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Full: If target foe is casting a spell or chant, that skill is interrupted and for 4...9...10 seconds, that foe has -2 Energy degeneration.
Concise: Interrupts a spell or chant. Interruption effect: -2 Energy degeneration (4...9...10 seconds).
Acquisition[edit | edit source]
Notes[edit | edit source]
- This skill is useful in that it helps to keep your opponent's energy low, as opposed to Malaise and Wither which end if the target's energy hits 0.
- Heroes will treat this skill as a hex spell instead of an interrupt, and will use it on opponents regardless of whether they are casting a spell or not.