing Enchantment Spell. For 10 seconds, target ally gains +1...3...4 Health regeneration. If this skill ends prematurely, that ally gains 30...102...120 Health.
    5 Energy.png 1 Activation.png 10 Recharge.png
Nightfall    
Watchful Spirit.jpg Watchful Spirit Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150...180 Health when Watchful Spirit ends.
-1 Upkeep.png 15 Energy.png 1 Activation.png 5 Recharge.png
Prophecies    
Withdraw Hexes.jpg Withdraw Hexes Elite Spell. Remove all hexes from target ally and all adjacent allies. This spell takes an additional 20...8...5 seconds to recharge for each hex removed in this way.
    15 Energy.png 1 Activation.png 5 Recharge.png
Factions    

Healing Prayers

Cure Hex.jpg Cure Hex Spell. Remove one hex from target ally. If a hex was removed, that ally is healed for 30...102...120 Health.
    5 Energy.png 1 Activation.png 12 Recharge.png
Eye of the North    
Dwayna's Kiss.jpg Dwayna's Kiss Spell. Heal target other ally for 15...51...60 Health and an additional 10...30...35 Health for each enchantment or hex on that ally.
    5 Energy.png 1 Activation.png 3 Recharge.png
Prophecies   Can be obtained through a quest
Dwayna's Sorrow.jpg Dwayna's Sorrow Enchantment Spell. For 30 seconds, target ally and all nearby allies are enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 5...41...50.
    5 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Ethereal Light.jpg Ethereal Light Spell. Target ally is healed for 25...85...100. This spell is easily interrupted.
    5 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Gift of Health.jpg Gift of Health Spell. All of your other Healing Prayers skills are disabled for 10...6...5 seconds. Target other ally is healed for 15...123...150 Health.
    5 Energy.png ¾ Activation.png 5 Recharge.png
Factions    
Glimmer of Light.jpg Glimmer of Light Elite Spell. Heal target ally for 10...94...115 Health.
    5 Energy.png ¼ Activation.png 1 Recharge.png
Nightfall    
Heal Area.jpg Heal Area Spell. Heal yourself and all adjacent creatures for 30...150...180 points.
    10 Energy.png 1 Activation.png 5 Recharge.png
Prophecies Duplicate of Karei's Healing Circle Can be obtained through a quest
Heal Other.jpg Heal Other Spell. Heal target other ally for 35...151...180 Health.
    10 Energy.png ¾ Activation.png 3 Recharge.png
Prophecies Duplicate of Jamei's Gaze Can be obtained through a quest
Heal Party.jpg Heal Party Spell. Heal entire party for 30...66...75 Health.
    15 Energy.png 2 Activation.png 2 Recharge.png
Core   Can be obtained through a quest
Healer's Covenant.jpg Healer's Covenant Elite Enchantment Spell. While you maintain this enchantment, your Healing Prayers spells heal for 25% less Health, but cost -1...3...3 Energy.
-1 Upkeep.png 5 Energy.png ¼ Activation.png 5 Recharge.png
Nightfall    
Healing Breeze.jpg Healing Breeze Enchantment Spell. For 15 seconds, target ally gains +4...8...9 Health regeneration.
    10 Energy.png 1 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Healing Burst.jpg Healing Burst Elite Spell. Target ally is healed for 10...130...160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.
    5 Energy.png ¾ Activation.png 4 Recharge.png
Factions    
Healing Hands.jpg Healing Hands Elite Enchantment Spell. For 10 seconds, whenever target ally takes damage, that ally is healed for 5...29...35 Health.
    5 Energy.png ¼ Activation.png 25 Recharge.png
Prophecies    
Healing Light.jpg Healing Light Elite Spell. Heal target ally for 40...88...100 Health. If your target has an enchantment, you gain 1...3...3 Energy.
    5 Energy.png 1 Activation.png 4 Recharge.png
Factions    
Healing Ribbon.jpg Healing Ribbon Spell. Target other ally is healed for 20...92...110 Health. Up to 2 additional allies near target ally are healed for 10...82...100 Health.
    10 Energy.png 1 Activation.png 5 Recharge.png
Eye of the North    
Healing Ring.jpg Healing Ring Spell. Heal adjacent creatures for 30...150...180 Health. The caster is not healed.
    5 Energy.png 1 Activation.png 10 Recharge.png
Nightfall    
Healing Seed.jpg Healing Seed Enchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3...25...30 Health.
    10 Energy.png 2 Activation.png 25 Recharge.png
Core   Can be obtained through a quest
Healing Touch.jpg Healing Touch Spell. Heal target touched ally for 16...51...60 Health. Health gain from Divine Favor is doubled for this spell.
