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PBAOE skills quick reference

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PBAoE (Point Blank Area of Effect) skills are AoEs that affect the area around the caster.

Warrior[edit | edit source]

Axe Mastery[edit | edit source]

Cyclone Axe.jpg Cyclone Axe Axe Attack. Perform a spinning axe attack striking for +4...10...12 damage to all adjacent opponents.
    5 Energy.png   4 Recharge.png
Core   Can be obtained through a quest
Triple Chop.jpg Triple Chop Elite Axe Attack. Attack target foe and adjacent foes. Each attack that hits deals +10...34...40 damage.
    5 Energy.png   10 Recharge.png
Factions    

Hammer Mastery[edit | edit source]

Crude Swing.jpg Crude Swing Hammer Attack. Attack all adjacent foes. Each foe you hit is struck for +1...16...20 damage.
    5 Energy.png   5 Recharge.png
Prophecies    
Earth Shaker.jpg Earth Shaker Elite Hammer Attack. Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.)
    8 Adrenaline.png    
Prophecies    
Yeti Smash.jpg Yeti Smash Hammer Attack. Lose all adrenaline. Attack all adjacent foes. If this attack strikes a foe suffering from a condition, that foe is knocked down. (50% failure chance with Hammer Mastery 4 or less.)
    6 Adrenaline.png    
Factions    

Tactics[edit | edit source]

"None Shall Pass!".jpg "None Shall Pass!" Shout. All nearby foes that are moving are knocked down. This skill recharges 1...7...8 seconds faster for each foe knocked down (maximum 25 seconds).
    5 Energy.png   45 Recharge.png
Factions    
Protector's Defense.jpg Protector's Defense Skill. For 5...10...11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.
    5 Energy.png   30 Recharge.png
Factions    

PvE Only[edit | edit source]

Whirlwind Attack.jpg Whirlwind Attack Melee Attack. Attack target and adjacent foes. Each attack that hits deals +13...20 damage.
    6 Adrenaline.png   1 Recharge.png
Nightfall PvE
only
 

Ranger[edit | edit source]

Expertise[edit | edit source]

Whirling Defense.jpg Whirling Defense Stance. For 8...18...20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5...10...11 damage.
    10 Energy.png   60 Recharge.png
Core   Can be obtained through a quest

Monk[edit | edit source]

Divine Favor[edit | edit source]

Divine Healing.jpg Divine Healing Spell. Heal yourself and party members within earshot for 15...51...60 points.
    5 Energy.png 1 Activation.png 12 Recharge.png
Prophecies Duplicate of Heaven's Delight  
Heaven's Delight.jpg Heaven's Delight Spell. Heals you and party members within earshot for 15...51...60 points.
    5 Energy.png 1 Activation.png 12 Recharge.png
Factions Duplicate of Divine Healing  

Healing Prayers[edit | edit source]

Heal Area.jpg Heal Area Spell. Heal yourself and all adjacent creatures for 30...150...180 points.
    10 Energy.png 1 Activation.png 5 Recharge.png
Prophecies Duplicate of Karei's Healing Circle Can be obtained through a quest
Healing Ring.jpg Healing Ring Spell. Heal adjacent creatures for 30...150...180 Health. The caster is not healed.
    5 Energy.png 1 Activation.png 10 Recharge.png
Nightfall    
Karei's Healing Circle.jpg Karei's Healing Circle Spell. Heal yourself and all adjacent creatures for 30...150...180 points.
    10 Energy.png 1 Activation.png 5 Recharge.png
Factions Duplicate of Heal Area  

Protection Prayers[edit | edit source]

Amity.jpg Amity Elite Hex Spell. For 8...18...20 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.
    5 Energy.png ¼ Activation.png 45 Recharge.png
Prophecies    

Smiting Prayers[edit | edit source]

Balthazar's Aura.jpg Balthazar's Aura Enchantment Spell. For 8 seconds, foes adjacent to target ally take 10...22...25 holy damage each second.
    25 Energy.png 2 Activation.png 25 Recharge.png
Core   Can be obtained through a quest
Kirin's Wrath.jpg Kirin's Wrath Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27...32 holy damage each second.
    5 Energy.png 2 Activation.png 30 Recharge.png
Factions Duplicate of Symbol of Wrath  
Symbol of Wrath.jpg Symbol of Wrath Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27...32 holy damage each second.
    5 Energy.png 2 Activation.png 30 Recharge.png
Prophecies Duplicate of Kirin's Wrath Can be obtained through a quest

