Necromancer skills quick reference (Prophecies)

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Sacrifice.png Health sacrifice requirement

Activation.png Activation time

Recharge.png Recharge time

Blood Magic

Awaken the Blood.jpg Awaken the Blood Enchantment Spell. For 20...39...44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.
    10 Energy.png 1 Activation.png 45 Recharge.png
Prophecies    
Blood Renewal.jpg Blood Renewal Enchantment Spell. For 7 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health.
15% Sacrifice.png 1 Energy.png 1 Activation.png 7 Recharge.png
Prophecies   Can be obtained through a quest
Blood Ritual.jpg Blood Ritual Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
17% Sacrifice.png 5 Energy.png 2 Activation.png 2 Recharge.png
Prophecies   Can be obtained through a quest
Dark Fury.jpg Dark Fury Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)
17% Sacrifice.png 10 Energy.png ¾ Activation.png 5 Recharge.png
Prophecies    
Life Transfer.jpg Life Transfer Elite Hex Spell. For 6...11...12 seconds, target foe and adjacent foes suffer -3...7...8 Health degeneration, which you gain as Health regeneration.
    5 Energy.png 1 Activation.png 20 Recharge.png
Prophecies    
Mark of Subversion.jpg Mark of Subversion Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10...76...92 Health from that foe.
    10 Energy.png 2 Activation.png 30 Recharge.png
Prophecies    
Offering of Blood.jpg Offering of Blood Elite Spell. You gain 8...18...20 Energy.
20% Sacrifice.png 1 Energy.png ¼ Activation.png 15 Recharge.png
Prophecies    
Order of the Vampire.jpg Order of the Vampire Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13...16 Health.
17% Sacrifice.png 5 Energy.png 2 Activation.png 5 Recharge.png
Prophecies    
Shadow Strike.jpg Shadow Strike Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health.
    10 Energy.png 2 Activation.png 15 Recharge.png
Prophecies Duplicate of Lifebane Strike Can be obtained through a quest
Soul Leech.jpg Soul Leech Elite Hex Spell. For 10 seconds, whenever target foe casts a spell, you steal up to 16...67...80 Health from that foe.
    10 Energy.png 2 Activation.png 15 Recharge.png
Prophecies    
Touch of Agony.jpg Touch of Agony Skill. Target touched foe takes 20...50...58 shadow damage.
10% Sacrifice.png 1 Energy.png ¾ Activation.png 3 Recharge.png
Prophecies Duplicate of Wallow's Bite  
Vampiric Touch.jpg Vampiric Touch Skill. Touch target foe to steal up to 29...65...74 Health.
    15 Energy.png ¾ Activation.png 2 Recharge.png
Prophecies Duplicate of Vampiric Bite Can be obtained through a quest
Well of Power.jpg Well of Power Elite Well Spell. Exploit nearest corpse to create a Well of Power at that location. For 8...18...20 seconds, allies within the area of Well of Power gain +1...5...6 Health regeneration and +2 Energy regeneration.
    5 Energy.png 1 Activation.png 15 Recharge.png
Prophecies    

