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Nature Ritual skills quick reference

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 Quest-medium.png - This skill may be earned from a quest. See skill information for details.

Energy.png - Energy requirement
Activation.png - Activation Time
Recharge.png - Recharge Time

Ranger

Beast Mastery[edit | edit source]

Edge of Extinction.jpg Edge of Extinction Nature Ritual. Create a level 1...8...10 spirit. If a non-spirit creature within range dies, Edge of Extinction deals 14...43...50 damage to all creatures of the same type that are below 90% Health and within range of the spirit. This spirit dies after 30...126...150 seconds.
    5 Energy.png 5 Activation.png 60 Recharge.png
Prophecies   Can be obtained through a quest
Energizing Wind.jpg Energizing Wind Nature Ritual. Create a level 1...5...6 spirit. For non-spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This spirit dies after 1...25...31 seconds.
    15 Energy.png 5 Activation.png 60 Recharge.png
Core    
Fertile Season.jpg Fertile Season Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range have +50...130...150 maximum Health and gain +8 armor. This spirit dies after 15...39...45 seconds.
    15 Energy.png 5 Activation.png 60 Recharge.png
Prophecies    
Lacerate.jpg Lacerate Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds.
    10 Energy.png 3 Activation.png 15 Recharge.png
Factions    
Predatory Season.jpg Predatory Season Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This spirit dies after 30...126...150 seconds.
    5 Energy.png 5 Activation.png 60 Recharge.png
Prophecies   Can be obtained through a quest
Primal Echoes.jpg Primal Echoes Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, signets cost 10 Energy to use. This spirit dies after 30...126...150 seconds.
    5 Energy.png 5 Activation.png 60 Recharge.png
Core    
Symbiosis.jpg Symbiosis Nature Ritual. Create a level 1...8...10 spirit. For each enchantment on a non-spirit creature within range, that creature has +27...125...150 maximum Health. This spirit dies after 30...126...150 seconds.
    5 Energy.png 5 Activation.png 60 Recharge.png
Prophecies   Can be obtained through a quest
Toxicity.jpg Toxicity Nature Ritual. Create a level 1...8...10 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 30...78...90 seconds.
    15 Energy.png 5 Activation.png 60 Recharge.png
Nightfall    

Expertise[edit | edit source]

Infuriating Heat.jpg Infuriating Heat Elite Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range gain adrenaline twice as fast. This spirit dies after 30...54...60 seconds.
    5 Energy.png 3 Activation.png 15 Recharge.png
Nightfall    

Marksmanship[edit | edit source]

Favorable Winds.jpg Favorable Winds Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This spirit dies after 30...126...150 seconds.
    5 Energy.png 5 Activation.png 60 Recharge.png
Core   Can be obtained through a quest

Wilderness Survival[edit | edit source]

Brambles.jpg Brambles Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 5...17...20 seconds. This spirit dies after 30...126...150 seconds.
    10 Energy.png 5 Activation.png 60 Recharge.png
Factions    
Conflagration.jpg Conflagration Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all arrows that hit strike for fire damage. This spirit dies after 30...126...150 seconds.
    5 Energy.png 5 Activation.png 60 Recharge.png
Factions    
Equinox.jpg Equinox Elite Nature Ritual. Create a level 1...8...10 spirit. Spells cast within its range that cause Overcast cause an additional 10 Overcast. This spirit dies after 30...126...150 seconds.
    10 Energy.png 3 Activation.png 15 Recharge.png
Factions    
Famine.jpg Famine Elite Nature Ritual. Create a level 1...8...10 spirit. Whenever a non-spirit creature in its range reaches 0 Energy, that creature takes 10...30...35 damage. This spirit dies after 30...78...90 seconds.
    10 Energy.png 3 Activation.png 15 Recharge.png
Factions    
Frozen Soil.jpg Frozen Soil Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range cannot activate resurrection skills. This spirit dies after 30...78...90 seconds.
    10 Energy.png 5 Activation.png 30 Recharge.png
Prophecies    
Greater Conflagration.jpg Greater Conflagration Elite Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all physical damage is fire damage instead. This spirit dies after 30...126...150 seconds.
    5 Energy.png 3 Activation.png 15 Recharge.png
Prophecies    
Muddy Terrain.jpg Muddy Terrain Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range move 10% slower and speed boosts have no effect. This spirit dies after 30...78...90 seconds.
    5 Energy.png 5 Activation.png 30 Recharge.png
Prophecies    
Nature's Renewal.jpg Nature's Renewal Nature Ritual. Create a level 1...8...10 spirit. For 30...126...150 seconds, enchantments and hexes cast by non-spirit creatures take twice as long to cast, and it costs twice as much Energy to maintain enchantments. This spirit dies after 30...126...150 seconds.
    5 Energy.png 5 Activation.png 60 Recharge.png
Core    
Pestilence.jpg Pestilence Nature Ritual. Create a level 1...8...10 spirit. When any non-spirit creature within its range dies, conditions on that creature spread to any creature in the area already suffering from a condition. This spirit dies after 30...78...90 seconds.
    5 Energy.png 5 Activation.png 60 Recharge.png
Nightfall    
Quickening Zephyr.jpg Quickening Zephyr Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This spirit dies after 15...39...45 seconds.
    25 Energy.png 5 Activation.png 60 Recharge.png
Core   Can be obtained through a quest
Quicksand.jpg Quicksand Elite Nature Ritual. Create a level 1...8...10 spirit. All non-spirit creatures within its range lose 1 Energy each time they attack or use a skill. This spirit dies after 30...78...90 seconds.
    10 Energy.png 5 Activation.png 30 Recharge.png
Nightfall    
Roaring Winds.jpg Roaring Winds Nature Ritual. Create a level 1...8...10 spirit. Chants and shouts cost 1...4...5 more Energy. This spirit dies after 30...54...60 seconds.
    10 Energy.png 5 Activation.png 60 Recharge.png
Nightfall    
Tranquility.jpg Tranquility Nature Ritual. Create a level 1...8...10 spirit. Enchantments cast by non-spirit creatures within its range expire 20...44...50% faster. This spirit dies after 15...51...60 seconds.
    15 Energy.png 5 Activation.png 60 Recharge.png
Factions    
Winnowing.jpg Winnowing Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30...126...150 seconds.
    5 Energy.png 5 Activation.png 60 Recharge.png
Core   Can be obtained through a quest
Winter.jpg Winter Nature Ritual. Create a level 1...8...10 spirit. For creatures within its range, all elemental damage is cold damage instead. This spirit dies after 30...126...150 seconds.
    5 Energy.png 3 Activation.png 60 Recharge.png
Prophecies   Can be obtained through a quest

Ebon Vanguard Title Track[edit | edit source]

Winds.jpg Winds Ebon Vanguard Ritual. Create a level 4...10 spirit. All foes within its range have a 15% chance to miss with ranged attacks. This spirit dies after 54...90 seconds.
    5 Energy.png 5 Activation.png 30 Recharge.png
Eye of the North PvE
only
Can be obtained through a quest