GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!

Psychic Instability

From GuildWiki
Jump to: navigation, search
Disambiguous.png This article is about the PvE version of a split skill. For the PvP version, see Psychic Instability (PvP).
Skill details
Psychic Instability
Psychic Instability.jpg
Campaign Factions Mesmer
Profession Mesmer
Attribute Fast Casting
Type Elite Spell
    5 Energy.png ¼ Activation.png 12 Recharge.png

Full: Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 2...4...4 seconds. (50% failure chance with Fast Casting 4 or less.)

Concise: Interrupts an action. Interruption effect: if the action is a skill, causes knockdown for 2...4...4 seconds on target foe and all nearby foes. 50% failure chance unless Fast Casting 5 or higher.

Fast Casting 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Knockdown 2 2 2 2 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 5 5 5

Acquisition[edit | edit source]

Signet of Capture:

Related articles[edit | edit source]