EliteEnchantment Spell. Remove 0...2...2 conditions from target ally. For 8 seconds, the next time that ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20...84...100).
Enchantment Spell. For 1...3...4 seconds, all party members in earshot have a 75% chance to block attacks. If an attack is blocked, all allies in earshot are healed for 10...34...40 Health and Shield Guardian ends.
This page was last edited on 25 March 2008, at 09:46.
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