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Energy Energy requirement

Activation Activation time

Recharge Recharge time

Mysticism

Arcane Zeal Arcane Zeal Elite Enchantment Spell. For 10 seconds, whenever you cast a spell, you gain 1 Energy for each enchantment on you (maximum 1...6...7 Energy).
    10 Energy 1 Activation 5 Recharge
Nightfall    
Aura Slicer Aura Slicer Melee Attack. If this attack hits, you inflict Bleeding for 5...13...15 seconds. If you are enchanted, you also inflict Cracked Armor for 1...8...10 seconds.
    4 Adrenaline    
Eye of the North    
Avatar of Balthazar Avatar of Balthazar Elite Form. For 10...74...90 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 1...3...3 seconds. This skill is disabled for 45 seconds.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Avatar of Dwayna Avatar of Dwayna Elite Form. For 10...74...90 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 5...41...50 Health. This skill is disabled for 45 seconds.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Avatar of Grenth Avatar of Grenth Elite Form. For 10...74...90 seconds, your scythe attacks deal dark damage and steal 0...10...12 Health. You are immune to Disease and inflict Disease on all adjacent foes for 3 seconds whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Avatar of Lyssa Avatar of Lyssa Elite Form. For 10...74...90 seconds, your Dervish enchantments recharge 50% faster and your attacks deal chaos damage. Whenever you lose a Dervish enchantment, steal 1 Energy from all nearby foes. This skill is disabled for 45 seconds.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Avatar of Melandru Avatar of Melandru Elite Form. For 10...74...90 seconds, you have +150 Health, +30 elemental armor, and your attacks deal earth damage. Whenever you lose a Dervish enchantment, all party members in earshot lose 1 condition. This skill is disabled for 45 seconds.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Balthazar's Rage Balthazar's Rage Flash Enchantment Spell. All nearby foes are set on fire for 1...3...3 seconds. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...2...2 strikes of adrenaline if any foes are within earshot.
    10 Energy   10 Recharge
Nightfall    
Banishing Strike Banishing Strike Melee Attack. If it hits, this attack deals 10...50...60 holy damage. It deals double damage to summoned creatures.
    5 Energy 1 Activation 3 Recharge
Nightfall    
Eremite's Zeal Eremite's Zeal Enchantment Spell. You gain 1...3...3 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...3...3 Energy for each foe within earshot, maximum 8 Energy.
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Extend Enchantments Extend Enchantments Skill. For 10 seconds, your next Dervish enchantment lasts 10...122...150% longer.
    5 Energy   10 Recharge
Nightfall    
Faithful Intervention Faithful Intervention Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126...150 Health.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Heart of Fury Heart of Fury Stance. For 2...8...10 seconds, you attack 25% faster.
    4 Adrenaline    
Nightfall    
Heart of Holy Flame Heart of Holy Flame Flash Enchantment Spell. All nearby foes take 5...25...30 holy damage. For 30 seconds afterward, your attacks deal holy damage. When this enchantment ends, all nearby foes are set on fire for 2...4...5 seconds.
    10 Energy   10 Recharge
Nightfall   Can be obtained through a quest
Imbue Health Imbue Health Spell. Target other ally is healed for 5...41...50% of your current Health (maximum 300 Health).
    10 Energy ¼ Activation 10 Recharge
Nightfall   Can be obtained through a quest
Intimidating Aura Intimidating Aura Enchantment Spell. For 60 seconds, you have +40...88...100 max Health and take 1...8...10 less damage from foes with less Health than you.
    10 Energy ¾ Activation 20 Recharge
Nightfall    
Meditation Meditation Enchantment Spell. Lose all adrenaline. For 20 seconds, you gain 1...3...4 Energy every time an enchantment on you ends.
    10 Energy ¼ Activation 20 Recharge
Nightfall    
Mystic Corruption Mystic Corruption Flash Enchantment Spell. All adjacent foes suffer from Disease for 1...2...2 seconds. For 20 seconds, nothing happens. Disease duration is doubled if you are enchanted when you activate this skill. When this enchantment ends, all party members in earshot are cured of Disease.
    10 Energy   10 Recharge
Nightfall    
Mystic Sweep Mystic Sweep Melee Attack. If this attack hits, you deal +3...10...12 damage. If you are enchanted, this attack deals an additional +3...10...12 damage.
    5 Energy 1 Activation 6 Recharge
Nightfall    
Mystic Vigor Mystic Vigor Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 3...13...15 Health for each enchantment on you (maximum 25 Health).
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Pious Fury Pious Fury Stance. Remove 1 Dervish enchantment. For 1...6...7 seconds, you attack 25% faster. If an enchantment was removed, this stance lasts twice as long.
    5 Energy   10 Recharge
Eye of the North    
Pious Haste Pious Haste Stance. You remove 1 Dervish enchantment and for 1...6...7 seconds you move 25% faster. If an enchantment was removed you run 50% faster instead.
    5 Energy   12 Recharge
Nightfall    
Pious Renewal Pious Renewal Elite Flash Enchantment Spell. For 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 0...4...5 Energy and 0...24...30 Health.
    5 Energy   8 Recharge
Nightfall    
Rending Touch Rending Touch Spell. Deals 15...55...65 cold damage to target foe. You lose 1 Dervish enchantment. If an enchantment was removed, target foe loses 1 enchantment and you gain 1 strike of adrenaline.
    5 Energy ¾ Activation 12 Recharge
Nightfall    
Vow of Silence Vow of Silence Elite Enchantment Spell. For 5...9...10 seconds, you cannot be the target of spells, and you cannot cast spells.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Watchful Intervention Watchful Intervention Enchantment Spell. For 60 seconds, the next time damage drops target ally's Health below 25%, that ally is healed for 50...170...200 Health.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Zealous Renewal Zealous Renewal Flash Enchantment Spell. All nearby foes take 5...25...30 holy damage. For 5...21...25 seconds, you have -1 Energy regeneration and gain 1 Energy whenever you hit a foe. If this enchantment ends prematurely, you gain 1...4...5 Energy.
    5 Energy   10 Recharge
Nightfall    
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