GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.
An unlinked skill is a skill that is not linked to an attribute. As such, their effect does not vary depending on an attribute's rank and are not considered part of any attribute for the purposes of any effects.
As there is no attribute involved, unlinked skills often offer a way for a character to be more versatile or effective without spending attribute points.
Unlinked spells for most professions use the same casting symbol as spells of that profession's primary attribute, however unlinked Assassin and Dervish spells have their own unique casting symbols.
For descriptions of all profession-specific unlinked skills, see the following articles:
- No Attribute Warrior skills
- No Attribute Ranger skills
- No Attribute Monk skills
- No Attribute Necromancer skills
- No Attribute Mesmer skills
- No Attribute Elementalist skills
- No Attribute Assassin skills
- No Attribute Ritualist skills
- No Attribute Paragon skills
- No Attribute Dervish skills
For lists of all unlinked skills, see the following categories:
- Category:Warrior skills by attribute
- Category:Ranger skills by attribute
- Category:Monk skills by attribute
- Category:Necromancer skills by attribute
- Category:Mesmer skills by attribute
- Category:Elementalist skills by attribute
- Category:Assassin skills by attribute
- Category:Ritualist skills by attribute
- Category:Paragon skills by attribute
- Category:Dervish skills by attribute
- Category:Common skills
[edit | edit source]
Some skills are listed under an attribute even though they have no scalable effect linked to the character's rank in that attribute. The skills can, however, benefit from weapon modifiers or skill effects that affect skills of a certain attribute, especially effects that reduce casting or recharge times. It is possible that the attribute link is leftover from pre-release skill balancing, where the skill originally had a scalable effect that was removed in the final version.
In contrast, some skills have no scalable effects but are still associated with their stated attribute by requiring or interacting with a certain weapon (or a pet, in the case of Beast Mastery skills).
- Counter Blow
- Disrupting Chop
- Hammer Bash
- Magehunter's Smash
- Keen Chop
- Sun and Moon Slash
- Call of Haste
- Charm Animal
- Disrupting Accuracy
- Smiter's Boon
- Exhausting Assault
- Disrupting Throw
Some skills require a certain rank in an attribute without which they have a 50% chance of failure, but are otherwise unlinked.