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No recharge energy skills quick reference

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 Quest-medium.png - This skill may be earned from a quest. See skill information for details.

Energy.png - Energy requirement

Upkeep.png - Maintenance cost

Activation.png - Activation Time

Recharge.png - Recharge Time

Ranger[edit | edit source]

Beast Mastery[edit | edit source]

Charm Animal.jpg Charm Animal Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you.
    10 Energy.png 10 Activation.png  
Core   Can be obtained through a quest

Monk[edit | edit source]

Healing Prayers[edit | edit source]

Infuse Health.jpg Infuse Health Spell. Lose half your current Health. Target other ally is healed for 100...129...136% of the amount you lost.
    10 Energy.png ¼ Activation.png  
Core   Can be obtained through a quest
Live Vicariously.jpg Live Vicariously Enchantment Spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2...14...17 Health.
-1 Upkeep.png 5 Energy.png 2 Activation.png  
Prophecies   Can be obtained through a quest
Mending.jpg Mending Enchantment Spell. While you maintain this enchantment, target ally gains +1...3...4 Health regeneration.
-1 Upkeep.png 10 Energy.png 2 Activation.png  
Core   Can be obtained through a quest

Protection Prayers[edit | edit source]

Life Attunement.jpg Life Attunement Enchantment Spell. While you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 14...43...50% more Health when healed.
-1 Upkeep.png 10 Energy.png 2 Activation.png  
Prophecies   Can be obtained through a quest
Life Bond.jpg Life Bond Enchantment Spell. While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25...30.
-1 Upkeep.png 10 Energy.png 2 Activation.png  
Core    
Protective Bond.jpg Protective Bond Enchantment Spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6...4...3 Energy or the spell ends.
-1 Upkeep.png 10 Energy.png 2 Activation.png  
Prophecies    
Rebirth.jpg Rebirth Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10...4...3 seconds. This spell consumes all of your remaining Energy.
    10 Energy.png 5 Activation.png  
Core   Can be obtained through a quest

Smiting Prayers[edit | edit source]

Balthazar's Spirit.jpg Balthazar's Spirit Enchantment Spell. While you maintain this enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
-1 Upkeep.png 10 Energy.png 2 Activation.png  
Prophecies   Can be obtained through a quest
Retribution.jpg Retribution Enchantment Spell. While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 33% of the damage back to the source (maximum 5...17...20 damage).
-1 Upkeep.png 10 Energy.png 2 Activation.png  
Core   Can be obtained through a quest
Essence Bond.jpg Essence Bond Enchantment Spell. While you maintain this enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.
-1 Upkeep.png 10 Energy.png 2 Activation.png  
Prophecies    

Necromancer[edit | edit source]

Blood Magic[edit | edit source]

Blood is Power.jpg Blood is Power Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5...6 Energy regeneration.
33% Sacrifice.png 1 Energy.png ¼ Activation.png  
Core    
Order of Pain.jpg Order of Pain Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3...13...16 damage.
17% Sacrifice.png 10 Energy.png 2 Activation.png  
Core    

Curses[edit | edit source]

Order of Apostasy.jpg Order of Apostasy Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17...15% maximum Health.
    25 Energy.png 2 Activation.png  
Factions    
Plague Touch.jpg Plague Touch Skill. Transfer 1...3...3 negative conditions and their remaining durations from yourself to target touched foe.
    5 Energy.png ¾ Activation.png  
Core   Can be obtained through a quest

Death Magic[edit | edit source]

Consume Corpse.jpg Consume Corpse Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85...100 Health and 5...17...20 Energy.
    10 Energy.png 1 Activation.png  
Prophecies    
Death Nova.jpg Death Nova Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds.
    5 Energy.png 2 Activation.png  
Core   Can be obtained through a quest
Necrotic Traversal.jpg Necrotic Traversal Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17...20 seconds.
    5 Energy.png ¾ Activation.png  
Prophecies   Can be obtained through a quest
Putrid Flesh.jpg Putrid Flesh Spell. Destroy one of your target animated undead minions. All foes near that creature are Diseased for 5...13...15 seconds.
    10 Energy.png ¼ Activation.png  
Nightfall    
Soul Feast.jpg Soul Feast Spell. Exploit nearest corpse to gain 50...234...280 Health.
    10 Energy.png 1 Activation.png  
Core   Can be obtained through a quest
Tainted Flesh.jpg Tainted Flesh Elite Enchantment Spell. For 20...39...44 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13...15 seconds.
    5 Energy.png 1 Activation.png  
Core    
Taste of Death.jpg Taste of Death Spell. Steal up to 100...340...400 Health from target animated undead ally.
    5 Energy.png ¼ Activation.png  
Core    