No attribute[edit | edit source]

Light of Dwayna.jpg Light of Dwayna Spell. Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy.
    25 Energy.png 4 Activation.png 20 Recharge.png
Prophecies    

Necromancer[edit | edit source]

Blood Magic[edit | edit source]

Demonic Flesh.jpg Demonic Flesh Enchantment Spell. For 30...54...60 seconds, whenever you use a skill that targets a foe, you deal 5...17...20 shadow damage to all other foes adjacent to you.
    5 Energy.png 1 Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Signet of Agony.jpg Signet of Agony Signet. You suffer from Bleeding for 25 seconds. All nearby foes take 10...58...70 damage.
10% Sacrifice.png     ¾ Activation.png 8 Recharge.png
Core   Can be obtained through a quest
Unholy Feast.jpg Unholy Feast Spell. Steal up to 10...54...65 Health from up to 1...3...4 foes in the area.
    15 Energy.png ¾ Activation.png 8 Recharge.png
Core    

Death Magic[edit | edit source]

Contagion.jpg Contagion Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6...5% maximum Health.
    5 Energy.png 1 Activation.png 20 Recharge.png
Nightfall    
Dark Aura.jpg Dark Aura Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41...50 shadow damage to adjacent foes, and you lose 5...17...20 Health.
    10 Energy.png 1 Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Necrotic Traversal.jpg Necrotic Traversal Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17...20 seconds.
    5 Energy.png ¾ Activation.png  
Prophecies   Can be obtained through a quest

Elementalist[edit | edit source]

Air Magic[edit | edit source]

Teinai's Wind.jpg Teinai's Wind Spell. Target foe and all adjacent foes take 10...34...40 cold damage. Burning foes struck by Teinai's Wind take an additional 40...72...80 damage and are interrupted.
    5 Energy.png 1 Activation.png 8 Recharge.png
Factions    
Whirlwind.jpg Whirlwind Spell. All adjacent foes take 15...63...75 cold damage. Attacking foes struck by Whirlwind are knocked down. If you are Overcast, this spell strikes nearby instead of adjacent.
    5 Energy.png ¾ Activation.png 8 Recharge.png
Prophecies   Can be obtained through a quest

Earth Magic[edit | edit source]

Aftershock.jpg Aftershock Spell. Nearby foes are struck for 26...85...100 earth damage. Knocked down foes are struck for 10...56...68 additional earth damage.
    10 Energy.png ¾ Activation.png 10 Recharge.png
Core    
Crystal Wave.jpg Crystal Wave Spell. Foes adjacent to you are struck for 10...58...70 damage but are cured of any negative conditions. Each condition removed deals 5...13...15 damage.
    15 Energy.png ¾ Activation.png 15 Recharge.png
Prophecies    
Grasping Earth.jpg Grasping Earth Hex Spell. For 5...17...20 seconds, all nearby foes move 50% slower.
    10 Energy.png ¾ Activation.png 12 Recharge.png
Prophecies   Can be obtained through a quest
Shockwave.jpg Shockwave Elite Spell. All foes in the area take 15...51...60 earth damage and are Weakened for 1...8...10 seconds. Nearby foes also take +15...51...60 earth damage and have Cracked Armor for 1...8...10 seconds. Adjacent foes suffer the previous effects, take +15...51...60 earth damage, and are Blinded for 1...8...10 seconds.
    10 Energy.png 1 Activation.png 15 Recharge.png
Factions    
Teinai's Crystals.jpg Teinai's Crystals Spell. Target foe takes 20...36...40 damage. If target foe has a Water Magic hex, this spell strikes target and nearby foes for an additional 20...36...40 damage, and nearby foes also suffer Cracked Armor for 5...13...15 seconds.
    5 Energy.png 1 Activation.png 8 Recharge.png
Factions    
Ward Against Elements.jpg Ward Against Elements Ward Spell. You create a Ward Against Elements at your current location. For 8...18...20 seconds, non-spirit allies in this area gain +24 armor against elemental damage.
    15 Energy.png 1 Activation.png 20 Recharge.png
Prophecies   Can be obtained through a quest
Ward Against Foes.jpg Ward Against Foes Ward Spell. You create a Ward Against Foes at your current location. For 8...18...20 seconds, non-spirit foes in this area move 50% slower.
    15 Energy.png 1 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Ward Against Melee.jpg Ward Against Melee Ward Spell. You create a Ward Against Melee at your current location. For 5...17...20 seconds, non-spirit allies in this area have a 50% chance to block melee attacks.
    15 Energy.png 1 Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Ward of Stability.jpg Ward of Stability Ward Spell. Create a Ward of Stability at your current location. For 10...22...25 seconds, non-spirit allies cannot be knocked down.
    10 Energy.png 1 Activation.png 30 Recharge.png
Factions    
Ward of Weakness.jpg Ward of Weakness Ward Spell. You create a Ward of Weakness at your current location. For 5...17...20 seconds, foes in this area become Weakened for 5...17...20 seconds whenever they take elemental damage.
    10 Energy.png 1 Activation.png 20 Recharge.png
Eye of the North    

