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Pain Inverter

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Skill details
Pain Inverter
Pain Inverter.jpg
Campaign Eye of the North
Profession None
Attribute Asura Title Track
Type Hex Spell
    10 Energy.png 1 Activation.png 20 Recharge.png

Full: For 6...10 seconds, every time target foe deals damage that foe takes 100...140% of the damage it causes (maximum 80 damage).

Concise: (6...10 seconds.) Deals 100...140% of the damage (maximum 80) back to target foe each time it does damage.

Asura Title Track 0 1 2 3 4 5 6 7 8 9 10
% of damage 100 108 116 124 132 140 140 140 140 140 140
Duration 6 7 8 8 9 10 10 10 10 10 10

Acquisition[edit | edit source]

Skill quests:

Notes[edit | edit source]

  • Pain Inverter triggers for each damage "packet" dealt by the foe, and the damage cap of 80 is applied to each packet separately after the damage multiplier.
    • For example, if a foe deals 200 damage to a single target in one hit, i.e. a single damage packet, Pain Inverter will trigger once and deal the maximum of 80 damage to the foe.
    • However, if a foe deals 60 damage each to 4 targets, then Pain Inverter (at Asura rank 10) will trigger 4 times, each packet multiplied to 60 × 140% = 84, which is capped at 80, then dealt 4 times for a total of 4 × 80 = 320 damage.
  • Pain Inverter's damage is based on the original damage deal by the foe, before it is modified by skills like Protective Spirit.
  • Damage multipliers from other skills, including Lightbringer, Intensity, and "By Ural's Hammer!", are applied after Pain Inverter's damage cap.
  • Hex-removal skills that deal damage will trigger Pain Inverter as they remove it.
  • This spell is very effective against enemies that deal large amounts of AoE damage, including elementalist bosses and Shiro Tagachi.
  • Has very good synergy when in a party with minions, as they provide even more targets to be hit by AoE.

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