    5 Energy.png ¾ Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Healing Whisper.jpg Healing Whisper Spell. Target other ally is healed for 40...88...100. This spell has half the normal range.
    5 Energy.png 1 Activation.png 1 Recharge.png
Factions    
Infuse Health.jpg Infuse Health Spell. Lose half your current Health. Target other ally is healed for 100...129...136% of the amount you lost.
    10 Energy.png ¼ Activation.png  
Core   Can be obtained through a quest
Jamei's Gaze.jpg Jamei's Gaze Spell. Heal target other ally for 35...151...180 Health.
    10 Energy.png ¾ Activation.png 3 Recharge.png
Factions Duplicate of Heal Other  
Karei's Healing Circle.jpg Karei's Healing Circle Spell. Heal yourself and all adjacent creatures for 30...150...180 points.
    10 Energy.png 1 Activation.png 5 Recharge.png
Factions Duplicate of Heal Area  
Light of Deliverance.jpg Light of Deliverance Elite Spell. All party members are healed for 5...57...70 Health.
    5 Energy.png 1 Activation.png 6 Recharge.png
Nightfall    
Live Vicariously.jpg Live Vicariously Enchantment Spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2...14...17 Health.
-1 Upkeep.png 5 Energy.png 2 Activation.png  
Prophecies   Can be obtained through a quest
Mending.jpg Mending Enchantment Spell. While you maintain this enchantment, target ally gains +1...3...4 Health regeneration.
-1 Upkeep.png 10 Energy.png 2 Activation.png  
Core   Can be obtained through a quest
Orison of Healing.jpg Orison of Healing Spell. Heal target ally for 20...60...70 Health.
    5 Energy.png 1 Activation.png 2 Recharge.png
Core   Can be obtained through a quest
Patient Spirit.jpg Patient Spirit Enchantment Spell. For 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30...102...120 Health when the enchantment ends.
    5 Energy.png ¼ Activation.png 4 Recharge.png
Eye of the North    
Renew Life.jpg Renew Life Spell. Resurrect target touched dead target party member with 50% Health and 5...17...20% Energy. That party member and all allies within earshot are healed for 55...115...130 Health.
    15 Energy.png 4 Activation.png 5 Recharge.png
Nightfall    
Restful Breeze.jpg Restful Breeze Enchantment Spell. For 8...16...18 seconds, target ally has +10 Health regeneration. This enchantment ends if that ally attacks or uses a skill.
    5 Energy.png 1 Activation.png 8 Recharge.png
Nightfall    
Restore Life.jpg Restore Life Spell. Touch the body of a fallen party member. Target party member is returned to life with 20...56...65% Health and 42...80...90% Energy.
    10 Energy.png 4 Activation.png 8 Recharge.png
Prophecies    
Resurrection Chant.jpg Resurrection Chant Spell. Resurrect target party member with up to your current Health and 5...29...35% Energy. This spell has half the normal range.
    10 Energy.png 6 Activation.png 15 Recharge.png
Factions    
Signet of Rejuvenation.jpg Signet of Rejuvenation Signet. Heal target ally for 15...63...75. If target ally is casting a spell or attacking, that ally is healed for an additional 15...63...75 Health.
        1 Activation.png 8 Recharge.png
Factions    
Spotless Mind.jpg Spotless Mind Enchantment Spell. For 1...12...15 seconds, target other ally loses a hex every 5 seconds.
    5 Energy.png ¼ Activation.png 12 Recharge.png
Eye of the North    
Spotless Soul.jpg Spotless Soul Enchantment Spell. For 1...12...15 seconds, target other ally loses a condition every 3 seconds.
    5 Energy.png ¼ Activation.png 12 Recharge.png
Eye of the North    
Supportive Spirit.jpg Supportive Spirit Enchantment Spell. For 5...19...23 seconds, whenever target ally takes damage while knocked down, that ally is healed for 5...29...35 Health.
    10 Energy.png ¾ Activation.png 8 Recharge.png
Nightfall    
Vigorous Spirit.jpg Vigorous Spirit Enchantment Spell. For 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 5...17...20 Health.
    5 Energy.png ¼ Activation.png 4 Recharge.png
Prophecies   Can be obtained through a quest
Word of Healing.jpg Word of Healing Elite Spell. Heal target ally for 5...81...100 Health. Heal for an additional 30...98...115 Health if that ally is below 50% Health.
    5 Energy.png ¾ Activation.png 3 Recharge.png
Core    
Words of Comfort.jpg Words of Comfort Spell. Target ally is healed for 15...51...60 Health and an additional 15...39...45 Health if that ally is suffering from a condition.
    5 Energy.png 1 Activation.png 4 Recharge.png
Nightfall    