Fire Magic[edit | edit source]

Bed of Coals.jpg Bed of Coals Spell. Create a Bed of Coals at target foe's location. For 5 seconds, foes adjacent to target foe are struck for 5...24...29 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3...6...7 seconds.
    10 Energy.png 1 Activation.png 15 Recharge.png
Factions    
Burning Speed.jpg Burning Speed Enchantment Spell. For 7 seconds, you are set on fire and move 30...42...45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8...9 seconds.
    10 Energy.png ¼ Activation.png  
Factions    
Double Dragon.jpg Double Dragon Elite Enchantment Spell. Invoke the power of the Dragon. For 8 seconds, you and target ally are enchanted with Double Dragon. Adjacent foes are dealt 5...25...30 fire damage each second. Additionally, when you or your ally use skills that target a foe, that foe is set on fire for 0...2...3 seconds.
    10 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Flame Burst.jpg Flame Burst Spell. All nearby foes are struck for 15...99...120 fire damage.
    15 Energy.png ¾ Activation.png 5 Recharge.png
Prophecies   Can be obtained through a quest
Flame Djinn's Haste.jpg Flame Djinn's Haste Enchantment Spell. All adjacent foes are struck for 15...99...120 fire damage. For 8...13...14 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell.
    10 Energy.png ¾ Activation.png 20 Recharge.png
Nightfall    
Inferno.jpg Inferno Spell. All adjacent foes are struck for 30...114...135 fire damage.
    10 Energy.png ¾ Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Lava Font.jpg Lava Font Spell. For 5 seconds, foes adjacent to the location where this spell was cast are struck for 5...41...50 fire damage each second. If you are Overcast, this spell strikes nearby foes instead of adjacent ones.
    10 Energy.png 1½ Activation.png 4 Recharge.png
Prophecies   Can be obtained through a quest
Phoenix.jpg Phoenix Spell. A fiery Phoenix rises at your location and flies out to your target, exploding on impact. This explosion strikes your target and nearby foes for 10...50...60 fire damage. If you are Overcast, allies in the blast radius are healed for 20...68...80 Health.
    10 Energy.png 1½ Activation.png 7 Recharge.png
Prophecies    

Water Magic[edit | edit source]

Frozen Burst.jpg Frozen Burst Hex Spell. All nearby foes are struck for 10...70...85 cold damage and move 66% slower for 3...7...8 seconds.
    15 Energy.png ¾ Activation.png 8 Recharge.png
Prophecies   Can be obtained through a quest
Ward Against Harm.jpg Ward Against Harm Elite Ward Spell. Create a Ward Against Harm at this location. For 5...13...15 seconds, non-spirit allies in this area have +1...3...3 Health regeneration, +12...22...24 armor, and an additional +12...22...24 armor against elemental damage. This spell is disabled for 20 seconds.
    15 Energy.png 1 Activation.png 20 Recharge.png
Prophecies    

Assassin[edit | edit source]

Shadow Arts[edit | edit source]

Return.jpg Return Spell. All adjacent foes are Crippled for 3...7...8 seconds. Shadow Step to target other ally's location.
    5 Energy.png ¼ Activation.png 15 Recharge.png
Factions    
Smoke Powder Defense.jpg Smoke Powder Defense Stance. For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are Blinded for 2...5...6 seconds.
    5 Energy.png   20 Recharge.png
Eye of the North    
Viper's Defense.jpg Viper's Defense Spell. All adjacent foes are Poisoned for 5...17...20 seconds. Shadow Step to a nearby location directly away from your target.
    5 Energy.png ¼ Activation.png 10 Recharge.png
Factions    

Ritualist[edit | edit source]

