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Protection Prayers skills quick reference

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Upkeep.png Maintenance cost

Activation.png Activation time

Recharge.png Recharge time

Protection Prayers

Aegis.jpg Aegis Enchantment Spell. For 5...10...11 seconds, all party members within earshot have a 50% chance to block attacks.
    10 Energy.png 2 Activation.png 30 Recharge.png
Core    
Air of Enchantment.jpg Air of Enchantment Elite Enchantment Spell. For 4...9...10 seconds, enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy).
    5 Energy.png ¼ Activation.png 8 Recharge.png
Factions    
Amity.jpg Amity Elite Hex Spell. For 8...18...20 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.
    5 Energy.png ¼ Activation.png 45 Recharge.png
Prophecies    
Aura of Faith.jpg Aura of Faith Elite Enchantment Spell. For 3 seconds, target ally gains 50...90...100% more Health when healed and takes 5...41...50% less damage.
    5 Energy.png ¼ Activation.png 8 Recharge.png
Prophecies    
Aura of Stability.jpg Aura of Stability Enchantment Spell. For 3...7...8 seconds, target other ally cannot be knocked down.
    5 Energy.png ¼ Activation.png 12 Recharge.png
Eye of the North    
Convert Hexes.jpg Convert Hexes Spell. Remove all hexes from target other ally. For 8...18...20 seconds, that ally gains +10 armor for each Necromancer hex that was removed.
    15 Energy.png 1 Activation.png 12 Recharge.png
Core    
Dismiss Condition.jpg Dismiss Condition Spell. Remove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15...63...75 Health.
    5 Energy.png ¾ Activation.png 3 Recharge.png
Nightfall    
Divert Hexes.jpg Divert Hexes Elite Spell. Remove up to 1...3...3 hexes from target ally. For each hex removed in this way, that ally loses one condition and gains 15...63...75 Health.
    10 Energy.png 1 Activation.png 5 Recharge.png
Nightfall    
Draw Conditions.jpg Draw Conditions Spell. All negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6...22...26 Health.
    5 Energy.png ¼ Activation.png 4 Recharge.png
Core   Can be obtained through a quest
Extinguish.jpg Extinguish Spell. Remove one condition from each party member. Party members relieved of Burning are healed for 10...82...100 Health.
    15 Energy.png 1 Activation.png 12 Recharge.png
Factions    
Guardian.jpg Guardian Enchantment Spell. For 2...6...7 seconds, target ally has a 50% chance to block attacks.
    5 Energy.png 1 Activation.png 4 Recharge.png
Core    
Life Attunement.jpg Life Attunement Enchantment Spell. While you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 14...43...50% more Health when healed.
-1 Upkeep.png 10 Energy.png 2 Activation.png  
Prophecies   Can be obtained through a quest
Life Barrier.jpg Life Barrier Elite Enchantment Spell. While you maintain this enchantment, damage dealt to target other ally is reduced by 20...44...50%. If your Health is below 50% when that ally takes damage, Life Barrier ends.
-1 Upkeep.png 15 Energy.png 2 Activation.png 5 Recharge.png
Prophecies    
Life Bond.jpg Life Bond Enchantment Spell. While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25...30.
-1 Upkeep.png 10 Energy.png 2 Activation.png  
Core    
Life Sheath.jpg Life Sheath Elite Enchantment Spell. Remove 0...2...2 conditions from target ally. For 8 seconds, the next time that ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20...84...100).
    5 Energy.png ¼ Activation.png 2 Recharge.png
Factions    
Mark of Protection.jpg Mark of Protection Elite Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49...60. All your Protection Prayers are disabled for 5 seconds.
    10 Energy.png 1 Activation.png 45 Recharge.png
Prophecies    
Mend Ailment.jpg Mend Ailment Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor or Deep Wound) from target ally. For each remaining condition, that ally is healed for 5...57...70 Health.
    5 Energy.png ¾ Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Mend Condition.jpg Mend Condition Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target other ally. If a condition is removed, that ally is healed for 5...57...70 Health.
    5 Energy.png ¾ Activation.png 2 Recharge.png