Protection Prayers

Aegis.jpg Aegis Enchantment Spell. For 5...10...11 seconds, all party members within earshot have a 50% chance to block attacks.
    10 Energy.png 2 Activation.png 30 Recharge.png
Core    
Air of Enchantment.jpg Air of Enchantment Elite Enchantment Spell. For 4...9...10 seconds, enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy).
    5 Energy.png ¼ Activation.png 8 Recharge.png
Factions    
Amity.jpg Amity Elite Hex Spell. For 8...18...20 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.
    5 Energy.png ¼ Activation.png 45 Recharge.png
Prophecies    
Aura of Faith.jpg Aura of Faith Elite Enchantment Spell. For 3 seconds, target ally gains 50...90...100% more Health when healed and takes 5...41...50% less damage.
    5 Energy.png ¼ Activation.png 8 Recharge.png
Prophecies    
Aura of Stability.jpg Aura of Stability Enchantment Spell. For 3...7...8 seconds, target other ally cannot be knocked down.
    5 Energy.png ¼ Activation.png 12 Recharge.png
Eye of the North    
Convert Hexes.jpg Convert Hexes Spell. Remove all hexes from target other ally. For 8...18...20 seconds, that ally gains +10 armor for each Necromancer hex that was removed.
    15 Energy.png 1 Activation.png 12 Recharge.png
Core    
Dismiss Condition.jpg Dismiss Condition Spell. Remove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15...63...75 Health.
    5 Energy.png ¾ Activation.png 3 Recharge.png
Nightfall    
Divert Hexes.jpg Divert Hexes Elite Spell. Remove up to 1...3...3 hexes from target ally. For each hex removed in this way, that ally loses one condition and gains 15...63...75 Health.
    10 Energy.png 1 Activation.png 5 Recharge.png
Nightfall    
Draw Conditions.jpg Draw Conditions Spell. All negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6...22...26 Health.
    5 Energy.png ¼ Activation.png 4 Recharge.png
Core   Can be obtained through a quest
Extinguish.jpg Extinguish Spell. Remove one condition from each party member. Party members relieved of Burning are healed for 10...82...100 Health.
    15 Energy.png 1 Activation.png 12 Recharge.png
Factions    
Guardian.jpg Guardian Enchantment Spell. For 2...6...7 seconds, target ally has a 50% chance to block attacks.
    5 Energy.png 1 Activation.png 4 Recharge.png
Core    
Life Attunement.jpg Life Attunement Enchantment Spell. While you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 14...43...50% more Health when healed.
-1 Upkeep.png 10 Energy.png 2 Activation.png  
Prophecies   Can be obtained through a quest
Life Barrier.jpg Life Barrier Elite Enchantment Spell. While you maintain this enchantment, damage dealt to target other ally is reduced by 20...44...50%. If your Health is below 50% when that ally takes damage, Life Barrier ends.
-1 Upkeep.png 15 Energy.png 2 Activation.png 5 Recharge.png
Prophecies    
Life Bond.jpg Life Bond Enchantment Spell. While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25...30.
-1 Upkeep.png 10 Energy.png 2 Activation.png  
Core    
Life Sheath.jpg Life Sheath Elite Enchantment Spell. Remove 0...2...2 conditions from target ally. For 8 seconds, the next time that ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20...84...100).
    5 Energy.png ¼ Activation.png 2 Recharge.png
Factions    
Mark of Protection.jpg Mark of Protection Elite Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49...60. All your Protection Prayers are disabled for 5 seconds.
    10 Energy.png 1 Activation.png 45 Recharge.png
Prophecies    
Mend Ailment.jpg Mend Ailment Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor or Deep Wound) from target ally. For each remaining condition, that ally is healed for 5...57...70 Health.
    5 Energy.png ¾ Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Mend Condition.jpg Mend Condition Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target other ally. If a condition is removed, that ally is healed for 5...57...70 Health.
    5 Energy.png ¾ Activation.png 2 Recharge.png
Prophecies   Can be obtained through a quest
