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Nature Ritual skills quick reference
- This skill may be earned from a quest. See skill information for details.
- Energy requirement
- Activation Time
- Recharge Time
Ranger
Beast Mastery[edit | edit source]
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Edge of Extinction [edit]
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Nature Ritual. Create a level 1...8...10 spirit. If a non-spirit creature within range dies, Edge of Extinction deals 14...43...50 damage to all creatures of the same type that are below 90% Health and within range of the spirit. This spirit dies after 30...126...150 seconds. |
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Prophecies | ![]() | ||||||||||||
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Energizing Wind [edit]
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Nature Ritual. Create a level 1...5...6 spirit. For non-spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This spirit dies after 1...25...31 seconds. |
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Core | |||||||||||||
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Fertile Season [edit]
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Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range have +50...130...150 maximum Health and gain +8 armor. This spirit dies after 15...39...45 seconds. |
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Prophecies | |||||||||||||
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Lacerate [edit]
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Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds. |
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Predatory Season [edit]
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Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This spirit dies after 30...126...150 seconds. |
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Prophecies | ![]() | ||||||||||||
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Primal Echoes [edit]
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Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, signets cost 10 Energy to use. This spirit dies after 30...126...150 seconds. |
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Core | |||||||||||||
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Symbiosis [edit]
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Nature Ritual. Create a level 1...8...10 spirit. For each enchantment on a non-spirit creature within range, that creature has +27...125...150 maximum Health. This spirit dies after 30...126...150 seconds. |
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Prophecies | ![]() | ||||||||||||
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Toxicity [edit]
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Nature Ritual. Create a level 1...8...10 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 30...78...90 seconds. |
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Nightfall |
Expertise[edit | edit source]
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Infuriating Heat [edit]
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Elite Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range gain adrenaline twice as fast. This spirit dies after 30...54...60 seconds. |
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Nightfall |
Marksmanship[edit | edit source]
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Favorable Winds [edit]
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Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This spirit dies after 30...126...150 seconds. |
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Core | ![]() |
Wilderness Survival[edit | edit source]
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Brambles [edit]
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Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 5...17...20 seconds. This spirit dies after 30...126...150 seconds. |
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Conflagration [edit]
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Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all arrows that hit strike for fire damage. This spirit dies after 30...126...150 seconds. |
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Equinox [edit]
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Elite Nature Ritual. Create a level 1...8...10 spirit. Spells cast within its range that cause Overcast cause an additional 10 Overcast. This spirit dies after 30...126...150 seconds. |
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Famine [edit]
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Elite Nature Ritual. Create a level 1...8...10 spirit. Whenever a non-spirit creature in its range reaches 0 Energy, that creature takes 10...30...35 damage. This spirit dies after 30...78...90 seconds. |
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Frozen Soil [edit]
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Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range cannot activate resurrection skills. This spirit dies after 30...78...90 seconds. |
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Prophecies | |||||||||||||
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Greater Conflagration [edit]
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Elite Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all physical damage is fire damage instead. This spirit dies after 30...126...150 seconds. |
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Prophecies | |||||||||||||
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Muddy Terrain [edit]
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Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range move 10% slower and speed boosts have no effect. This spirit dies after 30...78...90 seconds. |
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Prophecies | |||||||||||||
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Nature's Renewal [edit]
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Nature Ritual. Create a level 1...8...10 spirit. For 30...126...150 seconds, enchantments and hexes cast by non-spirit creatures take twice as long to cast, and it costs twice as much Energy to maintain enchantments. This spirit dies after 30...126...150 seconds. |
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Core | |||||||||||||
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Pestilence [edit]
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Nature Ritual. Create a level 1...8...10 spirit. When any non-spirit creature within its range dies, conditions on that creature spread to any creature in the area already suffering from a condition. This spirit dies after 30...78...90 seconds. |
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Nightfall | |||||||||||||
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Quickening Zephyr [edit]
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Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This spirit dies after 15...39...45 seconds. |
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Core | ![]() | ||||||||||||
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Quicksand [edit]
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Elite Nature Ritual. Create a level 1...8...10 spirit. All non-spirit creatures within its range lose 1 Energy each time they attack or use a skill. This spirit dies after 30...78...90 seconds. |
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Nightfall | |||||||||||||
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Roaring Winds [edit]
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Nature Ritual. Create a level 1...8...10 spirit. Chants and shouts cost 1...4...5 more Energy. This spirit dies after 30...54...60 seconds. |
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Nightfall | |||||||||||||
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Tranquility [edit]
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Nature Ritual. Create a level 1...8...10 spirit. Enchantments cast by non-spirit creatures within its range expire 20...44...50% faster. This spirit dies after 15...51...60 seconds. |
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Winnowing [edit]
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Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30...126...150 seconds. |
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Core | ![]() | ||||||||||||
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Winter [edit]
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Nature Ritual. Create a level 1...8...10 spirit. For creatures within its range, all elemental damage is cold damage instead. This spirit dies after 30...126...150 seconds. |
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Ebon Vanguard Title Track[edit | edit source]
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Winds [edit]
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Ebon Vanguard Ritual. Create a level 4...10 spirit. All foes within its range have a 15% chance to miss with ranged attacks. This spirit dies after 54...90 seconds. |
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Eye of the North | PvE only |
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