Mesmer[edit | edit source]

Domination Magic[edit | edit source]

Arcane Larceny.jpg Arcane Larceny Spell. For 5...29...35 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell.
    10 Energy.png 1 Activation.png  
Factions Duplicate of Arcane Thievery  
Arcane Thievery.jpg Arcane Thievery Spell. For 5...29...35 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell.
    10 Energy.png 1 Activation.png  
Prophecies Duplicate of Arcane Larceny Can be obtained through a quest

Inspiration Magic[edit | edit source]

Inspired Enchantment.jpg Inspired Enchantment Spell. Remove an enchantment from target foe and gain 3...13...15 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe.
    10 Energy.png 1 Activation.png  
Prophecies Duplicate of Revealed Enchantment Can be obtained through a quest
Inspired Hex.jpg Inspired Hex Spell. Remove a hex from target ally and gain 4...9...10 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed.
    5 Energy.png 1 Activation.png  
Prophecies Duplicate of Revealed Hex Can be obtained through a quest
Revealed Enchantment.jpg Revealed Enchantment Spell. Remove an enchantment from target foe and gain 3...13...15 Energy. For 20 seconds, Revealed Enchantment is replaced with the enchantment removed from target foe.
    10 Energy.png 1 Activation.png  
Factions Duplicate of Inspired Enchantment  
Revealed Hex.jpg Revealed Hex Spell. Remove a hex from target ally and gain 4...9...10 Energy. For 20 seconds, Revealed Hex is replaced with the hex that was removed.
    5 Energy.png 1 Activation.png  
Factions Duplicate of Inspired Hex  

No Attribute[edit | edit source]

Shatter Storm.jpg Shatter Storm Elite Spell. Target foe loses all enchantments. For each enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds.
    10 Energy.png 1 Activation.png  
Factions    

Elementalist[edit | edit source]

Earth Magic[edit | edit source]

Stone Daggers.jpg Stone Daggers Spell. Send out two Stone Daggers. Each Stone Dagger strikes target foe for 8...28...33 earth damage if it hits. If you are Overcast, each projectile inflicts Bleeding for 1...4...5 seconds.
    5 Energy.png 1 Activation.png  
Core   Can be obtained through a quest

Fire Magic[edit | edit source]

Burning Speed.jpg Burning Speed Enchantment Spell. For 7 seconds, you are set on fire and move 30...42...45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8...9 seconds.
    10 Energy.png ¼ Activation.png  
Factions    
Flare.jpg Flare Spell. Send out a flare that strikes target foe for 20...56...65 fire damage if it hits. If you are Overcast, Flare hits adjacent foes as well.
    5 Energy.png 1 Activation.png  
Core   Can be obtained through a quest

Water Magic[edit | edit source]

Ice Spear.jpg Ice Spear Enchantment Spell. Send out an Ice Spear, striking target foe for 10...50...60 cold damage if it hits. If you are Overcast, you gain +1...3...4 Health regeneration for 5 seconds.
    5 Energy.png 1 Activation.png  
Core   Can be obtained through a quest

Assassin[edit | edit source]

Dagger Mastery[edit | edit source]

Repeating Strike.jpg Repeating Strike Off-Hand Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10...26...30 damage. If it misses, it takes an additional 15 seconds to recharge.
OffHand required.png   5 Energy.png    
Factions    

Ritualist[edit | edit source]

Restoration Magic[edit | edit source]

Flesh of My Flesh.jpg Flesh of My Flesh Spell. Lose half your Health. Resurrect target party member with your current Health and 5...17...20% Energy.
    5 Energy.png 4 Activation.png  
Factions    

Dervish[edit | edit source]

Earth Prayers[edit | edit source]

Mirage Cloak.jpg Mirage Cloak Flash Enchantment Spell. For 1...6...7 seconds, you have a 40...72...80% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 10...34...40 earth damage.
    10 Energy.png   10 Recharge.png
Nightfall