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Protection Prayers skills (Prophecies)

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Upkeep.png Maintenance cost

Activation.png Activation time

Recharge.png Recharge time

Protection Prayers

Amity.jpg Amity Elite Hex Spell. For 8...18...20 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.
    5 Energy.png ¼ Activation.png 45 Recharge.png
Prophecies    
Aura of Faith.jpg Aura of Faith Elite Enchantment Spell. For 3 seconds, target ally gains 50...90...100% more Health when healed and takes 5...41...50% less damage.
    5 Energy.png ¼ Activation.png 8 Recharge.png
Prophecies    
Life Attunement.jpg Life Attunement Enchantment Spell. While you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 14...43...50% more Health when healed.
-1 Upkeep.png 10 Energy.png 2 Activation.png  
Prophecies   Can be obtained through a quest
Life Barrier.jpg Life Barrier Elite Enchantment Spell. While you maintain this enchantment, damage dealt to target other ally is reduced by 20...44...50%. If your Health is below 50% when that ally takes damage, Life Barrier ends.
-1 Upkeep.png 15 Energy.png 2 Activation.png 5 Recharge.png
Prophecies    
Mark of Protection.jpg Mark of Protection Elite Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49...60. All your Protection Prayers are disabled for 5 seconds.
    10 Energy.png 1 Activation.png 45 Recharge.png
Prophecies    
Mend Condition.jpg Mend Condition Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target other ally. If a condition is removed, that ally is healed for 5...57...70 Health.
    5 Energy.png ¾ Activation.png 2 Recharge.png
Prophecies   Can be obtained through a quest
Pacifism.jpg Pacifism Hex Spell. For 8...18...20 seconds, target foe cannot attack. This effect ends if the target takes damage.
    10 Energy.png 2 Activation.png 30 Recharge.png
Prophecies   Can be obtained through a quest
Protective Bond.jpg Protective Bond Enchantment Spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6...4...3 Energy or the spell ends.
-1 Upkeep.png 10 Energy.png 2 Activation.png  
Prophecies    
Restore Condition.jpg Restore Condition Elite Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10...58...70 Health.
    5 Energy.png ¾ Activation.png 2 Recharge.png
Prophecies    
Shield of Deflection.jpg Shield of Deflection Elite Enchantment Spell. For 3...9...10 seconds, target ally has a 75% chance to block attacks and gains 15...27...30 armor.
    10 Energy.png ¼ Activation.png 10 Recharge.png
Prophecies    
Vital Blessing.jpg Vital Blessing Enchantment Spell. While you maintain this enchantment, target ally has +40...168...200 maximum Health.
-1 Upkeep.png 10 Energy.png ¾ Activation.png 2 Recharge.png
Prophecies   Can be obtained through a quest