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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Sacrifice Health sacrifice requirement

Activation Activation time

Recharge Recharge time

Blood Magic

Awaken the Blood Awaken the Blood Enchantment Spell. For 20...39...44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.
    10 Energy 1 Activation 45 Recharge
Prophecies    
Blood Renewal Blood Renewal Enchantment Spell. For 7 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health.
15% Sacrifice 1 Energy 1 Activation 7 Recharge
Prophecies   Can be obtained through a quest
Blood Ritual Blood Ritual Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
17% Sacrifice 5 Energy 2 Activation 2 Recharge
Prophecies   Can be obtained through a quest
Dark Fury Dark Fury Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)
17% Sacrifice 10 Energy ¾ Activation 5 Recharge
Prophecies    
Life Transfer Life Transfer Elite Hex Spell. For 6...11...12 seconds, target foe and adjacent foes suffer -3...7...8 Health degeneration, which you gain as Health regeneration.
    5 Energy 1 Activation 20 Recharge
Prophecies    
Mark of Subversion Mark of Subversion Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10...76...92 Health from that foe.
    10 Energy 2 Activation 30 Recharge
Prophecies    
Offering of Blood Offering of Blood Elite Spell. You gain 8...18...20 Energy.
20% Sacrifice 1 Energy ¼ Activation 15 Recharge
Prophecies    
Order of the Vampire Order of the Vampire Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13...16 Health.
17% Sacrifice 5 Energy 2 Activation 5 Recharge
Prophecies    
Shadow Strike Shadow Strike Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health.
    10 Energy 2 Activation 15 Recharge
Prophecies Duplicate of Lifebane Strike Can be obtained through a quest
Soul Leech Soul Leech Elite Hex Spell. For 10 seconds, whenever target foe casts a spell, you steal up to 16...67...80 Health from that foe.
    10 Energy 2 Activation 15 Recharge
Prophecies    
Touch of Agony Touch of Agony Skill. Target touched foe takes 20...50...58 shadow damage.
10% Sacrifice 1 Energy ¾ Activation 3 Recharge
Prophecies Duplicate of Wallow's Bite  
Vampiric Touch Vampiric Touch Skill. Touch target foe to steal up to 29...65...74 Health.
    15 Energy ¾ Activation 2 Recharge
Prophecies Duplicate of Vampiric Bite Can be obtained through a quest
Well of Power Well of Power Elite Well Spell. Exploit nearest corpse to create a Well of Power at that location. For 8...18...20 seconds, allies within the area of Well of Power gain +1...5...6 Health regeneration and +2 Energy regeneration.
    5 Energy 1 Activation 15 Recharge
Prophecies    

Curses

Desecrate Enchantments Desecrate Enchantments Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them.
    10 Energy 2 Activation 15 Recharge
Prophecies Duplicate of Defile Enchantments  
Enfeeble Enfeeble Spell. Target suffers from Weakness for 10...26...30 seconds.
    5 Energy ¼ Activation 5 Recharge
Prophecies   Can be obtained through a quest
Feast of Corruption Feast of Corruption Elite Spell. Target foe and all adjacent foes are struck for 16...67...80 shadow damage. You steal up to 8...34...40 Health from each struck foe who is suffering from a hex.
    15 Energy 2 Activation 20 Recharge
Prophecies    
Insidious Parasite Insidious Parasite Hex Spell. For 5...13...15 seconds, whenever target foe hits with an attack, you steal up to 15...39...45 Health from that foe.
    15 Energy 1 Activation 12 Recharge
Prophecies   Can be obtained through a quest
Malaise Malaise Hex Spell. For 5...29...35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5...41...50 damage and Malaise ends.
    5 Energy 2 Activation 2 Recharge
Prophecies   Can be obtained through a quest
Plague Sending Plague Sending Spell. Transfer 1...3...3 negative conditions and their remaining durations from yourself to target foe and all adjacent foes.
10% Sacrifice 1 Energy 1 Activation 5 Recharge
Prophecies    
Price of Failure Price of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1...37...46 damage whenever that foe fails to hit in combat.
    15 Energy 2 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Shadow of Fear Shadow of Fear Hex Spell. Target foe and all adjacent foes attack 50% slower for the next 5...25...30 seconds.
    10 Energy 2 Activation 5 Recharge
Prophecies   Can be obtained through a quest
Soul Barbs Soul Barbs Hex Spell. For 30 seconds, target foe takes 15...27...30 damage when an enchantment or hex is cast on that target.
    10 Energy 2 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Spinal Shivers Spinal Shivers Hex Spell. For 10...34...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10...6...5 Energy or Spinal Shivers ends.
    10 Energy 2 Activation 15 Recharge
Prophecies Duplicate of Shivers of Dread  
Spiteful Spirit Spiteful Spirit Elite Hex Spell. For 8...18...20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5...29...35 shadow damage to that foe and all adjacent allies of that foe.
    15 Energy 2 Activation 10 Recharge
Prophecies    
Wither Wither Elite Hex Spell. For 5...29...35 seconds, target foe suffers -2...4...4 Health degeneration and -1 Energy degeneration. If target foe's Energy reaches 0, that foe takes 15...63...75 damage and Wither ends.
    10 Energy 2 Activation 10 Recharge
Prophecies    

Death Magic

Animate Bone Horror Animate Bone Horror Spell. Exploit nearest corpse to animate a level 1...14...17 bone horror.
    10 Energy 3 Activation 5 Recharge
Prophecies   Can be obtained through a quest
Aura of the Lich Aura of the Lich Elite Enchantment Spell. All corpses within earshot are exploited and you animate a level 1...14...17 bone horror plus one for each corpse exploited in this way. For 5...37...45 seconds, your Death Magic attribute is increased by +1.
    15 Energy 2 Activation 45 Recharge
Prophecies    
Consume Corpse Consume Corpse Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85...100 Health and 5...17...20 Energy.
    10 Energy 1 Activation  
Prophecies    
Deathly Chill Deathly Chill Spell. Target foe is struck for 5...41...50 cold damage. If that foe's Health is above 50%, you deal an additional 5...41...50 shadow damage.
    10 Energy 1 Activation 5 Recharge
Prophecies    
Infuse Condition Infuse Condition Enchantment Spell. For the next 15...51...60 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead.
    5 Energy 1 Activation 20 Recharge
Prophecies    
Malign Intervention Malign Intervention Hex Spell. For 5...17...20 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14...17 masterless bone horror is summoned.
    10 Energy 1 Activation 5 Recharge
Prophecies    
Necrotic Traversal Necrotic Traversal Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17...20 seconds.
    5 Energy ¾ Activation  
Prophecies   Can be obtained through a quest
Verata's Aura Verata's Aura Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264...300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.)
33% Sacrifice 15 Energy ¾ Activation 30 Recharge
Prophecies    
Verata's Gaze Verata's Gaze Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.)
    5 Energy 1 Activation 5 Recharge
Prophecies    
Verata's Sacrifice Verata's Sacrifice Spell. For 5...9...10 seconds, your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. If this spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges.
15% Sacrifice 10 Energy 2 Activation 60 Recharge
Prophecies    
Virulence Virulence Elite Spell. If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3...13...15 seconds.
    5 Energy 1 Activation 15 Recharge
Prophecies    
Well of Suffering Well of Suffering Well Spell. Exploit nearest corpse to create a Well of Suffering at its location. For 10...26...30 seconds, foes in that area suffer -1...5...6 Health degeneration.
    10 Energy 1 Activation 10 Recharge
Prophecies   Can be obtained through a quest
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