Full: For 1...7...8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.
Concise: (1...7...8 seconds.) You move 33% faster and have 50% chance to block. Ends if you become hexed or enchanted.
Wilderness Survival
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Skill Trainers:
Signet of Capture:
- Natural Stride can be used for defense and running, especially because of its long duration relative to its recharge time.
- The stance does not end until a new enchantment or hex is cast on the user; previously cast spells have no effect on its duration.