Mending Touch.jpg Mending Touch Spell. Touched ally loses two conditions and is healed for 15...51...60 Health for each condition removed in this way.
    5 Energy.png ¾ Activation.png 6 Recharge.png
Nightfall    
Pacifism.jpg Pacifism Hex Spell. For 8...18...20 seconds, target foe cannot attack. This effect ends if the target takes damage.
    10 Energy.png 2 Activation.png 30 Recharge.png
Prophecies   Can be obtained through a quest
Pensive Guardian.jpg Pensive Guardian Enchantment Spell. For 5...10...11 seconds, target ally has a 50% chance to block attacks from enchanted foes.
    5 Energy.png 1 Activation.png 5 Recharge.png
Nightfall    
Protective Bond.jpg Protective Bond Enchantment Spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6...4...3 Energy or the spell ends.
-1 Upkeep.png 10 Energy.png 2 Activation.png  
Prophecies    
Protective Spirit.jpg Protective Spirit Enchantment Spell. For 5...19...23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell.
    10 Energy.png ¼ Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Purifying Veil.jpg Purifying Veil Enchantment Spell. While you maintain this enchantment, conditions expire 5...41...50% faster on target ally. When this enchantment ends, one condition is removed from that ally.
-1 Upkeep.png 5 Energy.png 1 Activation.png 6 Recharge.png
Eye of the North    
Rebirth.jpg Rebirth Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10...4...3 seconds. This spell consumes all of your remaining Energy.
    10 Energy.png 5 Activation.png  
Core   Can be obtained through a quest
Restore Condition.jpg Restore Condition Elite Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10...58...70 Health.
    5 Energy.png ¾ Activation.png 2 Recharge.png
Prophecies    
Reversal of Fortune.jpg Reversal of Fortune Enchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15...67...80.
    5 Energy.png ¼ Activation.png 2 Recharge.png
Core   Can be obtained through a quest
Reverse Hex.jpg Reverse Hex Enchantment Spell. Remove one hex from target ally. If a hex was removed in this way, for 5...9...10 seconds, the next time target ally would take damage, that damage is reduced by 5...41...50.
    10 Energy.png ¼ Activation.png 10 Recharge.png
Factions    
Shield Guardian.jpg Shield Guardian Enchantment Spell. For 1...3...4 seconds, all party members in earshot have a 75% chance to block attacks. If an attack is blocked, all allies in earshot are healed for 10...34...40 Health and Shield Guardian ends.
    5 Energy.png 1½ Activation.png 20 Recharge.png
Factions    
Shield of Absorption.jpg Shield of Absorption Enchantment Spell. For 3...6...7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.
    5 Energy.png 1 Activation.png 10 Recharge.png
Nightfall    
Shield of Deflection.jpg Shield of Deflection Elite Enchantment Spell. For 3...9...10 seconds, target ally has a 75% chance to block attacks and gains 15...27...30 armor.
    10 Energy.png ¼ Activation.png 10 Recharge.png
Prophecies    
Shield of Regeneration.jpg Shield of Regeneration Elite Enchantment Spell. For 5...11...13 seconds, target ally gains +3...9...10 Health regeneration and 40 armor.
    15 Energy.png ¼ Activation.png 8 Recharge.png
Core    
Shielding Hands.jpg Shielding Hands Enchantment Spell. For 8 seconds, damage and life steal received by target ally is reduced by 3...15...18. When Shielding Hands ends, that ally is healed for 5...41...50 Health.
    5 Energy.png ¼ Activation.png 15 Recharge.png
Core   Can be obtained through a quest
Spirit Bond.jpg Spirit Bond Enchantment Spell. For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30...78...90 Health.
    10 Energy.png ¼ Activation.png 2 Recharge.png
Factions    
Vital Blessing.jpg Vital Blessing Enchantment Spell. While you maintain this enchantment, target ally has +40...168...200 maximum Health.
-1 Upkeep.png 10 Energy.png ¾ Activation.png 2 Recharge.png
Prophecies   Can be obtained through a quest
Zealous Benediction.jpg Zealous Benediction Elite Spell. Heal target ally for 30...150...180 Health. If target was below 50% Health, you gain 7 Energy.
    10 Energy.png ¾ Activation.png 4 Recharge.png
Nightfall    