Curses

Desecrate Enchantments.jpg Desecrate Enchantments Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them.
    10 Energy.png 2 Activation.png 15 Recharge.png
Prophecies Duplicate of Defile Enchantments  
Enfeeble.jpg Enfeeble Spell. Target suffers from Weakness for 10...26...30 seconds.
    5 Energy.png ¼ Activation.png 5 Recharge.png
Prophecies   Can be obtained through a quest
Feast of Corruption.jpg Feast of Corruption Elite Spell. Target foe and all adjacent foes are struck for 16...67...80 shadow damage. You steal up to 8...34...40 Health from each struck foe who is suffering from a hex.
    15 Energy.png 2 Activation.png 20 Recharge.png
Prophecies    
Insidious Parasite.jpg Insidious Parasite Hex Spell. For 5...13...15 seconds, whenever target foe hits with an attack, you steal up to 15...39...45 Health from that foe.
    15 Energy.png 1 Activation.png 12 Recharge.png
Prophecies   Can be obtained through a quest
Malaise.jpg Malaise Hex Spell. For 5...29...35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5...41...50 damage and Malaise ends.
    5 Energy.png 2 Activation.png 2 Recharge.png
Prophecies   Can be obtained through a quest
Plague Sending.jpg Plague Sending Spell. Transfer 1...3...3 negative conditions and their remaining durations from yourself to target foe and all adjacent foes.
10% Sacrifice.png 1 Energy.png 1 Activation.png 5 Recharge.png
Prophecies    
Price of Failure.jpg Price of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1...37...46 damage whenever that foe fails to hit in combat.
    15 Energy.png 2 Activation.png 20 Recharge.png
Prophecies   Can be obtained through a quest
Shadow of Fear.jpg Shadow of Fear Hex Spell. Target foe and all adjacent foes attack 50% slower for the next 5...25...30 seconds.
    10 Energy.png 2 Activation.png 5 Recharge.png
Prophecies   Can be obtained through a quest
Soul Barbs.jpg Soul Barbs Hex Spell. For 30 seconds, target foe takes 15...27...30 damage when an enchantment or hex is cast on that target.
    10 Energy.png 2 Activation.png 20 Recharge.png
Prophecies   Can be obtained through a quest
Spinal Shivers.jpg Spinal Shivers Hex Spell. For 10...34...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10...6...5 Energy or Spinal Shivers ends.
    10 Energy.png 2 Activation.png 15 Recharge.png
Prophecies Duplicate of Shivers of Dread  
Spiteful Spirit.jpg Spiteful Spirit Elite Hex Spell. For 8...18...20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5...29...35 shadow damage to that foe and all adjacent allies of that foe.
    15 Energy.png 2 Activation.png 10 Recharge.png
Prophecies    
Wither.jpg Wither Elite Hex Spell. For 5...29...35 seconds, target foe suffers -2...4...4 Health degeneration and -1 Energy degeneration. If target foe's Energy reaches 0, that foe takes 15...63...75 damage and Wither ends.
    10 Energy.png 2 Activation.png 10 Recharge.png
Prophecies    

Death Magic

Animate Bone Horror.jpg Animate Bone Horror Spell. Exploit nearest corpse to animate a level 1...14...17 bone horror.
    10 Energy.png 3 Activation.png 5 Recharge.png
Prophecies   Can be obtained through a quest
Aura of the Lich.jpg Aura of the Lich Elite Enchantment Spell. All corpses within earshot are exploited and you animate a level 1...14...17 bone horror plus one for each corpse exploited in this way. For 5...37...45 seconds, your Death Magic attribute is increased by +1.
    15 Energy.png 2 Activation.png 45 Recharge.png
Prophecies    
Consume Corpse.jpg Consume Corpse Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85...100 Health and 5...17...20 Energy.
    10 Energy.png 1 Activation.png  
Prophecies    
Deathly Chill.jpg Deathly Chill Spell. Target foe is struck for 5...41...50 cold damage. If that foe's Health is above 50%, you deal an additional 5...41...50 shadow damage.
    10 Energy.png 1 Activation.png 5 Recharge.png
Prophecies    
Infuse Condition.jpg Infuse Condition Enchantment Spell. For the next 15...51...60 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead.
    5 Energy.png 1 Activation.png 20 Recharge.png
Prophecies    
Malign Intervention.jpg Malign Intervention Hex Spell. For 5...17...20 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14...17 masterless bone horror is summoned.
    10 Energy.png 1 Activation.png 5 Recharge.png
Prophecies    
Necrotic Traversal.jpg Necrotic Traversal Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17...20 seconds.
    5 Energy.png ¾ Activation.png  
Prophecies   Can be obtained through a quest
Verata's Aura.jpg Verata's Aura Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264...300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.)
33% Sacrifice.png 15 Energy.png ¾ Activation.png 30 Recharge.png
Prophecies    
Verata's Gaze.jpg Verata's Gaze Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.)
    5 Energy.png 1 Activation.png 5 Recharge.png
Prophecies    
Verata's Sacrifice.jpg Verata's Sacrifice Spell. For 5...9...10 seconds, your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. If this spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges.
15% Sacrifice.png 10 Energy.png 2 Activation.png 60 Recharge.png
Prophecies    
Virulence.jpg Virulence Elite Spell. If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3...13...15 seconds.
    5 Energy.png 1 Activation.png 15 Recharge.png
Prophecies    
Well of Suffering.jpg Well of Suffering Well Spell. Exploit nearest corpse to create a Well of Suffering at its location. For 10...26...30 seconds, foes in that area suffer -1...5...6 Health degeneration.
    10 Energy.png 1 Activation.png 10 Recharge.png
Prophecies   Can be obtained through a quest