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Monk skills quick reference (Core)

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Upkeep.png Maintenance cost

Activation.png Activation time

Recharge.png Recharge time

Divine Favor

Blessed Signet.jpg Blessed Signet Signet. For each enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 3...20...24 Energy in this way.
        2 Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Divine Boon.jpg Divine Boon Enchantment Spell. While you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15...51...60 Health, and you lose 1 Energy.
-1 Upkeep.png 5 Energy.png ¼ Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Divine Intervention.jpg Divine Intervention Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197...240 Health.
    5 Energy.png ¼ Activation.png 30 Recharge.png
Core    
Signet of Devotion.jpg Signet of Devotion Signet. Heal target ally for 14...83...100 Health.
        2 Activation.png 5 Recharge.png
Core    
Spell Breaker.jpg Spell Breaker Elite Enchantment Spell. For 5...15...17 seconds, target ally cannot be the target of enemy spells.
    15 Energy.png 1 Activation.png 45 Recharge.png
Core    

Healing Prayers

Heal Party.jpg Heal Party Spell. Heal entire party for 30...66...75 Health.
    15 Energy.png 2 Activation.png 2 Recharge.png
Core   Can be obtained through a quest
Healing Breeze.jpg Healing Breeze Enchantment Spell. For 15 seconds, target ally gains +4...8...9 Health regeneration.
    10 Energy.png 1 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Healing Seed.jpg Healing Seed Enchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3...25...30 Health.
    10 Energy.png 2 Activation.png 25 Recharge.png
Core   Can be obtained through a quest
Healing Touch.jpg Healing Touch Spell. Heal target touched ally for 16...51...60 Health. Health gain from Divine Favor is doubled for this spell.
    5 Energy.png ¾ Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Infuse Health.jpg Infuse Health Spell. Lose half your current Health. Target other ally is healed for 100...129...136% of the amount you lost.
    10 Energy.png ¼ Activation.png  
Core   Can be obtained through a quest
Mending.jpg Mending Enchantment Spell. While you maintain this enchantment, target ally gains +1...3...4 Health regeneration.
-1 Upkeep.png 10 Energy.png 2 Activation.png  
Core   Can be obtained through a quest
Orison of Healing.jpg Orison of Healing Spell. Heal target ally for 20...60...70 Health.
    5 Energy.png 1 Activation.png 2 Recharge.png
Core   Can be obtained through a quest
Word of Healing.jpg Word of Healing Elite Spell. Heal target ally for 5...81...100 Health. Heal for an additional 30...98...115 Health if that ally is below 50% Health.
    5 Energy.png ¾ Activation.png 3 Recharge.png
Core    

Protection Prayers

Aegis.jpg Aegis Enchantment Spell. For 5...10...11 seconds, all party members within earshot have a 50% chance to block attacks.
    10 Energy.png 2 Activation.png 30 Recharge.png
Core    
Convert Hexes.jpg Convert Hexes Spell. Remove all hexes from target other ally. For 8...18...20 seconds, that ally gains +10 armor for each Necromancer hex that was removed.
    15 Energy.png 1 Activation.png 12 Recharge.png
Core    
Draw Conditions.jpg Draw Conditions Spell. All negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6...22...26 Health.
    5 Energy.png ¼ Activation.png 4 Recharge.png
Core   Can be obtained through a quest
Guardian.jpg Guardian Enchantment Spell. For 2...6...7 seconds, target ally has a 50% chance to block attacks.
    5 Energy.png 1 Activation.png 4 Recharge.png
Core    
Life Bond.jpg Life Bond Enchantment Spell. While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25...30.
-1 Upkeep.png 10 Energy.png 2 Activation.png  
Core    
Mend Ailment.jpg Mend Ailment Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor or Deep Wound) from target ally. For each remaining condition, that ally is healed for 5...57...70 Health.
    5 Energy.png ¾ Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Protective Spirit.jpg Protective Spirit Enchantment Spell. For 5...19...23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell.
    10 Energy.png ¼ Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Rebirth.jpg Rebirth Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10...4...3 seconds. This spell consumes all of your remaining Energy.
    10 Energy.png 5 Activation.png  
Core   Can be obtained through a quest
Reversal of Fortune.jpg Reversal of Fortune Enchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15...67...80.
    5 Energy.png ¼ Activation.png 2 Recharge.png
Core   Can be obtained through a quest
Shield of Regeneration.jpg Shield of Regeneration Elite Enchantment Spell. For 5...11...13 seconds, target ally gains +3...9...10 Health regeneration and 40 armor.
    15 Energy.png ¼ Activation.png 8 Recharge.png
Core    
Shielding Hands.jpg Shielding Hands Enchantment Spell. For 8 seconds, damage and life steal received by target ally is reduced by 3...15...18. When Shielding Hands ends, that ally is healed for 5...41...50 Health.
    5 Energy.png ¼ Activation.png 15 Recharge.png
Core   Can be obtained through a quest