Smiting Prayers

Balthazar's Aura.jpg Balthazar's Aura Enchantment Spell. For 8 seconds, foes adjacent to target ally take 10...22...25 holy damage each second.
    25 Energy.png 2 Activation.png 25 Recharge.png
Core   Can be obtained through a quest
Balthazar's Pendulum.jpg Balthazar's Pendulum Elite Enchantment Spell. For 5...9...10 seconds, the next time target ally would be knocked down by a foe, that foe is knocked down instead.
    5 Energy.png ¼ Activation.png 5 Recharge.png
Nightfall    
Balthazar's Spirit.jpg Balthazar's Spirit Enchantment Spell. While you maintain this enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
-1 Upkeep.png 10 Energy.png 2 Activation.png  
Prophecies   Can be obtained through a quest
Bane Signet.jpg Bane Signet Signet. Target foe takes 26...50...56 holy damage. If target foe was attacking, that foe is knocked down.
        1 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Banish.jpg Banish Spell. Target foe takes 20...49...56 holy damage. This spell does double damage to summoned creatures.
    5 Energy.png 1 Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Castigation Signet.jpg Castigation Signet Signet. Target foe takes 26...50...56 holy damage. If that foe was attacking, you gain 1...8...10 Energy.
        1 Activation.png 20 Recharge.png
Eye of the North    
Defender's Zeal.jpg Defender's Zeal Elite Hex Spell. For 5...21...25 seconds, whenever target foe hits with an attack, you gain 2 Energy.
    5 Energy.png 1 Activation.png 5 Recharge.png
Nightfall    
Holy Strike.jpg Holy Strike Skill. Touched target foe takes 10...46...55 holy damage. If knocked down, your target takes an additional 10...46...55 holy damage.
    5 Energy.png ¾ Activation.png 8 Recharge.png
Prophecies Duplicate of Stonesoul Strike  
Holy Wrath.jpg Holy Wrath Enchantment Spell. For 10...26...30 seconds, the next 1...8...10 times target other ally takes attack damage, this spell deals 66% of the damage back to the source (maximum 5...41...50 damage).
    10 Energy.png 1 Activation.png 10 Recharge.png
Prophecies    
Judge's Insight.jpg Judge's Insight Enchantment Spell. For 8...18...20 seconds, target ally's attacks deal holy damage and have +20% armor penetration.
    10 Energy.png 2 Activation.png 10 Recharge.png
Core    
Judge's Intervention.jpg Judge's Intervention Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and one nearby foe takes 30...150...180 holy damage.
    5 Energy.png ¼ Activation.png 8 Recharge.png
Nightfall    
Kirin's Wrath.jpg Kirin's Wrath Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27...32 holy damage each second.
    5 Energy.png 2 Activation.png 30 Recharge.png
Factions Duplicate of Symbol of Wrath  
Ray of Judgment.jpg Ray of Judgment Elite Spell. Invoke a Ray of Judgment at target foe's location. For 5 seconds, foes adjacent to that location are struck for 5...37...45 holy damage and begin Burning for 1...3...3 seconds every second.
    10 Energy.png 2 Activation.png 20 Recharge.png
Factions    
Retribution.jpg Retribution Enchantment Spell. While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 33% of the damage back to the source (maximum 5...17...20 damage).
-1 Upkeep.png 10 Energy.png 2 Activation.png  
Core   Can be obtained through a quest
Reversal of Damage.jpg Reversal of Damage Enchantment Spell. For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 5...61...75).
    5 Energy.png ¼ Activation.png 3 Recharge.png
Nightfall    
Scourge Enchantment.jpg Scourge Enchantment Hex Spell. For 30 seconds, each time target foe is the target of an enchantment, the caster of that enchantment takes 15...63...75 damage.
