Prophet's Path
Prophet's Path | ||||||||||
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This article has an associated Zaishen Challenge Quest.
Contents
Description[edit | edit source]
Prophet's Path is an explorable area in the west of the Crystal Desert. This first taste of the desert offers a harsh welcome: group after group of burrowed devourers and scarabs to waylay the careless party. The area includes four pairs of two-way teleporters for easier navigation.
Exits[edit | edit source]
Towns and Outposts[edit | edit source]
The Amnoon Oasis (northwest)
Augury Rock (east)
Heroes' Audience (southwest)
Explorable areas[edit | edit source]
- Salt Flats (north)
- Vulture Drifts (south)
Bestiary[edit | edit source]
Monsters[edit | edit source]
20 (26) Rock-Eater Scarab
22 (26) Scarab Nest Builder
20 (26) Jade Scarab
22 (26) Marrow Scarab
Losaru Centaurs
Others
20 (26) Desert Griffon
22 (26) Sand Wurm
20 (26) Minotaur
20 (26) Rockshot Devourer
20 (26) Salving Cactus
20 (26) Storm Kin
22 (26) Hydra
20 (26) Sand Elemental
Bosses[edit | edit source]
Featherfist (Desert Griffon)
Stoofed Chargehoof (Minotaur)
Kree Minotaur (Minotaur), (Only during The Elementalist's Path)
Brol Migo Hinga (Hydra)
Rept Parn Freg (Hydra)
Screamingclaw (Desert Griffon)
Sacred Griffon of Amnoon (Desert Griffon) (Only during The Necromancer's Path)
26 (30) Kepkhet Marrowfeast (Scarab): Mark of Protection
Cootle Sizzlehorn (Minotaur)
Jewk Swem Pleg (Hydra)
Chak Hack Schawack (Hydra)
Sheg Zamn Mada (Hydra)
Lucid Jewelstone (Sand Elemental)
Clarion Shinypate (Sand Elemental)
NPCs[edit | edit source]
Collectors:
Skill Capture[edit | edit source]
Mark of Protection from Kepkhet Marrowfeast (Elite capture).
Notes[edit | edit source]
- Vanquishers must defeat 214-319 foes in this area.
- It is recommended to vanquish from the south and work northward. Some of the groups north of the green area are pop-ups and a complete vanquish can be achieved without venturing near Amnoon Oasis.
- Builds that depend on long lasting enchantments (Attunements for example) are often useless when vanquishing the area, as several monsters have AoE enchantment removal skills, and attack in swarms.