Channeling Magic[edit | edit source]

Cruel Was Daoshen.jpg Cruel Was Daoshen Item Spell. Hold Daoshen's ashes for up to 15...51...60 seconds. While you hold his ashes, all Ritualist skills have 10% armor penetration. When you drop his ashes, all nearby foes are struck for 15...71...85 lightning damage.
    15 Energy.png 2 Activation.png 30 Recharge.png
Factions   Can be obtained through a quest
Destructive Was Glaive.jpg Destructive Was Glaive Elite Item Spell. Hold Glaive's ashes for up to 30...54...60 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 15...71...85 lightning damage.
    5 Energy.png ¾ Activation.png 5 Recharge.png
Nightfall    
Grasping Was Kuurong.jpg Grasping Was Kuurong Elite Item Spell. Hold Kuurong's ashes for up to 15...51...60 seconds. When you drop his ashes, all nearby foes are struck for 15...63...75 damage and knocked down.
    15 Energy.png 1 Activation.png 20 Recharge.png
Factions    

Restoration Magic[edit | edit source]

Blind Was Mingson.jpg Blind Was Mingson Item Spell. Hold Mingson's ashes for up to 15...51...60 seconds. When you drop his ashes, all nearby foes are Blinded for 3...7...8 seconds.
    5 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Lively Was Naomei.jpg Lively Was Naomei Item Spell. Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 15...63...75% Health and zero Energy.
    15 Energy.png 6 Activation.png 20 Recharge.png
Factions    

Dervish[edit | edit source]

Earth Prayers[edit | edit source]

Aura of Thorns.jpg Aura of Thorns Flash Enchantment Spell. All nearby foes begin Bleeding for 5...13...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...7...8 seconds.
    5 Energy.png   10 Recharge.png
Nightfall    
Dust Cloak.jpg Dust Cloak Flash Enchantment Spell. All nearby foes are struck for 10...34...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes are Blinded for 1...3...4 seconds.
    10 Energy.png   6 Recharge.png
Nightfall    
Mirage Cloak.jpg Mirage Cloak Flash Enchantment Spell. For 1...6...7 seconds, you have a 40...72...80% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 10...34...40 earth damage.
    10 Energy.png   10 Recharge.png
Nightfall    
Mystic Sandstorm.jpg Mystic Sandstorm Spell. Create a Sandstorm at your location that lasts 3 seconds. Each second, foes nearby this location take 10...18...20 earth damage. Attacking foes take an additional 10...18...20 damage. If you are enchanted when you cast this spell, it lasts twice as long.
    5 Adrenaline.png 1 Activation.png 8 Recharge.png
Nightfall    
Sand Shards.jpg Sand Shards Flash Enchantment Spell. For 30 seconds, the next 1...4...5 times you hit with a scythe, all other adjacent foes take 10...50...60 earth damage.
    10 Energy.png   10 Recharge.png
Nightfall    
Staggering Force.jpg Staggering Force Flash Enchantment Spell. All nearby foes are struck for 10...34...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1...8...10 seconds.
    10 Energy.png   6 Recharge.png
Nightfall    

Mysticism[edit | edit source]

Balthazar's Rage.jpg Balthazar's Rage Flash Enchantment Spell. All nearby foes are set on fire for 1...3...3 seconds. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...2...2 strikes of adrenaline if any foes are within earshot.
    10 Energy.png   10 Recharge.png
Nightfall    
Heart of Fury.jpg Heart of Fury Stance. For 2...8...10 seconds, you attack 25% faster.
    4 Adrenaline.png    
Nightfall    
Heart of Holy Flame.jpg Heart of Holy Flame Flash Enchantment Spell. All nearby foes take 5...25...30 holy damage. For 30 seconds afterward, your attacks deal holy damage. When this enchantment ends, all nearby foes are set on fire for 2...4...5 seconds.
    10 Energy.png   10 Recharge.png
Nightfall   Can be obtained through a quest
Zealous Renewal.jpg Zealous Renewal Flash Enchantment Spell. All nearby foes take 5...25...30 holy damage. For 5...21...25 seconds, you have -1 Energy regeneration and gain 1 Energy whenever you hit a foe. If this enchantment ends prematurely, you gain 1...4...5 Energy.
    5 Energy.png   10 Recharge.png
Nightfall    

Scythe Mastery[edit | edit source]