    10 Energy.png 2 Activation.png 5 Recharge.png
Nightfall    
Scourge Healing.jpg Scourge Healing Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 15...67...80 holy damage.
    10 Energy.png 2 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Scourge Sacrifice.jpg Scourge Sacrifice Hex Spell. For 8...18...20 seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount.
    10 Energy.png 1 Activation.png 5 Recharge.png
Prophecies    
Shield of Judgment.jpg Shield of Judgment Elite Enchantment Spell. For 8...18...20 seconds, anyone striking target ally with an attack is knocked down and suffers 5...41...50 holy damage.
    15 Energy.png 1 Activation.png 45 Recharge.png
Prophecies    
Signet of Judgment.jpg Signet of Judgment Elite Signet. Target foe is knocked down. That foe and all adjacent foes take 15...63...75 holy damage.
        1 Activation.png 20 Recharge.png
Core    
Signet of Mystic Wrath.jpg Signet of Mystic Wrath Signet. Target foe takes 5...29...35 holy damage for each enchantment on you (maximum 100 holy damage).
        2 Activation.png 20 Recharge.png
Nightfall    
Signet of Rage.jpg Signet of Rage Signet. Target foe takes 5...41...50 holy damage and +5...9...10 holy damage for each adrenaline skill that foe has.
        1 Activation.png 20 Recharge.png
Factions    
Smite.jpg Smite Spell. This attack deals 10...46...55 Holy damage. If attacking, your target takes an additional 10...30...35 Holy damage.
    10 Energy.png 1 Activation.png 10 Recharge.png
Prophecies   Can be obtained through a quest
Smite Condition.jpg Smite Condition Spell. Remove one condition from target ally. If a condition was removed, foes in the area take 10...50...60 holy damage.
    5 Energy.png 1 Activation.png 7 Recharge.png
Eye of the North    
Smite Hex.jpg Smite Hex Spell. Remove a hex from target ally. If a hex is removed, foes in the area suffer 10...70...85 holy damage.
    5 Energy.png 1 Activation.png 12 Recharge.png
Core   Can be obtained through a quest
Spear of Light.jpg Spear of Light Spell. Spear of Light flies toward target foe and deals 26...50...56 holy damage if it hits. Spear of Light deals +15...51...60 damage if it hits an attacking foe.
    5 Energy.png 1 Activation.png 15 Recharge.png
Factions    
Stonesoul Strike.jpg Stonesoul Strike Skill. Touched target foe takes 10...46...55 holy damage. If knocked down, your target takes an additional 10...46...55 holy damage.
    5 Energy.png ¾ Activation.png 8 Recharge.png
Factions Duplicate of Holy Strike  
Strength of Honor.jpg Strength of Honor Enchantment Spell. While you maintain this enchantment, target ally deals 5...21...25 more damage in melee.
-1 Upkeep.png 10 Energy.png 2 Activation.png 15 Recharge.png
Core   Can be obtained through a quest
Symbol of Wrath.jpg Symbol of Wrath Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27...32 holy damage each second.
    5 Energy.png 2 Activation.png 30 Recharge.png
Prophecies Duplicate of Kirin's Wrath Can be obtained through a quest
Word of Censure.jpg Word of Censure Elite Spell. Target foe takes 15...63...75 holy damage. If your target was below 33% Health, Word of Censure takes 20 additional seconds to recharge.
    10 Energy.png 1 Activation.png 2 Recharge.png
Factions    
Zealot's Fire.jpg Zealot's Fire Enchantment Spell. For 60 seconds, whenever you use a skill that targets an ally, all foes adjacent to that target are struck for 5...29...35 fire damage and you lose 1 Energy.
    10 Energy.png ¼ Activation.png 30 Recharge.png
Core   Can be obtained through a quest

