Nightmare Refuge

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Skill details
Nightmare Refuge
Monster skill.jpg
Campaign Factions
Profession None
Attribute Unlinked
Type Enchantment Spell
    5 Energy.png 1 Activation.png 10 Recharge.png

Full: For 10 seconds, 50% of target attacks are blocked, and spells targeting this creature fail 50% of the time. If Nightmare Refuge remains active for its entire duration, it heals Kanaxai for 1000 Health.

Concise: (10 seconds.) 50% chance to block; spells targeting this creature fail 10% of the time. End effect: heals Kanaxai for 10.


Notes[edit | edit source]

This powerful Spell is used by Kanaxai, the final boss in The Deep.

  • Because 50% of spells will fail most enchant removal is unreliable. It would be most effective to use a non-spell skill that does not rely on hitting the foe, such as Expunge Enchantments or Signet of Disenchantment. Order of Apostasy is an exception, since if the entire party is concentrating on Kanaxai, then one person is likely to strike through it fairly soon.
  • When Inspired Enchantment and Revealed Enchantment survive the 50% failure they have their normal effects when stripping a Monster Skill enchantment: the enchantment is removed and the strip instantly recharges.
  • Spinal Shivers is extremely useful in preventing Kanaxai from casting this spell.
  • The Health bonus occurs only when the enchantment ends naturally, no health is gained if is is stripped.