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|{{mo}}[[Monk]]||[[Divine Favor]]||Monk spells that target an ally heal the primary target for an additional 3.2 [[Health]] per rank, rounded down. |
|{{mo}}[[Monk]]||[[Divine Favor]]||Monk spells that target an ally heal the primary target for an additional 3.2 [[Health]] per rank, rounded down. |
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β | |{{n}}[[Necromancer]]||[[Soul Reaping]]||Gain 1 [[Energy]] per rank when a non-spirit creature dies within range (About half [[Range| |
+ | |{{n}}[[Necromancer]]||[[Soul Reaping]]||Gain 1 [[Energy]] per rank when a non-spirit creature dies within range (About half [[Range|Compas Range]]); this effect can happen a maximum of 3 times every 15 seconds. Energy gain when at full energy does not count toward the limit. |
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|{{me}}[[Mesmer]]||[[Fast Casting]]||Divides casting time of spells by 2<sup>(attribute/15)</sup> (or multiplies casting time by roughly 0.955<sup>(attribute)</sup>). Each rank also decreases the activation time of your [[Signet]]s by 3%. |
|{{me}}[[Mesmer]]||[[Fast Casting]]||Divides casting time of spells by 2<sup>(attribute/15)</sup> (or multiplies casting time by roughly 0.955<sup>(attribute)</sup>). Each rank also decreases the activation time of your [[Signet]]s by 3%. |