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*To continue the storyline, take on the following [[Primary Quest]]: [[The Way is Blocked]] from [[Captain Osric]].
 
*To continue the storyline, take on the following [[Primary Quest]]: [[The Way is Blocked]] from [[Captain Osric]].
   
== Notes ==
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==Notes==
* The lever that opens the doors to the initial fort cannot be operated from outside (i.e. south of the doors).
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*The lever that opens the doors to the initial fort cannot be operated from outside, on the south side of the doors.
 
*At the start of the mission you will notice a Charr Stalker in the courtyard. This Charr is to hint players on the back exit to the Charr Army.
* At the start of the mission:
 
 
*In the beginning, you can speak to the Flaming Scepter Mages to get them to follow you, making useful elementalist henchmen.
** You will notice a Charr Stalker in the courtyard; follow him to find the rear exit (leading to the Charr army).
 
 
*It is possible to take out a few mobs from the ridge that you run across on your way to the bridge, using ranged spells and attacks, with relatively little damage to your party. A longbow can be used to pull groups from further away, this is especially useful in Hard Mode.
** You can speak to the Flaming Scepter Mages to get them to follow you, making useful elementalist henchmen.
 
 
*For Cartographers: To clear the first half of the mission (up to the wall) simply run out like you're going to ambush the charr but explore the first half completely. Not taking the bonus will make the western portion of the map easier as you won't have to deal with the ghosts. After clearing the first half go back and progress the mission by getting Rurik. After the first cutscene head right, leaving Rurik behind. Explore the second half completely including the area around the last boss (do not aggro the boss though until you are ready to end the mission). Rurik will stay put and not aggro enemies until you get near enough to have him on your radar. Rurik will also pause before the final boss as long as he is not in your aggro circle, giving you time to finish up any remaining exploration in the area.
* It is possible to take out a few mobs from the ridge that you run across on your way to the bridge, using ranged spells and attacks, with relatively little damage to your party. A longbow can be used to pull groups from further away, this is especially useful in Hard Mode.
 
  +
* For Cartographers: To clear the first half of the mission (up to the wall) simply run out like you're going to ambush the charr, but explore the first half completely. To make the western portion mapping easier, don't take the bonus (thereby avoiding the ghosts). After clearing the first half, return to the beginning to get Rurik and progress the mission. After the first cutscene head right, leaving Rurik behind (where he will stay until you return to radar range). Explore the second half completely including the area around the last boss; avoid aggroing him until you are ready to end the mission. Rurik will also pause before the final boss until he is within your aggro range again, giving you time to finish up any remaining exploration in the area.
 
   
 
{{C1MissionNavBox}}
 
{{C1MissionNavBox}}
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