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Nightmare Weapon

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Skill details
Nightmare Weapon
Nightmare Weapon.jpg
Campaign Factions Ritualist
Profession Ritualist
Attribute Channeling Magic
Type Weapon Spell
    5 Energy.png 1 Activation.png 10 Recharge.png

Full: For 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 10...42...50 damage and steal up to 10...42...50 Health.

Concise: (12 seconds.) Target ally's attacks steal 10...42...50 Health but deal 10...42...50 less damage. Ends after 3 attacks.

Channeling Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Life stealing
Damage reduction
10 13 15 18 21 23 26 29 31 34 37 39 42 45 47 50 53 55 58 61 63 66

Acquisition[edit | edit source]

Skill Trainers:

Signet of Capture:

Notes[edit | edit source]

  • Your attack damage cannot be reduced below zero. Even if your attack damage is reduced to zero or you use an attack that does no damage (such as Distracting Blow), you will steal the full amount of life stated.
  • For skills like Barrage and Dual Shot, which hit with multiple attacks simultaneously, each arrow counts as one attack; thus, only three arrows from a Barrage will be affected.
  • Note that you must hit the target for this effect to work. A damage counter must appear for the hit, even if the damage counter reads a yellow "0" above the target.
  • Consider combining this with Triple Shot, as one would inflict a massive armor-ignoring spike combined with a decent heal.

Related skills[edit | edit source]

Related articles[edit | edit source]