Necromancer[ | ]
Blood Magic[ | ]
Dark Fury [edit]
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Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) |
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Prophecies | |||||||||||||
Order of Pain [edit]
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Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3...13...16 damage. |
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Core | |||||||||||||
Order of the Vampire [edit]
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Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13...16 Health. |
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Prophecies |
Curses[ | ]
Order of Apostasy [edit]
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Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17...15% maximum Health. |
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Factions |
Death Magic[ | ]
Order of Undeath [edit]
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Elite Spell. For 5 seconds, your minions deal +3...13...16 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack. |
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Nightfall |