GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

Physical damage

From GuildWiki
Jump to: navigation, search

Physical damage is any type of damage that relies on physical impact. In Guild Wars, this refers specifically to three types of damage: Blunt damage, Slashing damage and Piercing damage.

These types of damage are caused by Axes, Bows, Hammers, Swords, Daggers, Scythes, Spears, and Necromancer Minions.

Absorption effects are a way of mitigating health loss from physical damage.

Related Skills[edit | edit source]

  • Ranger Greater Conflagration converts physical damage to fire damage.
  • Ranger Winnowing does extra damage whenever a creature takes physical damage.
  • Monk Essence Bond grants the caster energy whenever a target ally takes physical damage.
  • Necromancer Barbs does extra damage whenever a target foe takes physical damage.
  • Necromancer Mark of Pain does extra damage to adjacent foes whenever a target foe takes physical damage.
  • Necromancer Order of Pain does extra damage whenever a party member deals physical damage.
  • Necromancer Order of the Vampire causes health steal whenever a party member deals physical damage.
  • Mesmer Elemental Resistance reduces caster armor against physical damage.
  • Mesmer Physical Resistance increases caster armor against physical damage.
  • Elementalist Armor of Frost increases caster armor against physical damage.
  • Ritualist Splinter Weapon deals physical damage on nearby foes on hit.

Effect of Physical Damage to Creatures[edit | edit source]

The following creatures are known to be resistant to physical damage:

See also: Damage type

Damage types
Physical damage: Blunt damageSlashing damagePiercing damage
Elemental damage: Cold damageEarth damageFire damageLightning damage
Others: Chaos damageDark damageHoly damageShadow damage