Prophecies   Can be obtained through a quest
Mending Touch.jpg Mending Touch Spell. Touched ally loses two conditions and is healed for 15...51...60 Health for each condition removed in this way.
    5 Energy.png ¾ Activation.png 6 Recharge.png
Nightfall    
Pacifism.jpg Pacifism Hex Spell. For 8...18...20 seconds, target foe cannot attack. This effect ends if the target takes damage.
    10 Energy.png 2 Activation.png 30 Recharge.png
Prophecies   Can be obtained through a quest
Pensive Guardian.jpg Pensive Guardian Enchantment Spell. For 5...10...11 seconds, target ally has a 50% chance to block attacks from enchanted foes.
    5 Energy.png 1 Activation.png 5 Recharge.png
Nightfall    
Protective Bond.jpg Protective Bond Enchantment Spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6...4...3 Energy or the spell ends.
-1 Upkeep.png 10 Energy.png 2 Activation.png  
Prophecies    
Protective Spirit.jpg Protective Spirit Enchantment Spell. For 5...19...23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell.
    10 Energy.png ¼ Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Purifying Veil.jpg Purifying Veil Enchantment Spell. While you maintain this enchantment, conditions expire 5...41...50% faster on target ally. When this enchantment ends, one condition is removed from that ally.
-1 Upkeep.png 5 Energy.png 1 Activation.png 6 Recharge.png
Eye of the North    
Rebirth.jpg Rebirth Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10...4...3 seconds. This spell consumes all of your remaining Energy.
    10 Energy.png 5 Activation.png  
Core   Can be obtained through a quest
Restore Condition.jpg Restore Condition Elite Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10...58...70 Health.
    5 Energy.png ¾ Activation.png 2 Recharge.png
Prophecies    
Reversal of Fortune.jpg Reversal of Fortune Enchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15...67...80.
    5 Energy.png ¼ Activation.png 2 Recharge.png
Core   Can be obtained through a quest
Reverse Hex.jpg Reverse Hex Enchantment Spell. Remove one hex from target ally. If a hex was removed in this way, for 5...9...10 seconds, the next time target ally would take damage, that damage is reduced by 5...41...50.
    10 Energy.png ¼ Activation.png 10 Recharge.png
Factions    
Shield Guardian.jpg Shield Guardian Enchantment Spell. For 1...3...4 seconds, all party members in earshot have a 75% chance to block attacks. If an attack is blocked, all allies in earshot are healed for 10...34...40 Health and Shield Guardian ends.
    5 Energy.png 1½ Activation.png 20 Recharge.png
Factions    
Shield of Absorption.jpg Shield of Absorption Enchantment Spell. For 3...6...7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.
    5 Energy.png 1 Activation.png 10 Recharge.png
Nightfall    
Shield of Deflection.jpg Shield of Deflection Elite Enchantment Spell. For 3...9...10 seconds, target ally has a 75% chance to block attacks and gains 15...27...30 armor.
    10 Energy.png ¼ Activation.png 10 Recharge.png
Prophecies    
Shield of Regeneration.jpg Shield of Regeneration Elite Enchantment Spell. For 5...11...13 seconds, target ally gains +3...9...10 Health regeneration and 40 armor.
    15 Energy.png ¼ Activation.png 8 Recharge.png
Core    
Shielding Hands.jpg Shielding Hands Enchantment Spell. For 8 seconds, damage and life steal received by target ally is reduced by 3...15...18. When Shielding Hands ends, that ally is healed for 5...41...50 Health.
    5 Energy.png ¼ Activation.png 15 Recharge.png
Core   Can be obtained through a quest
Spirit Bond.jpg Spirit Bond Enchantment Spell. For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30...78...90 Health.
    10 Energy.png ¼ Activation.png 2 Recharge.png
Factions    
Vital Blessing.jpg Vital Blessing Enchantment Spell. While you maintain this enchantment, target ally has +40...168...200 maximum Health.
-1 Upkeep.png 10 Energy.png ¾ Activation.png 2 Recharge.png
Prophecies   Can be obtained through a quest
Zealous Benediction.jpg Zealous Benediction Elite Spell. Heal target ally for 30...150...180 Health. If target was below 50% Health, you gain 7 Energy.
    10 Energy.png ¾ Activation.png 4 Recharge.png
Nightfall