No Attribute

Empathic Removal.jpg Empathic Removal Elite Spell. You and target other ally lose 1 condition and 1 hex, and are healed for 50.
    5 Energy.png 1 Activation.png 7 Recharge.png
Factions    
Essence Bond.jpg Essence Bond Enchantment Spell. While you maintain this enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.
-1 Upkeep.png 10 Energy.png 2 Activation.png  
Prophecies    
Holy Veil.jpg Holy Veil Enchantment Spell. While you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
-1 Upkeep.png 5 Energy.png 1 Activation.png 12 Recharge.png
Core   Can be obtained through a quest
Light of Dwayna.jpg Light of Dwayna Spell. Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy.
    25 Energy.png 4 Activation.png 20 Recharge.png
Prophecies    
Martyr.jpg Martyr Elite Spell. Transfer all conditions and their remaining durations from your allies to you.
    5 Energy.png 1 Activation.png 10 Recharge.png
Core    
Purge Conditions.jpg Purge Conditions Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target ally.
    5 Energy.png ¼ Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Purge Signet.jpg Purge Signet Signet. Remove all hexes and conditions from target ally. You lose 10 Energy for each hex and each condition removed.
        2 Activation.png 20 Recharge.png
Core    
Remove Hex.jpg Remove Hex Spell. Remove a hex from target ally.
    5 Energy.png 1 Activation.png 8 Recharge.png
Core   Can be obtained through a quest
Resurrect.jpg Resurrect Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
    10 Energy.png 5 Activation.png 8 Recharge.png
Core   Can be obtained through a quest
Signet of Removal.jpg Signet of Removal Elite Signet. If target ally is under the effects of an enchantment, that ally loses one hex and one condition.
        1 Activation.png 5 Recharge.png
Nightfall    
Succor.jpg Succor Enchantment Spell. While you maintain this enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a spell.
-1 Upkeep.png 5 Energy.png 1 Activation.png 10 Recharge.png
Prophecies    
Vengeance.jpg Vengeance Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this enchantment ends, target party member dies. Deaths while under the effects of this enchantment do not incur a death penalty.
    10 Energy.png 4 Activation.png 30 Recharge.png
Prophecies   Can be obtained through a quest

Allegiance rank[edit | edit source]

Selfless Spirit (Kurzick).jpg Selfless Spirit (Luxon).jpg
Selfless Spirit Enchantment Spell. For 15...20 seconds, spells you cast that target another ally cost 3 less Energy.
    5 Energy.png ¼ Activation.png 45 Recharge.png
Factions PvE
only
 

Sunspear rank[edit | edit source]

Seed of Life.jpg Seed of Life Enchantment Spell. For 2...5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor.
    5 Energy.png ¼ Activation.png 20 Recharge.png
Nightfall PvE
only
 


Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish