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A [[Primary attribute]] in an [[attribute]] of a character [[profession]] that can only be utilized if the profession is the [[primary profession]] of that character. Each primary attribute enhances the core abilities of its profession. A [[warrior]] with more [[Strength]] will deal more damage while a [[monk]] with more [[Divine Favor]] will heal better.
 
A [[Primary attribute]] in an [[attribute]] of a character [[profession]] that can only be utilized if the profession is the [[primary profession]] of that character. Each primary attribute enhances the core abilities of its profession. A [[warrior]] with more [[Strength]] will deal more damage while a [[monk]] with more [[Divine Favor]] will heal better.
   
Each profession in the game has multiple attributes, but only one primary attribute. You can only use the primary attribute of your [[primary profession]]. The primary attribute of your [[secondary profession]] will not be accessible. For this reason it is an important consideration when deciding what your primary profession will be. The primary attribute for each class is listed below.
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Each profession in the game has multiple attributes, but only one primary attribute. You can only use the primary attribute of your [[primary profession]]. The primary attribute of your [[secondary profession]] will not be accessible (except at rank 1 from the appropriate [[blessing]]). For this reason it is an important consideration when deciding what your primary profession will be. The primary attribute for each class is listed below.
   
   

Revision as of 03:14, 29 September 2006

A Primary attribute in an attribute of a character profession that can only be utilized if the profession is the primary profession of that character. Each primary attribute enhances the core abilities of its profession. A warrior with more Strength will deal more damage while a monk with more Divine Favor will heal better.

Each profession in the game has multiple attributes, but only one primary attribute. You can only use the primary attribute of your primary profession. The primary attribute of your secondary profession will not be accessible (except at rank 1 from the appropriate blessing). For this reason it is an important consideration when deciding what your primary profession will be. The primary attribute for each class is listed below.


Profession Primary Attribute Inherent Effect
WarriorWarrior Strength Attack skills gain 1% armor penetration per rank.
RangerRanger Expertise Reduces Energy cost of all non-Spell skill by 4% per rank.
MonkMonk Divine Favor Monk spells that target an ally heal the primary target for an additional 3.2 Health per rank, rounded down.
NecromancerNecromancer Soul Reaping Gain 1 Energy per rank whenever a creature within range (2.5~3 Danger Zone radii), Energy gain is halved (rounded down) for Spirits.
MesmerMesmer Fast Casting Divides casting time of spells by 2^(attribute/15) (or multiplies casting time by roughly 0.955^(attribute)).
ElementalistElementalist Energy Storage Increases maximum Energy by 3 per rank.
AssassinAssassin Critical Strikes Increases critical hit rate by 1% per rank. For each critical hit inflicted, 1 Energy is gained at ranks 3-7, 2 Energy is gained at ranks 8-12 and 3 Energy is gained at ranks 13 and above.
RitualistRitualist Spawning Power Increases the Health of summoned Spirits and animated Minions by 4% per rank.
ParagonParagon Leadership Gain 1 Energy for each ally affected by your Shouts and Chants, up to a maximum of 1 energy per 2 ranks.
DervishDervish Mysticism Whenever an enchantment on you ends, you gain 1 Health per rank and 1 Energy per 3 ranks.