Smiting Prayers

Balthazar's Aura.jpg Balthazar's Aura Enchantment Spell. For 8 seconds, foes adjacent to target ally take 10...22...25 holy damage each second.
    25 Energy.png 2 Activation.png 25 Recharge.png
Core   Can be obtained through a quest
Bane Signet.jpg Bane Signet Signet. Target foe takes 26...50...56 holy damage. If target foe was attacking, that foe is knocked down.
        1 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Banish.jpg Banish Spell. Target foe takes 20...49...56 holy damage. This spell does double damage to summoned creatures.
    5 Energy.png 1 Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Judge's Insight.jpg Judge's Insight Enchantment Spell. For 8...18...20 seconds, target ally's attacks deal holy damage and have +20% armor penetration.
    10 Energy.png 2 Activation.png 10 Recharge.png
Core    
Retribution.jpg Retribution Enchantment Spell. While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 33% of the damage back to the source (maximum 5...17...20 damage).
-1 Upkeep.png 10 Energy.png 2 Activation.png  
Core   Can be obtained through a quest
Scourge Healing.jpg Scourge Healing Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 15...67...80 holy damage.
    10 Energy.png 2 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Signet of Judgment.jpg Signet of Judgment Elite Signet. Target foe is knocked down. That foe and all adjacent foes take 15...63...75 holy damage.
        1 Activation.png 20 Recharge.png
Core    
Smite Hex.jpg Smite Hex Spell. Remove a hex from target ally. If a hex is removed, foes in the area suffer 10...70...85 holy damage.
    5 Energy.png 1 Activation.png 12 Recharge.png
Core   Can be obtained through a quest
Strength of Honor.jpg Strength of Honor Enchantment Spell. While you maintain this enchantment, target ally deals 5...21...25 more damage in melee.
-1 Upkeep.png 10 Energy.png 2 Activation.png 15 Recharge.png
Core   Can be obtained through a quest
Zealot's Fire.jpg Zealot's Fire Enchantment Spell. For 60 seconds, whenever you use a skill that targets an ally, all foes adjacent to that target are struck for 5...29...35 fire damage and you lose 1 Energy.
    10 Energy.png ¼ Activation.png 30 Recharge.png
Core   Can be obtained through a quest

No Attribute

Holy Veil.jpg Holy Veil Enchantment Spell. While you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
-1 Upkeep.png 5 Energy.png 1 Activation.png 12 Recharge.png
Core   Can be obtained through a quest
Martyr.jpg Martyr Elite Spell. Transfer all conditions and their remaining durations from your allies to you.
    5 Energy.png 1 Activation.png 10 Recharge.png
Core    
Purge Conditions.jpg Purge Conditions Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target ally.
    5 Energy.png ¼ Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Purge Signet.jpg Purge Signet Signet. Remove all hexes and conditions from target ally. You lose 10 Energy for each hex and each condition removed.
        2 Activation.png 20 Recharge.png
Core    
Remove Hex.jpg Remove Hex Spell. Remove a hex from target ally.
    5 Energy.png 1 Activation.png 8 Recharge.png
Core   Can be obtained through a quest
Resurrect.jpg Resurrect Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
    10 Energy.png 5 Activation.png 8 Recharge.png
Core   Can be obtained through a quest