Banishing Strike.jpg Banishing Strike Melee Attack. If it hits, this attack deals 10...50...60 holy damage. It deals double damage to summoned creatures.
    5 Energy.png 1 Activation.png 3 Recharge.png
Nightfall    
Chilling Victory.jpg Chilling Victory Scythe Attack. If it hits, this attack strikes for +3...13...15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10...26...30 cold damage.
    6 Adrenaline.png    
Nightfall   Can be obtained through a quest

Wind Prayers[edit | edit source]

Grenth's Aura.jpg Grenth's Aura Flash Enchantment Spell. For 20 seconds, you deal 5...21...25 less damage and steal 5...21...25 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5...21...25 Health from all adjacent foes.
    10 Energy.png   10 Recharge.png
Eye of the North    
Grenth's Fingers.jpg Grenth's Fingers Flash Enchantment Spell. All nearby foes are struck for 10...34...40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1...2...2 conditions to all nearby foes.
    5 Energy.png   10 Recharge.png
Nightfall   Can be obtained through a quest
Mystic Twister.jpg Mystic Twister Spell. Deals 10...50...60 cold damage to all nearby foes. If you are enchanted, this spell deals an additional 10...50...60 cold damage.
    5 Adrenaline.png 1 Activation.png 8 Recharge.png
Nightfall    
Test of Faith.jpg Test of Faith Spell. Deals 15...55...65 cold damage and takes 1 enchantment from target foe. If that foe was not enchanted, that foe is Dazed for 1...3...4 seconds.
    7 Adrenaline.png ¾ Activation.png 5 Recharge.png
Nightfall    
Winds of Disenchantment.jpg Winds of Disenchantment Spell. Remove 1 of your Dervish enchantments. If an enchantment was removed, all nearby foes lose 1 enchantment and take 20...68...80 cold damage.
    10 Energy.png ¾ Activation.png 15 Recharge.png
Nightfall    

Allegiance rank[edit | edit source]

Aura of Holy Might.jpg Aura of Holy Might Enchantment Spell. For 45 seconds, you deal 20...25 holy damage to all adjacent foes whenever you lose a Dervish enchantment.
    10 Energy.png ¾ Activation.png 30 Recharge.png
Factions PvE
only
 

Sunspear rank[edit | edit source]

Eternal Aura.jpg Eternal Aura Enchantment Spell. You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40...50% Health and 20...30% Energy.
    15 Energy.png 4 Activation.png 30 Recharge.png
Nightfall    

Common skills[edit | edit source]

Asuran rank[edit | edit source]

Radiation Field.jpg Radiation Field Ward Spell. For 5 seconds, foes in the area have -4...6 Health degeneration. When the portal ends, foes in the area are Diseased for 12...20 seconds.
    15 Energy.png 2 Activation.png 12 Recharge.png
Eye of the North PvE
only
Can be obtained through a quest

Deldrimor rank[edit | edit source]

Light of Deldrimor.jpg Light of Deldrimor Spell. All foes in the area are struck for 55...80 holy damage. The location of hidden objects are briefly indicated on your Compass. Any hidden objects in the area are revealed.
    5 Energy.png ¾ Activation.png 20 Recharge.png
Eye of the North PvE
only
Can be obtained through a quest

Ebon Vanguard rank[edit | edit source]

Ebon Battle Standard of Courage.jpg Ebon Battle Standard of Courage Ward Spell. You plant an Ebon Battle Standard of Courage at your current location. For 14...20 seconds, non-spirit allies in this area gain +24 armor and an additional +24 armor against Charr.
    10 Energy.png 1 Activation.png 20 Recharge.png
Eye of the North PvE
only
Can be obtained through a quest
Ebon Battle Standard of Honor.jpg Ebon Battle Standard of Honor Ward Spell. You plant an Ebon Battle Standard of Honor at your current location. For 14...20 seconds, non-spirit allies in this area strike for +8...15 damage and an additional +7...10 against Charr.
    10 Energy.png 1 Activation.png 20 Recharge.png
Eye of the North PvE
only
Can be obtained through a quest
Ebon Battle Standard of Wisdom.jpg Ebon Battle Standard of Wisdom Ward Spell. You plant an Ebon Battle Standard of Wisdom at your current location. For 14...20 seconds, non-spirit allies in this area have a 44...60% chance to halve the recharge time of spells they cast.
    10 Energy.png 1 Activation.png 20 Recharge.png
Eye of the North PvE
only
Can be obtained through a quest

Related articles[edit | edit source]