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Necromancer skills quick reference (Factions)

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Sacrifice.png Health sacrifice requirement

Activation.png Activation time

Recharge.png Recharge time

Blood Magic

Blood Bond.jpg Blood Bond Hex Spell. For 3...10...12 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5...17...20 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84...100 Health.
    5 Energy.png 1 Activation.png 8 Recharge.png
Factions    
Blood Drinker.jpg Blood Drinker Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20...56...65 Health from target foe.
    5 Energy.png 2 Activation.png 8 Recharge.png
Factions    
Cultist's Fervor.jpg Cultist's Fervor Elite Enchantment Spell. For 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1...4...5 Energy to cast, but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell.
    5 Energy.png 1 Activation.png 25 Recharge.png
Factions    
Jaundiced Gaze.jpg Jaundiced Gaze Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, for the next 1...12...15 seconds, your next enchantment spell casts 0...1...1 seconds faster and costs 1...8...10 less Energy.
    10 Energy.png 1 Activation.png 15 Recharge.png
Factions    
Lifebane Strike.jpg Lifebane Strike Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health.
    10 Energy.png 2 Activation.png 15 Recharge.png
Factions Duplicate of Shadow Strike  
Oppressive Gaze.jpg Oppressive Gaze Spell. Target foe and adjacent foes take 10...26...30 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 3...10...12 seconds.
    10 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Spoil Victor.jpg Spoil Victor Elite Hex Spell. For 3...13...15 seconds, whenever target foe attacks or casts a spell on a creature with less Health that foe loses 25...85...100 Health.
    10 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Vampiric Bite.jpg Vampiric Bite Skill. Touch target foe to steal up to 29...65...74 Health.
    15 Energy.png ¾ Activation.png 2 Recharge.png
Factions Duplicate of Vampiric Touch  
Vampiric Spirit.jpg Vampiric Spirit Elite Enchantment Spell. Steal up to 5...41...50 Health from target foe. For 10 seconds, you have +5...9...10 Health regeneration.
    5 Energy.png 2 Activation.png 8 Recharge.png
Factions    
Vampiric Swarm.jpg Vampiric Swarm Spell. Vampiric Swarm steals up to 15...51...60 Health from up to three foes in the area.
    15 Energy.png 2 Activation.png 8 Recharge.png
Factions    
Wallow's Bite.jpg Wallow's Bite Skill. Target touched foe takes 20...50...58 damage.
10% Sacrifice.png 1 Energy.png ¾ Activation.png 3 Recharge.png
Factions Duplicate of Touch of Agony  

Curses

Defile Enchantments.jpg Defile Enchantments Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them.
    10 Energy.png 2 Activation.png 15 Recharge.png
Factions Duplicate of Desecrate Enchantments  
Enfeebling Touch.jpg Enfeebling Touch Skill. Target touched foe loses 5...41...50 Health and suffers from Weakness for 5...17...20 seconds.
    5 Energy.png ¾ Activation.png 5 Recharge.png
Factions    
Order of Apostasy.jpg Order of Apostasy Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17...15% maximum Health.
    25 Energy.png 2 Activation.png  
Factions    
Reckless Haste.jpg Reckless Haste Hex Spell. For 6...11...12 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster but have a 50% chance to miss with attacks.
    15 Energy.png 1 Activation.png 12 Recharge.png
Factions    
Shivers of Dread.jpg Shivers of Dread Hex Spell. For 10...34...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted and you lose 10...6...5 Energy or Shivers of Dread ends.
    10 Energy.png 2 Activation.png 15 Recharge.png
Factions Duplicate of Spinal Shivers  
Soul Bind.jpg Soul Bind Elite Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 20...68...80 damage. This hex ends if target is suffering from a Smiting Prayers hex.
    10 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Weaken Knees.jpg Weaken Knees Elite Hex Spell. For 1...13...16 seconds, target foe suffers -1...3...4 Health degeneration and takes 5...9...10 damage while moving.
    5 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Well of Weariness.jpg Well of Weariness Well Spell. Exploit target corpse to create a Well of Weariness for 10...46...55 seconds. Enemies within the Well of Weariness suffer -1 Energy degeneration.
    5 Energy.png 1 Activation.png 5 Recharge.png
Factions    

Death Magic

Animate Flesh Golem.jpg Animate Flesh Golem Elite Spell. Exploit nearest corpse to animate a level 3...21...25 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time.
    10 Energy.png 3 Activation.png 30 Recharge.png
Factions    
Animate Vampiric Horror.jpg Animate Vampiric Horror Spell. Exploit nearest corpse to animate a level 1...14...17 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health.
    15 Energy.png 3 Activation.png 15 Recharge.png
Factions    
Bitter Chill.jpg Bitter Chill Spell. Target foe is struck for 15...51...60 cold damage. If that foe had more Health than you, Bitter Chill recharges instantly.
    5 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Discord.jpg Discord Elite Spell. If target foe is suffering from a condition and under the effects of a hex or an enchantment, that foe suffers 30...94...110 damage.
    5 Energy.png 1 Activation.png 2 Recharge.png
Factions    
Fetid Ground.jpg Fetid Ground Spell. Target foe is struck for 15...55...65 cold damage. If that foe is knocked down, that foe becomes Poisoned for 5...17...20 seconds.
    5 Energy.png ¾ Activation.png 10 Recharge.png
Factions    
Rising Bile.jpg Rising Bile Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5...6 damage for each second Rising Bile was in effect.
    10 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Taste of Pain.jpg Taste of Pain Spell. If target foe is below 50% Health, you gain 30...126...150 Health.
    5 Energy.png ¼ Activation.png 10 Recharge.png
Factions    
Vile Miasma.jpg Vile Miasma Hex Spell. Target foe is struck for 10...54...65 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...4...5 Health degeneration for 10 seconds.
    10 Energy.png 1 Activation.png 15 Recharge.png
Factions    

Soul Reaping

Icy Veins.jpg Icy Veins Elite Hex Spell. Target foe is struck for 10...74...90 cold damage. For 10...30...35 seconds, if target foe dies all nearby foes are struck for 20...92...110 cold damage.
    10 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Wail of Doom.jpg Wail of Doom Elite Hex Spell. For 1...3...4 seconds, all of target foe's attributes are set to 0.
10% Sacrifice.png 1 Energy.png ¼ Activation.png 15 Recharge.png
Factions    

No Attribute

Gaze of Contempt.jpg Gaze of Contempt Spell. If target foe has more than 50% Health, that foe loses all enchantments.
    10 Energy.png 2 Activation.png 15 Recharge.png
Factions